Author Topic: Suicide Dweebs.  (Read 1008 times)

Offline Tilt

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Re: Suicide Dweebs.
« Reply #30 on: January 06, 2003, 10:15:50 AM »
Quote
Originally posted by Innominate
So the question is, How can you encourage flying to survive, over flying to inflict damage? If you do, how can you avoid hurting the newer pilots, still learning the ropes?


Shame (copy write BB)  = stick

Glory = carrot
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Offline Seeker

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Suicide Dweebs.
« Reply #31 on: January 06, 2003, 11:39:56 AM »
Perk every thing but the MG only planes.

Offline Midnight

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Suicide Dweebs.
« Reply #32 on: January 06, 2003, 03:14:59 PM »
Quote
Originally posted by hitech
Innom: Flying just to survive does not make a fun game.

Think of it this way, if living is the primary goal why ever take off.

HiTech


To go out and huntdown the enemy and kill their sorry arse. I would say 90% of every sortie I go on my intention is to kill a bunch of bad guys and then get home in one piece.

I think I can honestly say that 100% of every single fighter sortie I have ever flown, I never took off with the intention of being shot down.

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The intention of any game is for someone to win. It is the criteria for winning that determines how most people will play and what is considered fun.

When people play paint-ball, the goal is to survive and to shoot the other players / team. If you are shot, you sit out for a while (depending on the game). I don't think many people who play paint-ball consider it boring, and I don't think very many play it so they can suicide themselves every time.

AH, like every other game, has a set of rules which poeple must play by. Like any game, rules can be exploited by some.

AH has a newly implemented "life counter" that can know be used in scenarios. I would love to see the same counter used in the MA. Give a player a maximum life count per hour that resets every hour. I think 6 lives per hour would be a good number. If you can't last an average of 10 minutes per sortie, you are most likely being killed intentionaly by suicide bombing or being a vulching target.

Offline guttboy

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Suicide Dweebs.
« Reply #33 on: January 07, 2003, 01:32:39 AM »
Midnight I disagree with your life counter theory.  Some of us will actually TRY to get up from a base getting ready to be captured.  I might up a few times and die but sometimes I will get up and be able to help defend the base.  So in this situation there is absolutely NO reason to up only to be relegated to the sidelines for then next 50 minutes.  NO THANKS.

HITECH...I like the way the game is modeled now.

And for all you guys that are against JABO missions...ITS part of the game and a fun part that alot of the people in the arena like.  I think they just dont post here.  SO flame away.  Im a target....hit me with your best shots but as I have said before.

This game is NOT all furballing.  It has strategy that some of us like.  I personally dont intend to die on a jabo mission and I dont consider it suicide.  I do my damndest to stay alive.

Anyhow my 2 cents....

Offline Fatty

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Suicide Dweebs.
« Reply #34 on: January 07, 2003, 08:20:51 AM »
I think we should have a death counter.  If you haven't died in over 20 minutes, you're flying around with your panties in a bunch and wasting all of our time.

Offline Midnight

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« Reply #35 on: January 07, 2003, 08:22:51 AM »
Quote
Originally posted by guttboy
Midnight I disagree with your life counter theory.  Some of us will actually TRY to get up from a base getting ready to be captured.  I might up a few times and die but sometimes I will get up and be able to help defend the base.  So in this situation there is absolutely NO reason to up only to be relegated to the sidelines for then next 50 minutes.  NO THANKS.

HITECH...I like the way the game is modeled now.

And for all you guys that are against JABO missions...ITS part of the game and a fun part that alot of the people in the arena like.  I think they just dont post here.  SO flame away.  Im a target....hit me with your best shots but as I have said before.

This game is NOT all furballing.  It has strategy that some of us like.  I personally dont intend to die on a jabo mission and I dont consider it suicide.  I do my damndest to stay alive.

Anyhow my 2 cents....


Guttboy

People re-upping to be vulched continuously is EXACTLY the reason the MA is a huge mega-horde JaBo suicide raid party all the time.

Why? Because a small well organized group of players cannot succesfully contain and supress an airfield, no matter how good they are. The defender (even just one or two) can just keep spawning over and over again in LA7s and other uber turning planes. The result is that the attackers eventually run out of ammo, or some lucky dweeb (who was already shot down 6 times) gets off the ground and manages to kill the C47/M3 or one of the troops.

So how does the MA counter the insta-spawn threat? HUGE Jabo raids that destroy the entire field and vulch like there is no tomorrow. Why do so many die on these Jabo raids? There is no incentive to try and survive, so they learn no skills and end up crashing.

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Quote
Originally posted by HiTech
And that is exactly what you have.

What you are trying to promote is less combat and more running.


Hitech, this is still supposed to be a war. Why do people think that making survival a requirement to win will just make everyone run away instead of fight? You, by the very creation of the "top pilot" contest have contradicted yourself.

TODs have been 'one life' events since they began, there is never a shortage of fighting in those. Nor do people run every time they see the enemy coming. In TODs, players get their adrenaline pumping, because once the fighting starts, it really does matter. In the MA, it's just another fight...

Offline guttboy

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Suicide Dweebs.
« Reply #36 on: January 07, 2003, 09:28:39 AM »
Well Midnight I can only attest to a person who has always been a ROOK....It sucks when you are outnumbered (90%) of the time and are left with only a few bases to up from.  At that point just what do you propose we do?  All up and then die only to watch the other sides go at it.  I think not.  My opinion though.

Another thought....If the TOD's are so great and you dont like the play in the MA...perhaps its time for a change and head over to the DA or the CT?

Not a slam just a thought.  Some people actually enjoy the MA combat.  I know it does get very frustrating at times but I adapt to it.

Offline Midnight

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Suicide Dweebs.
« Reply #37 on: January 07, 2003, 10:03:52 AM »
I've been rook for almost two years now (switched 04/12/2001) so I know about loosing and being left with only 2 or 3 fields.

The DA? what am I going to do there? That's not a war and there is no strats, etc.

The CT is the same as the MA, except less players and axis/allies setup. You can still insta-spawn all day long.


And to answer the question, yes, I would rather limit the number of spawns when the reset is so close. At least then the war would get over, rather then having 50+ guys insta-spawning every couple minutes and prolonging the inevitable.

Aside from that, the win the war conditions should be changed anyway. With a real supply system and attrition, the war could be won differently.

For that matter, we have had situations where no one could fly at all. We had three fields, a V-base, a port and an airfield. All FHs and VHs were destroyed at every base. The only thing available was bombers, and only the ones that could fly with no ords, becuase ords were gone too.

Offline RangerBob

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Suicide Dweebs.
« Reply #38 on: January 07, 2003, 04:13:59 PM »
After years of playing Aces High since the very first days it came out as a real Beta Test, I have to admit that I am becoming a bit bored with the game. No I have no thoughts of quiting or cancelling my acount yet. I'm not complaining or threatning to quit, but I am quite bored at this time.  I'm bored with the lack of a real mission. I don't feel the excitement of trying to complete a mission, and return to base alive.

I would very much like to see it be at least a little more realistic in the way of only rewarding pilots if you could actually return to base or ditch in friendly territory. If pilots enjoy flying into impossible situations, or using suicide tactics, then by all means let them enjoy themselves. On the other hand I don't think they should be rewared with points, perks, etc for doing such things. If they can't get home to tell about it, then they shouldn't be rewarded for that action.

At the present time I find myself having more fun on another online sim that is no where near as well written, but does have a more exciting mission oriented design.

This is very different from taking the position that I just want to "survive". Hitech is right, if I just wanted to survive there would'nt be any reason to take off.

I want to complete my mission, whatever that may be, and then get home to survive. Just like our fathers and grandfathers had to do.

Just some thoughts,

Ranger Bob

Offline Dnil

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Suicide Dweebs.
« Reply #39 on: January 07, 2003, 09:54:40 PM »
now suicide dweebs get their own mousepad and hat!!

http://www.cafeshops.com/cag15

Offline stegor

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Suicide Dweebs.
« Reply #40 on: January 08, 2003, 03:13:12 AM »
HT, I fear that if you are not hooking us (I hope you are) , we can just start with planes  at 5K, excluding so a futile manouvre  as upping a plane from a field...... so we can dogfight without waste of time ,maybe:rolleyes: :eek:
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