Author Topic: Did 1.10 solve team Balancing?  (Read 758 times)

Offline Aub

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Did 1.10 solve team Balancing?
« Reply #15 on: December 31, 2002, 05:22:53 AM »
1.10 sure didn't help at all. But I believe 1.11 has

Offline dedalu

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Did 1.10 solve team Balancing?
« Reply #16 on: December 31, 2002, 08:39:21 AM »
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Did 1.10 solve team Balancing?


Yes! :D

Offline AKIron

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Did 1.10 solve team Balancing?
« Reply #17 on: December 31, 2002, 09:32:37 AM »
May not have helped balance the sides but cheap perk rides and high perk points for successful sorties for the underdog make being outnumbered more palatable.
Here we put salt on Margaritas, not sidewalks.

Offline Pongo

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Did 1.10 solve team Balancing?
« Reply #18 on: December 31, 2002, 09:44:11 AM »
It has helped the side ballance. More often then not now the sides are roughly ballanced.

Offline Grimm

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Re: Re: Re: Did 1.10 solve team Balancing?
« Reply #19 on: December 31, 2002, 09:47:59 AM »
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Originally posted by MrLars
That happens about every other Sunday...seems that there are some that co-ordinate joint squad ops then. It isn't the norm.



Naw....  Rooks do Joint stuff?   ;)

Offline MrLars

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Re: Re: Re: Re: Did 1.10 solve team Balancing?
« Reply #20 on: December 31, 2002, 01:12:34 PM »
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Originally posted by Grimm
Naw....  Rooks do Joint stuff?   ;)



hehe, yup, I guess so.

Since the MOL moved to Rookville their sheep are now walking around with a Mona Lisa type of satisfied smirk on their faces :)