Author Topic: HTC: What I learn't from AH and WW2OL in the last month  (Read 7356 times)

Offline Vulcan

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HTC: What I learn't from AH and WW2OL in the last month
« on: January 07, 2003, 02:31:33 AM »
AH rocks.

WW2OL sucks.

BUT... there are some good ideas over there. At the top of the list I'd like to see is an attrition model.

I think attrition is key to a strategy system, and would go towards stopping the countless kamekazi lemming attacks we are now seeing.

HT, Pyro, any breadcrumbs you can throw us on this one?

Offline AKWeav

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #1 on: January 07, 2003, 06:05:06 AM »
Might work for the Mission Arena, not the MA. One of the things that I thought sucked about ww2ol was not finding the plane I wanted without going to several airfields first. Time better spent in the air IMO.

Offline Flossy

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #2 on: January 07, 2003, 06:30:23 AM »
I get sick of trying to take a decent tank in WW2OL, only to find there are none left.... sucks to see squaddies disappearing into the distance in theirs while I'm left in something really slow with a very limited view.... or running behind as an SMG to try and jump on....  nope, keep things the way they are in AH please.  :)
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Offline Tilt

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Re: HTC: What I learn't from AH and WW2OL in the last month
« Reply #3 on: January 07, 2003, 07:13:02 AM »
Quote
Originally posted by Vulcan

I think attrition is key to a strategy system, and would go towards stopping the countless kamekazi lemming attacks we are now seeing.



As mentioned elswhere there now is a tool that HTC could immediately implement in the MA........

It sets the number of lives any player can use over a set period of time.....

if set to 4 lives over 60 minutes then once  a life is lost then the player does not get it back for another 60 minutes.

The player (in this case) then has 3 more lives but if the last life is lost before the first is returned then the player is forced to wait out  until the first life is returned.

I do not know if "joining" is included.

I am unsure of the effect of lost drones.

Getting the balance of lives and time would be critical for the MA also it should be (like the AoA thingy) cancelled for new account holders.
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Offline hazed-

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Re: Re: HTC: What I learn't from AH and WW2OL in the last month
« Reply #4 on: January 07, 2003, 07:44:17 AM »
Quote
Originally posted by Tilt
As mentioned elswhere there now is a tool that HTC could immediately implement in the MA........

It sets the number of lives any player can use over a set period of time.....

if set to 4 lives over 60 minutes then once  a life is lost then the player does not get it back for another 60 minutes.

The player (in this case) then has 3 more lives but if the last life is lost before the first is returned then the player is forced to wait out  until the first life is returned.

I do not know if "joining" is included.

I am unsure of the effect of lost drones.

Getting the balance of lives and time would be critical for the MA also it should be (like the AoA thingy) cancelled for new account holders.


youre saying new account holders should have unlimited lives while those of us who PAY to play get a limit???

screw that.

Offline Tilt

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Re: Re: Re: HTC: What I learn't from AH and WW2OL in the last month
« Reply #5 on: January 07, 2003, 07:49:53 AM »
Quote
Originally posted by hazed-
youre saying new account holders should have unlimited lives while those of us who PAY to play get a limit???

screw that.


Well I'm suggesting they get two weeks to learn how live longer than "x" minutes.
Ludere Vincere

Offline lazs2

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #6 on: January 07, 2003, 07:58:59 AM »
making a "missun" center and rewarding people for play the "strat" game has about ruined the game as it is... nothing but timid score potatos and gangbangers left.   It is considered bold to attack with only 5 v1 odds now...
lazs

Offline Yeager

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #7 on: January 07, 2003, 08:29:03 AM »
Nah.......leave the MA like it is.  Build all the complex elements of a mature high quality adult game into the mission theater.  Leave the MA for the kids, sort of like day care.  Sorry fellas but hearing little brians prepubescent squawks on vox really takes the adventure out of it :eek:
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline rosco

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Re: Re: HTC: What I learn't from AH and WW2OL in the last month
« Reply #8 on: January 07, 2003, 08:42:37 AM »
The second this is implimented im gone, as are a toejamload of other people.  I dont care how many times I die, or how many times someone else does.  If  I want to piss away 10 lives in 10 mins upping from a capped base then thats my buisness.

   Stop trying to dictate how other people fly in the ma, thats what the SEA, and the numerous special events are for.
 



Quote
Originally posted by Tilt
As mentioned elswhere there now is a tool that HTC could immediately implement in the MA........

It sets the number of lives any player can use over a set period of time.....

if set to 4 lives over 60 minutes then once  a life is lost then the player does not get it back for another 60 minutes.

The player (in this case) then has 3 more lives but if the last life is lost before the first is returned then the player is forced to wait out  until the first life is returned.

I do not know if "joining" is included.

I am unsure of the effect of lost drones.

Getting the balance of lives and time would be critical for the MA also it should be (like the AoA thingy) cancelled for new account holders.

Offline KG45

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #9 on: January 07, 2003, 09:19:01 AM »
the 'attrition thing' was the final straw in wwiiol for me.

flying was impossible unless you had a 'deep blue' on your desktop and playing 'quake' (infantry) wasn't my idea of fun. so i became a tanker for a little fun and be able to hang with my squadies after they were orphaned from AW.

when they limited the number of tanks, i said bye-bye to the game and good friends. flying WWII combat a/c is what i'm online for, anyway.

they've got a very regimented world going on over there. that's not my idea of fun.

for all it's faults, AH is the best thing going on the 'net.
all you fascists, you're bound to lose...

Offline muckmaw

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #10 on: January 07, 2003, 09:21:52 AM »
Yet another argument for the "Missun" arena.

We'll see if HTC can make it work.

Offline maxtor

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #11 on: January 07, 2003, 09:44:56 AM »
Quote
Originally posted by KG45
they've got a very regimented world going on over there. that's not my idea of fun.


Also a prime failing of Warbirds for me.

People should be able to fly what they want on any given day, variety is quite important.  This hitech, etal have addressed in a very novel way with the perk concept.

Attrition has the problem of being easily abused by players minded to do so.  New players could also be "turned off" by such a system.  You already hear on radio, "Why can't I fly any airplanes" when they are sitting in a vehicle base.

Best to keep it simple, there are other ways to handle this.

Offline ergRTC

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #12 on: January 07, 2003, 10:26:22 AM »
"""The second this is implimented im gone, as are a toejamload of other people. I dont care how many times I die, or how many times someone else does. If I want to piss away 10 lives in 10 mins upping from a capped base then thats my buisness.""""

dont let the door hit your...

Offline hardcase

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #13 on: January 07, 2003, 12:32:20 PM »
Wasn't an earlier squeak the one about having nothing but char vs pz4s frag fests? Attrition seems to work nicely and giving rise to interesting battles. Gent being one. You want better access, you must take a mission. Use up the stuff and it disappears for a time. Finding a plane is much easier than finding a ground unit. You can fly from England where there is usually a fine supply of pristine spits etc. Flying doesnt require a Big Blue, Datter seems to fly well on a p800, but he did listen to us about tweaking the settings etc. Attrition is always being fine tuned but is here to stay.

HC

Offline ergRTC

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #14 on: January 07, 2003, 12:42:34 PM »
I fought my bellybutton off just to get corporal so I could fly the dewontine.  Now I find that like the hawk more!~

What tweaks?  When is hitech going to sell his vox to the ww2ol people?  When are they gonna merge and let hitech do the flight side of ww2ol?  

oh the dreams....