New Strat idea which is possible under current MA conditions:
1) Place the fields a little more further apart(at least 25 miles between each base), and
place more than one GV spawn point that lies between each field. Say, a spawn point every 5 miles.. this would mean there are 4 spawn points between two airfields.
ex. [A19]-s1-s2-s3-s4-[A20]
2) These spawn points would be marked and represented as little circles on the clipboard map. These points would be connected with roads that enable GVs to travel a little bit faster(say.. 5 mph?), and certainly a lot more faster when traveling uphill.
3) These points have to be captured in order to spawn at that point, and these strategic points would be only be captured with M3s. This means at the beginning of a new map, GVs spawning at two hostile fields will only be able to spawn at their own field.
(The spawn points between two hostile airfields - namely, the border area - at the beginning of a new game is neutral)4) The GVs would first have to travel 5 miles down the road to capture 1 spawn point.
5) If two hostile countries each capture spawn points with equal speed, they will be able to meet right in between two airfields at some point.
ex2. [A19(Rook)]-s1(R)-s2(R)-s3(B)-s4(B)-[A20(Bish)]
6) At this point, GVs from A19 will spawn at s2, and GVs from A20 at s3. s2 and s3 being 5 miles apart, two GV forces will collide right in the middle of two airfields, where it is about 13 miles apart from each airbase..
7) If one side captures all spawn points:
ex3. [A19{R)]-s1(R)-s2(R)-s3(R)-s4(R)-[A20(B)]
only then will GVs be able to spawn near enemy field. 5 miles away from the town.
8) This means adjusting the VH to lie pretty close to the town. Rook GV forces would spawn at s4, and defending Bish forces at A20 VH, which is less than 1 mile away from a town.
...
This idea is good, because, the first GV battles would occur somewhere between two airfields. No instantly upped Mossie with rockets are gonna kill GVs easily, and no 'kill town, sneak M3' would work either. The GV battle place is most likely to be the same place where furballs are occuring. There will be aircraft of both countries up in the air, and GVs of both countries down at the ground. No jabo is safe until the battle for air superiority is won by one side, and until then, there will be ground battles raging furiously between two forces.
This idea vaguely simulates the 'battle line' idea. The clashing point of ground forces, which may or may not differ from the clashing point air forces.
Besides, with due coordination between air force and ground force, a country might even achieve "Blitzkrieg"(

), where they will capture spawn points with blinding speed.
....
This idea may evolve further into the idea whole map connected by webs of spawn points. Say, the spawn point s2 and s3 might be connected to spawn points heading towards other fields.

At spawn point s2, the GVs may divert to a spawn point lying in different direction, making their way towards some other field than A20.
Thus, an airfield may remain under control of a certain country, but the supplies may be cut not just by destroying convoys or trains, but also by surrounding a field with captured spawn points. This means the area is under enemy control, and only the field and the town is resisting. Supply attempts are possible only by air.
Under this 'web of spawn points' idea, ground war tactics might evolve, too. A small convoy of tanks and flaks might choose to go off road, take a rough land detour instead of following roads - which is faster but more easier to anticipate - and appear at the flank of enemy spawn point. Ardennes, anyone?

...
[ 11-15-2001: Message edited by: Kweassa ]