Author Topic: Did 1.10 solve team Balancing?  (Read 762 times)

Offline Virage

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Did 1.10 solve team Balancing?
« on: December 30, 2002, 09:49:02 AM »
Or is it still "Dog pile on the Rooks"?
JG11

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Offline moose

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Did 1.10 solve team Balancing?
« Reply #1 on: December 30, 2002, 09:54:48 AM »
it might be dog pile on the rooks, but at least we get lots of perk rides :)
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Offline Tumor

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Re: Did 1.10 solve team Balancing?
« Reply #2 on: December 30, 2002, 10:03:05 AM »
Quote
Originally posted by Virage
Or is it still "Dog pile on the Rooks"?


Last night just before reset:

Knits: appx 190
Bish:  appx 160
Rooks:  appx 260 <<
"Dogfighting is useless"  :Erich Hartmann

Offline Pongo

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Did 1.10 solve team Balancing?
« Reply #3 on: December 30, 2002, 10:09:19 AM »
Some times its still a bit lop sided agianst either the rooks or the Bish..(on the nights I play) but no where near the constant pattern it was befor the change..parity is much more common I think.
And the perk rides thing is signifigant. Especially when you can get 262s for less then 100 points, and your enemies are likely paying 400 for it. Very unlikly to come accross an enemy 262.

Seems a very signifigant change.

Offline AKDejaVu

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Did 1.10 solve team Balancing?
« Reply #4 on: December 30, 2002, 11:07:26 AM »
It makes a difference most of the time.  I've noticed that the rooks still seem to be more prone to logging off if the war isn't going well, however.  Right before bish or knits are reset, the numbers were pretty even across the board.  Right before any Rook reset, the rooks seldomely have more than 50 pilots... even when they still have 4 bases left.

AKDejaVu

Offline Booz

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Did 1.10 solve team Balancing?
« Reply #5 on: December 30, 2002, 11:27:20 AM »
****************************
Last night just before reset:

Knits: appx 190
Bish: appx 160
Rooks: appx 260 <<****************************

 so, that would make it 350 vs 260, more even than some occaisions

Offline Pongo

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Did 1.10 solve team Balancing?
« Reply #6 on: December 30, 2002, 12:25:39 PM »
Quote
Originally posted by AKDejaVu
It makes a difference most of the time.  I've noticed that the rooks still seem to be more prone to logging off if the war isn't going well, however.  Right before bish or knits are reset, the numbers were pretty even across the board.  Right before any Rook reset, the rooks seldomely have more than 50 pilots... even when they still have 4 bases left.

AKDejaVu

ya I have noticed the same about the bish. strange isnt it.

Offline cobra427

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Did 1.10 solve team Balancing?
« Reply #7 on: December 30, 2002, 01:09:07 PM »
i thought the new perk system came in 1.11 or am i just crazy?
or are we still at 1.10?i dont pay any attention to whats go'n on :)
« Last Edit: December 30, 2002, 01:12:27 PM by cobra427 »

Offline MrLars

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Re: Re: Did 1.10 solve team Balancing?
« Reply #8 on: December 30, 2002, 01:15:37 PM »
Quote
Originally posted by Tumor
Last night just before reset:

Knits: appx 190
Bish:  appx 160
Rooks:  appx 260 <<


That happens about every other Sunday...seems that there are some that co-ordinate joint squad ops then. It isn't the norm.

Offline AKDejaVu

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Did 1.10 solve team Balancing?
« Reply #9 on: December 30, 2002, 01:30:30 PM »
Quote
Originally posted by Pongo
ya I have noticed the same about the bish. strange isnt it.
I noticed the rooks did it when I flew rook last tour too.

It wasn't biased by what side it was.  I haven't seen similar (nearly as drastic) behavior from either the bish of the knits.

Just an observation.

AKDejaVu

Offline Kweassa

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Did 1.10 solve team Balancing?
« Reply #10 on: December 30, 2002, 02:23:22 PM »
AKs flew Rooks for how long?

 ..
 
ps) but anyhow, I think the perk-induced balancing tool is giving some positive effects.

Offline AKIron

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Did 1.10 solve team Balancing?
« Reply #11 on: December 30, 2002, 10:13:35 PM »
Quote
Originally posted by Kweassa
AKs flew Rooks for how long?

 ..
 
ps) but anyhow, I think the perk-induced balancing tool is giving some positive effects.


Which time? For most of the AK's existence in AH we rotated monthly through all three countries.
Here we put salt on Margaritas, not sidewalks.

Offline Pongo

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Did 1.10 solve team Balancing?
« Reply #12 on: December 30, 2002, 10:16:02 PM »
Quote
Originally posted by AKDejaVu
I noticed the rooks did it when I flew rook last tour too.

It wasn't biased by what side it was.  I haven't seen similar (nearly as drastic) behavior from either the bish of the knits.

Just an observation.

AKDejaVu


Just a pile of nonsence.

Offline mrsid2

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Did 1.10 solve team Balancing?
« Reply #13 on: December 31, 2002, 01:39:13 AM »
Quote
It wasn't biased by what side it was. I haven't seen similar (nearly as drastic) behavior from either the bish of the knits.


This is a clear and simple sign about the growing frustration Rooks had about the constant imbalance..

If Knights and bish would have been 'in the hole' like rooks were for months and months over, you'd see similar movement there too. It's not fun trying to fight impossible odds day over night - so people log off. I did that too when I got sick and tired to fighting 10:1 over vulched fields. Eventually I got so sick of it that I cancelled my whole account. The ultimate logoff.

Offline Fariz

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Did 1.10 solve team Balancing?
« Reply #14 on: December 31, 2002, 03:36:04 AM »
I love that perk ballance thing. It did not helped much, but at least now majority of those number complains threads gone. I hope that eventually numers will be even also.