Originally posted by Tilt
I agree that larger terrains should reduce massive concentrations...... but re AKdesert this does not seem to be the case..........we seem to suffer glut or famine across various parts of the map. Is this just down to terrain design?
The added map size is pointless if it still contains the same one-route barriers. There are far more of the "30+mile" barriers, places where fields are spaced out too far, or with too big of an alt difference, for people to want to fly it. Usually it takes a mission to cross those gaps. AKDesert is a lot like several of the 256maps bolted together, with a big divide between them. Nobody likes flying 30-40 miles to get somewhere, these gaps are effective barriers.
Having lots of fields doesn't necessarily give you a lot of options, and having smaller maps doesn't mean there can't be a lot of options.
How many times have you logged into the MA, and only seen one or two possible directions to move in?