Author Topic: K... I got a couple dweebish questions about perks  (Read 645 times)

Offline Whitecat6598

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K... I got a couple dweebish questions about perks
« on: January 09, 2003, 11:10:37 PM »
OK... Here we go...

I know what at perk is... it's something that your boss gives you so he doesn't need to give you any kind of financial reward.  Maybe it's permission to call the recently hired executive secretary by the name of "the new cutie in adminstration".

What I refer to is perks in AH.  

I know that I have some, because when I look at my score, they are above zero.

So... now that my perk points are above zero, and are supposedly accumulating forever, I'd like to know two or three things.

First, how do you get more of them.

Second, how do you use them.

Third, what difference do they make.

For myself, I enjoy flying the virtual skies of AH, I am an olde tyme AW person... I have but one million virtual lives to give for my chosen allies.  However, I've seen the fear and frustration when an AH pilot has chosen (say) a 262... especially when the 262 is on the enema side of the battle.

Said 262 uses perk points... I'd kind of like to know how that part of AH works.

Thanks for your thoughts... Best Regards


The Everpresent Whitecat

Offline Sharky

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K... I got a couple dweebish questions about perks
« Reply #1 on: January 09, 2003, 11:27:16 PM »
Whitecat,

Perk points are points you accumulate that allow you to "buy" more exotic aircraft such as the F4U-4 the 262 etc.

How you get them is by shooting down other aircraft, how many points you get depends on what aircraft you shoot down and what aircraft you were in when you shot it down.  Basicly the less exotic aircraft your in and the more exotic the plane you shoot down the more points you get.  For example if your in an La-7 and shoot down a P-40 you wouldn't get as many perk points as you would if you shot down an La-7 while flying a P-40.  There are some other things that go into it but that's the basics.

Sharky

Offline skernsk

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K... I got a couple dweebish questions about perks
« Reply #2 on: January 09, 2003, 11:29:10 PM »
First, how do you get more of them.

Shoot down enemy planes, blow enemy toejam up.  You get fighter perks in a FIGHTER, bomber perks in a BOMBER, and vehicle perks in a VEHICLE.

Now, you also get MORE perks if you fly the the early war planes or the rides that are not considered UBER.  For example if you shoot down a P51 in a P51 you get 1 perk point.  If you shoot downa  P51 in a LA 7 (UBERDWEEBPLANE) you get about .50 perks, and if you shoot down a P51 in a Hurricane
i you get about 1.50 perks.




Second, how do you use them.

Simple.  When you look in the hanger and see the planetypes the PERKED planes will have a number beside them on the right.  That number is the number of perk points it is going to cost to fly.

When you ahve enough you will be able to simply take off in one.  HOWEVER ... it will have costed you them perk points so you must bring it back alive and land it on the runway in order to get them back.  

It's like a damage deposit.  HTC is charging you 200 perk points to rent the Me-262. If you bring it back they give you the 200 perk points.  If you break the sucker they keep the perkies.

There is also a perk point modifier.  This works to compensate for uneven numbers.  If the other countries have more people than you then your perked planes are cheaper than theirs.  Also when you shoot crap down you EARN more perk points.  So the bottom line is if you want to build up perk points fast or use a perked plane....swithc to the country with lower numbers/
Third, what difference do they make.

When you fly a perk plane they are better at some or all categories then teh non perked rides.  If you fly smart you will never be touched in the arena.

Offline guttboy

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K... I got a couple dweebish questions about perks
« Reply #3 on: January 09, 2003, 11:30:43 PM »
THe aces high help explains it better than I.

Basically,

You get perks for getting kills.  You get more by landing them.  Each plane has a value associated with it.  For lack of a better term, less popular planes, are assigned higher values.  I.E. if you fly a spit 9 you get low perks for landing kills.  If you fly a Spit mk 5 you would get more for killing the same plane.

To use them...in the hangar you see some planes associated with a cost.  Once you accumulate enough points you can fly that plane.  But if you crash it you lose the perks.  If you bail or ditch you lose some but not all...50% to 75% i think.  If you land your plane successfully you keep the perkies and any you accumulated on your flight.

There ya go...

Offline Karnak

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K... I got a couple dweebish questions about perks
« Reply #4 on: January 10, 2003, 01:25:02 AM »
Skersk,

Actually, the La-7 gets more perk points for shooting down the P-51D than the other way around.  The La-7 has an ENY of 12 and the La-7 has an ENY of 15.  The Hurricane gets about 3.5 perk points for the P-51D, not 1.5.

Whitecat,

The way it is calculated is this:

Every aircraft has an ENY value.  What seems to be the primary determining factor in what HTC sets ENY values at is how often an aircraft is used, with a touch of common sense for how powerful the aircraft is.  For example, the very common Spitfire Mk IX has an ENY of 10 whereas the rare Mosquito Mk VI has an ENY of 40.

The way that ENY works is that when an aircraft shoots down another aircraft the shooter's ENY is divided by the ENY of the destroyed aircraft.

For example, if the Spitfire Mk IX shoots down a Mosquito Mk VI it gets .25 perk points (10/40 = .25).  If the Mosquito shoots down the Spitfire Mk IX it gets 4 perk points (40/10 = 4).

On top of that there is a 25% multiplier to all perk points scored in a sortie if the sortie ends with a successful landing.  If the Spitfire in the above description landed successfully it would receive a total of .31 perk points (.25*1.25 = .3125, rounded to nearest tenth).  If the Mosquito landed successfully it would receive 5 perk points (4*1.25 = 5).


To earn perks quickly it is best to fly a good, but under utilized, fighter.  My suggestions would be these:

FM2 -> ENY 35
P-51B -> ENY 35
Fw190A-5 -> ENY 36
C.205 -> ENY 40
F4U-1 -> ENY 40
Hurricane Mk IIc -> ENY 40
La-5FN -> ENY 40
Bf109G-2 -> ENY 42
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Offline FDutchmn

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K... I got a couple dweebish questions about perks
« Reply #5 on: January 10, 2003, 01:42:42 AM »
refer to Perk Points

Offline GPreddy

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K... I got a couple dweebish questions about perks
« Reply #6 on: January 10, 2003, 04:05:38 AM »
You can get fighter perk points two different ways. You can fly fighter versus fighter and reap the rewards of victory or you can fly attack and gain perks by bombing rocketing and strafing  strategic targets as well as enemies. One really good and often overlooked way to accumulate perk points is to defend a field from pt boats with a plane like the hurricane or 205. By killing a plane or vehicle with smaller eny you gain more perks so a hurricane killing a p51 comes out ahead of the game.

Vehicles work in the same way in that you can attack enemies or strategic targets. One of the best ways I have found to get perks in a vehicle is by killing pt boats with a lvta4 but that takes a great deal of luck. However if you are near a fleet versus fleet sea battle and the other fleets ships ALL get sunk and the enemy spawns a bunch of pt boats you can get perks really really fast. You have to be there when it happens though. Field captures give good perks.

In bombers obviously you want to bomb a lot of targets but the goon is also a bomber so you get perks in the bomber category for capturing a field with a goon. A stuka is a bomber and not a fighter so if you use this plane in the attack role your perks come as bomber perks. The same goes for other dual role aircraft so you want to make sure you know your plane before choosing.

Landing your sorties gives you another 25% more perks. Ditchinga sortie gives you no bonus but you dont lose the perks you have earned even when you get killed or captured which are basically the same for perk calculation purposes. Instead you get half of them. However if you are flying a perk plane and you dont land it everything works differently. First off you lose the perks you spent on the plane or vehicle if you die or get captured. If you ditch you lose half of what you spent. Then the perks you earned are calculated from there.

The final calculation is determined by how many people are in your country at the time you launch a sortie compared to the other countries populations. Always check the cost of perk planes and the modifier before choosing a plane. I noticed just yesterday at a time when I sorely wanted revenge on a jet dweeb that 262s cost 362 perks! Thats not a lot for me and I could certainly afford it but not everyone feels the same way. However with the modifier it sometimes allows you to fly a slightly better plane and still come out ahead on perks.

God and HT are the only ones that know where gunned ack perks go but if anyone figures it out let the rest of us in on it would you?

Good luck have fun and dont sweat the loss of a few perks here and there.

Offline hogenbor

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K... I got a couple dweebish questions about perks
« Reply #7 on: January 10, 2003, 04:28:47 AM »
Quote:

To earn perks quickly it is best to fly a good, but under utilized, fighter. My suggestions would be these:

FM2 -> ENY 35
P-51B -> ENY 35
Fw190A-5 -> ENY 36
C.205 -> ENY 40
F4U-1 -> ENY 40
Hurricane Mk IIc -> ENY 40
La-5FN -> ENY 40
Bf109G-2 -> ENY 42

End Quote

Look at the last few months and what I've been flying :-D

Got over 800perks by now, never used a single one of them, I consider myself not nearly good enough for a Me262 for example.
By the time I get to 2000 perks, THEN you'll all be sorry ;)

Offline Innominate

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K... I got a couple dweebish questions about perks
« Reply #8 on: January 10, 2003, 04:41:29 AM »
Quote
Originally posted by hogenbor
By the time I get to 2000 perks, THEN you'll all be sorry ;)


By the time you get 2000 perks, you'll probably realize that the planes you earn the perks in are more fun than the perk planes.

Offline maxtor

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K... I got a couple dweebish questions about perks
« Reply #9 on: January 10, 2003, 08:16:22 AM »
Quote
Originally posted by Innominate
By the time you get 2000 perks, you'll probably realize that the planes you earn the perks in are more fun than the perk planes.


tempest is fun anytime.

Offline culero

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K... I got a couple dweebish questions about perks
« Reply #10 on: January 10, 2003, 08:38:14 AM »
WhiteCat, damn your cajun ass, you get no perks until you deliver that AW History you promised!

So there!

culero :D
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline maxtor

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K... I got a couple dweebish questions about perks
« Reply #11 on: January 10, 2003, 10:23:38 AM »
Some ideas for you:

First off to make perks, fly for the smallest team.  Then whatever you do gets a bonus (not uncommonly a bonus of x 1.97).  

Fly/drive things with high ENY number.

Easy way in beginning to get vehicle perks is to resupply fields.  Rank players won't do it becuase it messes up their stats/sortie.  As a new player you won't be caring about rank, and this leaves you an opportunity.

Be conservative in your spending.  Don't blow it all on a 262 or an Arado your first go, you will likely crash/die and be pissed off to have no perks again.   A perk plane worth flying for fun and low cost (as low as 3 perks if you fly for the side with least numbers) is the F4U-C.

Ostwind defending an airbase against airplanes is a fast way to get kills/perks in GV.   Be sure to get this gunsite first   download into gunsite folder   To select gunsites go to clipboard and select what you want - next time you up that vehicle/plane the gunsite will go into effect.

For real fun once you get good at driving, try sneaking around in a M8 hunting M3's/M16's (and when you get good and sneaky - the occassional hapless panzer and ostwind).  It's a good feeling to land kills in a M8.

Anyway, just a few ideas.  Main thing I think is to try and do a variety of things.  If somethign isn't working for you on a given day, don't get mad,  try something else.  Be creative, hell be silly - just have fun :)
« Last Edit: January 10, 2003, 10:33:56 AM by maxtor »

Offline hogenbor

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K... I got a couple dweebish questions about perks
« Reply #12 on: January 10, 2003, 10:55:03 AM »
Quote
Originally posted by Innominate
By the time you get 2000 perks, you'll probably realize that the planes you earn the perks in are more fun than the perk planes.


Wasn't it blindingly obvious that I realized this already? ;)

Niki's and Spits are too easy, P51's are boring (even the -B but hey, it's got an eny of 35 so If I want speed with impunity it's my ride of choice). LA-7's are unrealistic, but hey, what do I know?

Mossies are fun, can't maneuver but decent speed and boy, what firepower. Yak 9U a bit unstable but much faster than people realize, shame about the puny ammo load. Hogs are a real challenge for me, delightful when they're real fast, sheer frustration when slow, hard to take-off and land. 109's climb well and behave well but I hate all the times when I overspeeded.

Flew and drove practically anything but if I would use easy planes all the time I would get even more sloppy than I already am. I am way way better then when I started and probably will be significantly better again in a year or so.  I'll never be able to play 200 hours a month, and even I I could I wouldn't want to, but I'll settle for moderately competent ;)

Offline maxtor

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K... I got a couple dweebish questions about perks
« Reply #13 on: January 10, 2003, 11:16:59 AM »
Quote
Originally posted by hogenbor
Hogs are a real challenge for me, delightful when they're real fast, sheer frustration when slow, hard to take-off and land.


I like the F4U's for these same reasons.  You get a wide range of models to choose from.  Everything from the 'ol F4U-1 to the monster F4U4.  They challenge you to fly (and land) better.

(People say they are slow, but I think it is just because of the way the engine sounds.  If you pay more attention to the instruments tahn the noise, they are plenty fast)

Offline GPreddy

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K... I got a couple dweebish questions about perks
« Reply #14 on: January 10, 2003, 01:57:54 PM »
I agree about the F4Us. Yesterday I got into a loop fight with an La7 that I immediately knew had less fuel so I made a break for the deck. That decision came just in time too as another La7 showed up right away and I ended up having to run from two of them. Contrary to the Navys claims during the war the F4U is not the fastest plane at sea level but it did get me to safety that time. The interesting thing is that initially I was able to extend from the first La7 and I managed to gain a lead that he never made up for.