Author Topic: HTC: What I learn't from AH and WW2OL in the last month  (Read 7388 times)

Offline Moose1

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #180 on: January 12, 2003, 09:45:20 PM »
No worries HC.  Maybe "diddlyed" was too strong a word (but it's such a nice word to say!).  I can't believe after ten years of doing this, that I'm still sitting at my keyboard looking at a "misson failure" screen yelling, "BUT I'M GOOD AT FLIGHT SIMS!"

(little reference for all you OLD-school Aiw Wawwiows there)

Offline Kieran

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #181 on: January 12, 2003, 09:49:46 PM »
Seriously HC, that's what I'm talking about. Much nicer, everyone happy.

Offline hardcase

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #182 on: January 12, 2003, 09:57:41 PM »
attack mission require..one kill and 10 mins on mission and a safe return. Nothing more.

HC

This is not the end point, missions becoming more complex is on the burners.

Offline DrDea/Kvorkian

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #183 on: January 12, 2003, 11:52:35 PM »
CRS stands for Crappy Rectal spewage.And thats all WW2ol ever will be.WW2 ol sucks.If you think the FM is right YOU suck.If you support that crap game you suck the guy who THINKS the FM is cool.Ive never been sold such a box full of BS in my life.They couldnt PAY me to play it and they tried.Comeing in here to try to promote that which is and forever will be labeled crap is just showin your ignorance.
  BTW if the games all that,why arent ya playing it?

Offline hardcase

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #184 on: January 13, 2003, 12:27:13 AM »
I burned my xp2100 Friday. I have another coming in Wednesday. I could setup my xp1600 I won from playnet but I can wait awhile. Been playing xcom ufo defense on myp700 and typing this on me wife's 1.3 gig. I always like articulate opinions.
Can I use that as a sig?

HC

Offline hardcase

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #185 on: January 13, 2003, 12:45:29 AM »
A little test

HC

Offline Pfunk

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #186 on: January 13, 2003, 12:58:56 AM »
Go away you no talent assclown.

Offline hardcase

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #187 on: January 13, 2003, 01:00:06 AM »
Always the high road here. No. What you gonna say now?

HC
« Last Edit: January 13, 2003, 01:04:22 AM by hardcase »

Offline rosco

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #188 on: January 13, 2003, 08:35:51 AM »
Quote
Originally posted by Oedipus
http://216.91.192.19/forums/showthread.php?s=&threadid=75569

Bye bye    Headcase!


 LOL , I missed that thread first time around, just came across this gem.

"Heh! The BBS telemarketer strikes again!

Man, I hope you never go away, HC. This Quixote-esque crusade you're carrying on for WWIIOL is funny as hell. I browse through this thread, and see posts by you timestamped:

3:33
4:00
4:02
4:11
4:13
4:22
4:35
4:37
4:45
4:46
5:39
5:44
5:47
5:49
6:12
6:18
6:28

And I realize tat you spent HOURS of your day promoting a videogame by trolling on its competitors bulletin boards. That brings out a good chuckle. But then I consider how much time you must spend participating on the boards that actually pertain to your game of choice, acting as tech help support guru for the masses, and perhaps even playing WWIIOL and that chuckle turns into an outright guffaw.

Salute to you, HC! May you never wake up one day to realize how much you could have made if you had been getting paid sweatshop wages during all of the time you've spent as the knight champion of WWIIOL!

Gordo"

  I was thinking the exact same thing last night :D

Offline Kieran

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #189 on: January 13, 2003, 09:13:45 AM »
I don't think I would bother anymore, as it has become a non-issue.

Offline Nifty

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #190 on: January 13, 2003, 11:37:31 AM »
the hc-crap aside...

moose1, you HAVE to trim the elevator up if you want to get full deflection on your control surfaces in WWIIOL.   In the previous "welcome back soldier" campaign, I compared the WWIIOL Hurricane I with the AH Hurricane I.   I was interested in E-retention (that forever flat turning that can be accomplished with the joystick in your gut in WWIIOL.)  I pulled the stick back fully in WWIIOL offline and was about to pull a constant 3 G turn after a few seconds of higher G (I can't remember the exact G number, so I'll guess and go with 3.)  I exit outta WWIIOL and get a Hurri I in AH.  Pull back on the stick fully and start off at a high G turn, pass right through 3G all the way down until I hit an accelerated stall and spin in.  Hmm, I thought.  Tried it again, and released back pressure some on the stick.  Sure enough, I was able to consistently turn the Hurri I about the same IAS and G-loading I was getting in WWIIOL.  I went back to WWIIOL, and fully trimmed the elevator up as I was going into the turn...  to my surprise, the Hurri behaved awfully similar to AH.

My conclusion?  Trim is a primary flight control device in WWIIOL, much more so than AH.  (btw, I doubt at 110 IAS and low G-loading, a pilot would need to trim to get full deflection of the elevators.)  OR WWIIOL has a stall limiter where if you have to trim the plane to get beyond the point where you lose lift over one wing.  (my guess is it's the first one.)  That 109 is turning inside you because he's got the plane trimmed to where it's riding the stall envelope and you're probably trimmed for level flight at your cruising speed.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Twig

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #191 on: January 13, 2003, 12:48:04 PM »
I play and enjoy both AH and WIIOnline.

It seems to me that each of these sims stand alone on their own merits.   Comparing them is apples and oranges.  In my opinion, AH is primarily rooted as a combat flight sim with ground vehicles added as an afterthought.   It has a great mix of planes, the terrain, weather, and damage models look awesome.

WWIIonline is a combat sim, which was designed to emulate ground war, air war, and navy(someday) in a coordinated fashion.  I don't think any one component of WWIIOnline is the best out there.  However, there is nothing else comparible rolled together into one package.   The immersion factor is awesome!

I find myself playing AH to participate in the TOD and when I'm looking for a quick dogfight.  When I'm looking for a coordinated operation with the total immersion of ground and air, I play WWIIOnline.

As far as performance goes, add me to the list of people who get good frame rates.  I usually get around 70FPS in quiet areas and no less than 29-35FPS in furballs.  

My system specs:

Soyo Dragon+ Mobo
AMD Athlon 1900+
1.5GB Mushkin DDR
GeForce4 Ti4600
80GB Barricuda Hard Drive
Cougar Hotas Joystick/Throttle

Regards,

Twig

Offline DrDea/Kvorkian

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #192 on: January 13, 2003, 01:53:00 PM »
Quote
WWIIonline is a combat sim, which was designed to emulate ground war, air war, and navy(someday)


  Ahh the WW2ol theme.Someday.I remember buying the box full o lies when it came out.Not even half the stuff on the box they claimed was in the game was even on the drawing board.They used people to pay to Beta.As far as Im concerned,that type of a start to an online joke is not going to get me to pay for it.I paid 40 bucks to beta it for them.If there gonna screw you right off the bat there gonna keep on screwing ya.I will stick with HT.They dont screw the minions.

Offline bowser

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #193 on: January 13, 2003, 07:12:23 PM »
HC isn't an employee of WWIIOnline?   Egads...what a loser.

bowser

Offline Beegerite

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #194 on: January 13, 2003, 11:09:07 PM »
My sentiments exactly!!!  After 3 years in AH, a few months in WB and 3 years in FA me and my wingie RAFBader migrated to WW2OL about 4 mos. ago.  All I can say is that at bare mimimum from an immersion point of view ww2ol is the place for me.  From the perspective gained as a CFI with about 4000 hrs. ASEL ww2ol filled a missing link  for me in how I perceived flight should be simulated.  Did I have fun in all the other sims, absolutely but there's just something magical about what I perceive in WW2OL.  One thing I wish I could find to post here is a thread posted by some programmer named Hoof who had worked at WB and WW2OL.  He does an excellent job of explaining how the FM is ww2ol is "physics based" vs. "perception based" (these are my quotes.  In any case it immediately brought memories to me of long study in aerodynamics and convinced me that this guy knew something about what he was talking about.  My understanding of physics based is that as many lift points as possible in the airfoil are modeled for  the forces which affect an airfoil in flight.  The flight model then "falls out" from the aeronautical equations modeled instead of being "tweaked" to meet the expectations of some e.g. a spit "always" outturns a 109.  Maybe sometimes but not always and it totally depends on one hell of a lot of variables that unless you have a budget the size of NASA's you couldn't possibly program in a game sim.  
Beeg

Quote
Originally posted by Moose1
No worries HC.  Maybe "diddlyed" was too strong a word (but it's such a nice word to say!).  I can't believe after ten years of doing this, that I'm still sitting at my keyboard looking at a "misson failure" screen yelling, "BUT I'M GOOD AT FLIGHT SIMS!"

(little reference for all you OLD-school Aiw Wawwiows there)