Author Topic: What should be the next big thing in AH...  (Read 892 times)

Offline Kaz

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What should be the next big thing in AH...
« Reply #15 on: December 29, 2002, 10:45:19 AM »
ki84..oh wait! that's coming in version 1.12 :D

Offline Curval

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What should be the next big thing in AH...
« Reply #16 on: December 29, 2002, 10:46:48 AM »
Submarines?
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Offline DREDIOCK

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next big things
« Reply #17 on: December 29, 2002, 12:00:35 PM »
A 105 MM self propelled Howitzer,(unperked) a 155 would be better(perked perhaps)

Bridges over rivers and canyons (bombable),

A  Winter MA map

how about a WWI arena? Actually Im kinda surprised there isnt one already. The terrain graphics would lend itself perfectly to this.

Gimme time I'll think of more

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Offline lord dolf vader

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What should be the next big thing in AH...
« Reply #18 on: December 29, 2002, 12:23:41 PM »
my statment holds you guys are arguing balistics of cold guns all day long when your talking about red hot or in real life burnt out barrels.

htc knows this has known this for years that i know of.

the dont fix it or really even recognize it as a problem. i.e. they dont care. ( at least on that point )


" get over it ( as i have ) or quit "

seems resonable no anger on my end just realistic.
they dont answer about somthing after numerous posts i take the side they dont care about that issue.

i was of the oppinion that this was the fact with the 190 modeling until  ht came on and said they knew of some proven  problems. i was wrong on that count. but is was honestly the first i had ever heard of anyone at (htc)recognizing it. befor that i honestly felt they considered it correct and as such didn't care ( a year of silence on the subject helped my oppinion).

Offline BNM

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What should be the next big thing in AH...
« Reply #19 on: December 29, 2002, 12:33:42 PM »
BIG thing? Not sure but here's my wish list in order:

Brewster Buffalo! (of course)  :D
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Fix VOX so it doesn't "quit" working as often as it does.
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Permasquelch List.
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Fix frame-rate hit in smokey areas.
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Ground target hardened ie: 5-6 1k bombs to hurt fuel 25%, 8-10 to kill VH, alot harder town buildings and CVs, etc... Also take 23-24 troops for capture.
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Rotating Plane set.
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Alot more maps.
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A 'visable' forward spawnpoint for GVs. A) So you can see where they will spawn from B) So they can return for "Safe Landing"
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Bridges you can bomb.
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Bases flash when enemy 5 miles out. Not the 10-15? it is now.
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Ki-84 "Frank".
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Submarines (of course add depth charges to PT boats)
------------------------

Edited: To add a few things I forgot...
« Last Edit: December 29, 2002, 03:01:33 PM by BNM »

Offline San

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What should be the next big thing in AH...
« Reply #20 on: December 29, 2002, 12:36:02 PM »
I really miss the kill-streak counter from Warbirds. I know its been brought up before but I forget why we don't have it? I sure would like to see it added.

Offline Blank

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What should be the next big thing in AH...
« Reply #21 on: December 29, 2002, 12:44:35 PM »
just something simple like the ability to select different texture depth in the video setup, 256x256, 512x512 or 1024x1024,

:)

maybe some proper weather and reduced visability or at least ke the distance that icons are visable change depending on where you are, so like clear sky d6.0, under clounds d4.0 in a cloud d2.0

:)

Offline Grimm

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What should be the next big thing in AH...
« Reply #22 on: December 29, 2002, 12:51:57 PM »
OK... This is a small thing....

Id like to see the Numbered Radio Channels  (ie 125, 150, 185)  to have different colors or Shading so when your tuned to more than one number channel,  You can easily identify them each other by color.    as it is now they all are the same yellow.

I would like to see them different colored or shaded.

Offline BenDover

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Re: next big things
« Reply #23 on: December 29, 2002, 01:02:42 PM »
Quote
Originally posted by DREDIOCK
A 105 MM self propelled Howitzer,(unperked) a 155 would be better(perked perhaps)

Bridges over rivers and canyons (bombable),



good news, bridge objects are already in the game, we just need a terrain with them in.

Offline BenDover

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What should be the next big thing in AH...
« Reply #24 on: December 29, 2002, 01:03:56 PM »
Quote
Originally posted by lord dolf vader
my statment holds you guys are arguing balistics of cold guns all day long when your talking about red hot or in real life burnt out barrels.

htc knows this has known this for years that i know of.

the dont fix it or really even recognize it as a problem. i.e. they dont care. ( at least on that point )


" get over it ( as i have ) or quit "

seems resonable no anger on my end just realistic.
they dont answer about somthing after numerous posts i take the side they dont care about that issue.

i was of the oppinion that this was the fact with the 190 modeling until  ht came on and said they knew of some proven  problems. i was wrong on that count. but is was honestly the first i had ever heard of anyone at (htc)recognizing it. befor that i honestly felt they considered it correct and as such didn't care ( a year of silence on the subject helped my oppinion).



wrong thread?

Offline ZePolarBear

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What should be the next big thing in AH...
« Reply #25 on: December 29, 2002, 02:49:57 PM »
How about adding something for the whiners on the radio.  If one gets "moderated" then there is the addition of.....

POOPY PANT ACTION

With this amazing new feature, the whiner will exhibit a brown mist out of the back of their aircraft to alert anybody within range that the pilot is a  POOPY-PANT and that extra perks will be awarded for shooting him down.  Also killshooter is disabled for that plane.

Yeah that's it!!


BRING POOPY-PANT ACTION TO ACES HIGH

ZePolar Bear

Offline Gwjr2

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What should be the next big thing in AH...
« Reply #26 on: December 29, 2002, 06:36:23 PM »
be able to highlight another squad
and also be able to have bigger squads  32players is the limit now

how about a daisy cutter 15000 lb bomb on a chute for a town make it perked and drop slow so gvs could run like hell lol

take 1000lb bombs and perk em 500s were the most abundent in ww2 1ker were used rarely by jabos


just my .02
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Offline Puck

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What should be the next big thing in AH...
« Reply #27 on: December 29, 2002, 07:55:40 PM »
You guys are all wrong.

The next big thing HT needs to do is find a way to make me not suck at this game.  Personally I don't think he's got what it takes to do it.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Shane

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What should be the next big thing in AH...
« Reply #28 on: December 29, 2002, 08:18:56 PM »
Quote
Originally posted by Puck
You guys are all wrong.

The next big thing HT needs to do is find a way to make me not suck at this game.  Personally I don't think he's got what it takes to do it.


do we not have a spit/niki/la7 designed expressly for this purpose??

:D
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Offline ebgb

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What should be the next big thing in AH...
« Reply #29 on: December 29, 2002, 08:28:56 PM »
Enemy GV icons do not appear to planes.

Enemy icons - all - do not appear to GV's.

No point in having em, only puts the GV's to disadvantage.