Author Topic: Suicide Dweebs.  (Read 1060 times)

Offline Toad

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Suicide Dweebs.
« Reply #15 on: December 29, 2002, 03:47:27 PM »
No, I didn't feel slighted in the least. I just find it extremely humorous when the P-51 is singled out as the plane "cruising at 25k looking for aerial strafing kills" as if there are no other types doing that. In fact, I'd wager of several types good for that purpose, the P-51 isn't the leading choice by a ways.

BTW, since you bring up the CT as still having an "A2A focus" it would then seem that the majority of the player base is getting what they want in the Main, don't you agree?

The move away from a focus on A2A was inevitable once they introduced vehicles other than fighters. It is, apparently, what the majority of the player base desires.

Nonetheless, those who want to focus on A2A can easily find what they seek in the MA. It's there, it's nearly instantly accessible and it's continuous.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline fffreeze220

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« Reply #16 on: December 30, 2002, 04:15:14 AM »
Quote
and has 4 cannons


Toad can u show me the 2 i dont find ? :) :)
Freeze

Offline Fatty

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« Reply #17 on: December 30, 2002, 08:17:50 AM »
The only practical reason that would have me flying to live would be some sort of cash back program based on how many planes you landed.

Anything short of cash (ie anything score related, or even perk related) and I will be unmoved.

Offline fffreeze220

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« Reply #18 on: December 30, 2002, 08:24:53 AM »
Not even for ur EGO ?
Freeze

Offline Tumor

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« Reply #19 on: December 30, 2002, 11:22:00 AM »
Quote
Originally posted by hitech
Innom: Flying just to survive does not make a fun game.

Think of it this way, if living is the primary goal why ever take off.

HiTech



Un-Freeking-Believable!

Not saying it's not true... just never thought I'd hear this from this source.  Speaks volumes to where this games goin.
"Dogfighting is useless"  :Erich Hartmann

Offline Fatty

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« Reply #20 on: December 30, 2002, 01:21:15 PM »
That's hardly anything new.  From the beginning they have always taken the stance that given this is mainly an online air to air simulation, they are going to be very hesitant to introduce anything that discourages air to air combat.

Offline Tumor

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« Reply #21 on: December 30, 2002, 01:51:35 PM »
Quote
Originally posted by Fatty
That's hardly anything new.  From the beginning they have always taken the stance that given this is mainly an online air to air simulation, they are going to be very hesitant to introduce anything that discourages air to air combat.


Right... Air to Air combat as opposed to Air to Air foolishness.  Big difference Fatty.  You don't enter into combat expecting to die (normally).  You enter into combat expecting to kick someone's bellybutton and continue the fight.

Doesn't really matter, Hitech's statement reeks of MA as it has been anyway.  Maybe a Mission Theatre will NOT bring that sorry attitude with it.  If in fact it does...  I won't participate in either.  I came here looking for a combat flight simulator... NOT winged kiddie Quake.
"Dogfighting is useless"  :Erich Hartmann

Offline hitech

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« Reply #22 on: December 30, 2002, 02:13:58 PM »
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I came here looking for a combat flight simulator


And that is exactly what you have.

What you are trying to promote is less combat and more running.

HiTech

Offline mason22

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« Reply #23 on: December 30, 2002, 04:49:20 PM »
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Originally posted by Tumor
Right... Air to Air combat as opposed to Air to Air foolishness.  Big difference Fatty.



hand a man a beer, and he will drink it. Teach a man to make beer, and he will have much of it to drink. :D

follishness comes from ignorance of ACM or what ever. hell, it comes from beer when you have enough of it. blah blah blah.

hrm, give a man a wing, he'll get messy. give a man a frydaddy and a house, and you've got Fatty's House of wings!!

Offline Tumor

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« Reply #24 on: December 30, 2002, 07:34:45 PM »
Quote
Originally posted by hitech

What you are trying to promote is less combat and more running.

HiTech


Hardly HiTech.
"Dogfighting is useless"  :Erich Hartmann

Offline ccvi

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« Reply #25 on: December 30, 2002, 09:05:22 PM »
The fastest way of combat, very common in AH, is two planes flying at eachother, both firing their guns, usually one or two of them going down. The better fights last 30 seconds. In extremely rare cases it can take 15 minutes - till the fuel modifier makes one plane run out of fuel. Climbing to combat alt is usually reached at the enemie's rear fields with half the fuel gone.

AH is a funny game, not a simulation. Everyone plays by his own rules (only restricted by very few build in limitations). Although there is, according to the manual, a common goal for all - winning the war. On the other hand scoring does not reward playing to reach that goal.

Imagine your favourite board games, each player at the same table playing a different one. And the one who scores most penalty kicks wins.

A common understanding of what it is is needed. Some things don't fit into the same arena. And there's no way to enforce non-suicidal behaviour (except a limitation of lives, e.g. 1 live/2 hrs, which for obvious reasons is no option for the MA).

Offline zipity

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« Reply #26 on: December 31, 2002, 12:48:02 AM »
Sorry but you can never win a point in a thread like this.  You say this is a war sim and in real life you would never find pilots taking off if they knew they would die...but they did.  Japanese suicide pilots knew they weren't coming home, so did the pilots at Midway when they climbed into their brewster buffalos to fight against zeros.  You can say this isn't a war sim, its just a2a combat..but many players would quit if it wasn't for the base grabbing because after a while straight a2a is boring.  Win or lose it's usually over quickly, only once in a very long while do you find a real challenge, other than that you kill or die in seconds.

The posts that really bug me though are the whinners who claim that someone else is "restricting" their fun because they are playing by different rules.  Believe me no one really cares enough about you to only focus on ruining your day, people are just trying to get their money's worth out of the game.  In MHO.
« Last Edit: December 31, 2002, 12:50:18 AM by zipity »

Offline Ecliptik

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« Reply #27 on: December 31, 2002, 07:44:09 PM »
Quote
Bombers are way too easy to kill now. Climbing up their 6 isn't the way to do it though.


Very true.  It's the worst way to do it.  I like head-on passes the best.  Aim for the cockpit.  I can blow through a formation from their 12 o'clock at high speed and leave two bombers vapourized.  After that, it's all about patience.  NEVER attack from the bomber's six.  Climb up in parallel with them, 3k out or so.   Make them sweat a little.  Wait until you're above them and in their forward quadrant, and then make high speed slashing attacks, aiming for the pilots, or the wings.  Done properly, a single formation is not a problem at all.  

Big, tight boxes of 9 or 12+ bombers with alert gunners, like Revvin's squad flies, will be a problem at any angle. :)

Offline DREDIOCK

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« Reply #28 on: January 06, 2003, 09:37:39 AM »
LOL nothing personal but.. wrong answer.  Mostpilots never expected to come home.  certainly they all hoped and tried their best to, but none really expected to. Remember the life expectancy of a WWII pilot wasnt all that great. Nor was it in any other branch either and they knew it.  Average age in the armed forces at the beginning of the war was 25. By wars end it was 18.
 And wasnt the whole idea of going after the bombers to keep them from hitting their targets even if it meant the fighter pilot had to die in the process?
 Besides times and mindset was different then.
These tactics were thought up byt he same people who came up with the idea of sending a patrol out to find the enemy and if they didnt come back they knew they were there. Lives were sacrificed.. intentionally for the good of the whole.

Quote
Originally posted by zipity
Sorry but you can never win a point in a thread like this.  You say this is a war sim and in real life you would never find pilots taking off if they knew they would die...but they did.  Japanese suicide pilots knew they weren't coming home, so did the pilots at Midway when they climbed into their brewster buffalos to fight against zeros.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Tilt

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Re: Suicide Dweebs.
« Reply #29 on: January 06, 2003, 10:06:44 AM »
In the MA I often do stuff thats suicidal   ................  trouble is I do not realise it until afterwards.............

This is down to crap SA, poor gunnery, and a total lack of skill.......

I get up there swear I am not going to do that stupid thing again ....... and then the red mist falls......


Watched a B17 formation dive bomb A1 the other night...... it was done so smoothly the guy had obviously been practicing........
Ludere Vincere