Author Topic: Ok so I don't care for GV's much but...  (Read 1459 times)

Offline CHECKERS

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GVs and the PIZZA Map
« Reply #45 on: January 02, 2003, 02:08:31 PM »
As far as I'm concerned they can take the all dumb little tanks ,trains and other tunnel rat junk along with the pizza map that was built for them, and stuff it in the  trash can.
Originally posted by Panman
God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline lazs2

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Ok so I don't care for GV's much but...
« Reply #46 on: January 02, 2003, 02:15:20 PM »
I never said anything about GV's being too hard to kill...   It's just that when I go at one with 4, 6 or 8 .50's I don't want to lose to one pintle mount mg fired by some guy out in the open... I also want to turn everyone in an ostie into hamburger with a well aimed, 2 or 3 sec  burst from 4, 6 or 8 mg's.

Also... can you even kill GV's with any kind of bomb that is a near miss?

Now... if you are telling me that we have to suspend realism for GV's so far as damage goes fine..  but.... since realism is not a factor then shouldn't the tigers be more vulnerable to aid "gameplay"?  

How bout the CV's?   If they can be considered "GV's" then... why not make em about 5 times less vulnerable in order to enhance said "gameplay"?   Certainly we would all agree that the game would be more fun if the CV's were not so vulnerable to skilless attacks.
lazs

Offline AKDejaVu

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Ok so I don't care for GV's much but...
« Reply #47 on: January 02, 2003, 02:49:39 PM »
The fact that you're complaining about straffing vehicles with .50s pretty much summs up the argument lazs.

I drive tanks about 30% of the game.  I would love to be able to ignore all but direct/close hits with bombs (close hits do damage vehicles)... and not even worry about a plane that should be relatively innefective against a conceled/protected vehicle.

But that's not what the vehicles have been introduced into.  They are out in the open, .50s will damage panzers and people will continue to straff no matter what because they really aren't worried about much else.  Thus, you need to pintle gun.

By the way... you may want to check out the view from a pintle gun on a tank.  There's a pretty glaring weak spot there that's easy to exploit.

Basically, there's no denying that GVs are very gamey in AH.  I wish it weren't so, but I don't see a solution given the current arena setup.  Once there are things like cover, then maybe that can change.  Kinda like pinpoint hi-alt bombing... until the MA changed, it wasn't practical to do away with it.

AKDejaVu

Offline SlapShot

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Ok so I don't care for GV's much but...
« Reply #48 on: January 02, 2003, 03:08:51 PM »
Lazs,

I think that you need to spend some time in the GVs to lend credence to your observations and concerns. Your posts say that you don't.

Proximity drops do kill GVs, take out tracks, guns, and engines.

Like DejaVu pointed out ... pintle guns are very easy to avoid.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Arfann

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Ok so I don't care for GV's much but...
« Reply #49 on: January 02, 2003, 03:52:50 PM »
I don't drive. I fly. When one could reasonably expect an even fight, I would bomb or strafe gv's. If grabbing an M16 was the only way to defend a V base from milk runners I'd do it.  Now, when gv's enter the scene I find another fight. It just ain't worth it.

Offline lazs2

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Ok so I don't care for GV's much but...
« Reply #50 on: January 03, 2003, 08:12:04 AM »
I don't drive em at all.   I don't care about pintle gun weakness or if .50's can take out a tiger.  I just don't want a guy to be invulnerable to .50's while standing out in the open.   Not in a tiger or an ostie or an m16 or whatever..   As for a panzer... wasn't it proven that the armor on the back and top were vulnerable to .50's anyway?

So deja... until we figure out a way to make the cv's not vulnerable to HE suicide bombs would you be in favor of (for gameplay till it's fixed) making the CV's about 5 times less vvulnerable?  or some ratio less vulnerable?

I guess the problem is that it's hard for some of us to switch realities...damage wise.. from planes to GV's..  It is like the fluffs.  Seems that the GV's are becoming more a part of the game so they probly need a little more lite shed on em.
lazs