I dont really agree with your ideas, so i will try to offer some "constructive criticism" without flaming.
I dont really have much to say about your CV gun point, but i think maybe it would be a good idea if implemented correctly.
However in relation to the buff gun recoil and firing, i I do have an opinion.
Will some guns on buffs (say the waist guns on a B17) would have a considerable amount of recoil and "bounce," the fixed powered turrets would be fairly stable. Difficulty in aiming would probably be more significant from the effects of turbulance and slipstream from other planes in a formation. (On a side note, this would also effect the accuracy of fighters too. If you are saddled up on some guy's six you can bet the air wouldnt be too smooth.) I just dont think it is feasible to put a blanket "bounce and recoil" effect into the game.
So adding a generic buff gun recoil to all gun positions on all planes would not be realistic.
Secondly, it is far from reasonable to expect only ONE gun position on ONE bomber to shoot at an attacking con. On board radio comms were such that if one position saw a target, you can bet that any available gunner would have his guns aligned on that target. This while the other gunners would be scanning the sky for even more targets.
You cant tell me that if a con is attacking me from dead 6 (just for arguments sake,) that only the tail gun on one of my planes in my formation should be able to shoot.
Oh and taking on player controlled gunners for every position is not an option. HTC has already stated this aint gonna happen.
On to the issue of perks. While I feel that it would be cool to add perked ordinance, I dont think that perking our current ordinance set up is a good idea at all. 2 perks per rocket? So if i take a tiffie loaded with 16 perks worth of rockets to a vehicle base and wipe the thing out i will return how and if I manage to safely land I will hope to get....at best....1.5 perks or so.
See how the math just doesnt make sense? Yes i know that with our current set-up most perk planes dont really pay. (how many perks can one expect to get from an Arado mission for eg.)
And as for a 420 perk point Lancaster formation? Maybe you are just being excessive to make a point, I dunno. But anyway... I have a fair number of perks but this extreme. I could only manage to pull about 8 on these sorties and be down to little or no perks. And i have been building the things (with the usual losses of course) since the perk system started. A newer player or even an average player that doesnt fly bombers much could not hope to even fly one.
Add to this the fact that last night around midnight if you were bish this formation would actually have cast you around 600 points!!!
This of course leads to how you would fly in the first place with anything but cannons and machine guns (or is this your sneaky, underhanded goal!

) I assume you have thought of some sort of perk gift at the start of each tour or whatever to allow people to "get off the ground."
One quick note on "realistic escorts" making things better and bombers having to take escorts to survive. This doesnt really work as is. Just as some players will fly through tons of CAP to vulch a field to get a few quick kills then die themselves, I will dare to say MOST fighter pilots will fly through escorts to kill the bombers only to be shot down themselves after one or two passes. It is a simple matter of "going for the candy." The inherent ability just to re-up another plane is probably the greatest cause of so called "suicide tactics." Excessive perking and buff gun nuetering will not stop this, it will make it worse IMHO.
Eg. A lone or small group of cannon armed fighters (free from perks) can fly through half a dozen escorts and pick off a bomber or his entire formation knowing he himself will die, but also knowing he is going to rob the bomber pilot of hundreds of perk points.
Again, I hope I am not flaming you, as that was not my intention, and of course the community and game itself benifits from all constructive ideas. Sometimes another point of view just clears things up a little bit.
loser111