Author Topic: Any idea on how to ...  (Read 543 times)

Offline SFRT - Frenchy

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« on: November 13, 2001, 10:17:00 PM »
... revitalize the ground war? I know it's mainly a plane sim, but I have to admit I have a lot of fun in those PZs sometimes.
The problem is, if you detect an incoming PZ wave, the time you grab your tank, scouick-scouick-scouick it all the way to the combat zone ... you will have nothing left there except burning trees.
The way it is now, it's faster and more efficient to grab any plane and go banged anything rolling.
I never thought I could say that, but I miss the time where GVs were unstraffable and bombs needed to hit "right on".
Any idea?

Olivier "Frenchy" Raunier
 
http://www.jump.net/~cs3" TARGET=_blank>63rd FS, 56th FG
"Zemke's Wolfpack"
Ammo cannot stand to pay our P47s repair bill anymore ...
Santa even talked about awarding me the Iron Cross!!!
Dat jugs bro.

Terror flieger since 1941.
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Offline vmfRazor

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« Reply #1 on: November 13, 2001, 10:19:00 PM »
Well the fact that hitting a sheep with a Panzer and dying makes tanking extremely dangerous. Or hitting a bush or anything for that matter. Until they fix that you can forget it.

RazorDD

Offline SFRT - Frenchy

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« Reply #2 on: November 13, 2001, 10:21:00 PM »
Oh .. and ... it's very frustrating to engage a tank in a tank, calibrate your range, hit the beast with 2 AP shells, and when you are about to blow it up, a friendly plane comes straffing it and it blows up    :D

[ 11-13-2001: Message edited by: SFRT - Frenchy ]
Dat jugs bro.

Terror flieger since 1941.
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Offline Raubvogel

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« Reply #3 on: November 14, 2001, 12:24:00 AM »
The armor-piercing sheep and bushes have ruined the ground game for me. I sucked before, now I really suck.

Offline funkedup

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« Reply #4 on: November 14, 2001, 12:32:00 AM »
How about free accounts that let guys drive GV's or gun?   :)

Offline straffo

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« Reply #5 on: November 14, 2001, 01:51:00 AM »
Quote
Originally posted by SFRT - Frenchy:
[QB] scouick-scouick-scouick

You feel like a squirrel ?  :)

mdr  ;) (<= ROTFL for you french impaired)

Offline Dux

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« Reply #6 on: November 14, 2001, 08:15:00 AM »
How about actually being able to climb a hill in a GV? 30 minutes in first gear to climb a 5-degree grade is unrealistic and discourages any tactics involving finding a good shooting vantage point.

or...

You have to be careful not to bump into a tree (a shrubbery!), which means that you're driving in something conceptually resembling a forest. But while you're driving in a forest worrying about hitting trees, any airplane in the air can see you moving from 10 miles away.
Either make long distance dots for GVs nonexistent, or make them a color closer to the surrounding terrain.
Rogue Squadron, CO
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Offline Ripsnort

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« Reply #7 on: November 14, 2001, 08:19:00 AM »
Agreed, GV's now are simply a "Ooh, Ahhh" thing for newbies, for about two weeks...as mentioned, the shrubs, the vulnerability, the slow climb time on hills, all make it hardly worth even looking at a Blitz attack combined with aircraft.

And just what the hell am I suppose to do with all these GV perks?  :D

Offline popeye

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« Reply #8 on: November 14, 2001, 09:17:00 AM »
Make GVs harder to see from the air.  Use the current dot and icon when GVs are moving, but after they are stopped for one minute (?), change the dot to blend with the ground color, and remove the (enemy) icon completely.  This simulates a "camouflaged" GV.
KONG

Where is Major Kong?!?

Offline hazed-

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« Reply #9 on: November 14, 2001, 10:16:00 AM »
popeye now thats a great idea. camoflage netting that takes a minute or so once engine is stopped.
Also as suggested by frenchy make the roads up steep inclines have no effect on a vehicle at speed.Idealy we would have roads spiraling up and around ridges but until then we can simulate them by making roads a fast route over mountains.

Offline whels

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« Reply #10 on: November 14, 2001, 10:26:00 AM »
Quote
Originally posted by popeye:
Make GVs harder to see from the air.  Use the current dot and icon when GVs are moving, but after they are stopped for one minute (?), change the dot to blend with the ground color, and remove the (enemy) icon completely.  This simulates a "camouflaged" GV.

well we do have a DESERT Camo in a GREEN landscape hehe. might as well be neon.

whels

Offline popeye

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« Reply #11 on: November 14, 2001, 11:14:00 AM »
I like the idea of making GVs run faster uphill on roads.  A quick way to get to the fight, and a nice setup for an ambush.   :)
KONG

Where is Major Kong?!?

Offline SFRT - Frenchy

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« Reply #12 on: November 14, 2001, 02:14:00 PM »
Popeye good idea there.
Hey, I happy to see that other people are concerned about those GV too  :)
Dat jugs bro.

Terror flieger since 1941.
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Offline DanielMcIntyre

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« Reply #13 on: November 15, 2001, 01:39:00 AM »
Make ostwind and panzer immune to .50 cal and little bushes, give them real engines, camo should match terrain, remove 6k dots and icons.

Panzer should also be immune to HE 20mm cannon imo.

Not only will this make gv's more realistic but will also make flying a 40mm Hurri, IL2, Tiffie etc more useful.  

  :D

Offline Kodiak2

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« Reply #14 on: November 15, 2001, 02:00:00 AM »
Quote
Originally posted by popeye:
Make GVs harder to see from the air.  Use the current dot and icon when GVs are moving, but after they are stopped for one minute (?), change the dot to blend with the ground color, and remove the (enemy) icon completely.  This simulates a "camouflaged" GV.

Right on I agree.  You could set up some nice ambushes especially if you turned off tracers.  :D