by gOOb:I work at a CNC machine shop and am considering making my own stick using all metal and ball bearings with RC car shocks for springs/dampening. I'll steal the guts outta some other stick and buy some military rated pots. Any interest in these?
SURE Goob, I'm interested!
Let me know via e-mail what ya come up with. Have you concidered using "Hall effect sensors" instead of pots?
Anyhoo; My current rig is a Thrustmaster- SW*F22/TQS/RCS HOTAS, (*= Has the 'Stick Works' digital chips installed), which is a "Gameport" system, plugged into my SB Live! X-Gamer's gameport.
IMO, this setup works better than any of the Gameport sticks I've used, (except for the CH-ForceFX), And
all of the USB ver.1.0 sticks I've used w/o exception. (Can't speak for USB 2.0, as I haven't used it yet).
Gameport types I've used are:
Logitech- Wingman extreme
MS PPro - 1, 3, and PPro Plus
Saitek - X-36
CH-ForceFX <-- (Only reason I'm not using this now is: no 8 way POV)
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USB sticks:
Logitech- WM Extreme Digital, Digital 3D.
MS- PPro3, FF2
Saitek- X-36 USB/GamPt<-(prone to bad cables), X-45 <--(had 3 of these, bad switches), Cyborg 3D<-(had 2, severe throttle spikes) summary?: Ya get what ya pay for in quality, But MORE than ya pay for in service. (all were replaced free upon return).
Sadly; (As most of you are aware), flight simmers are the smallest consumer group in the game controller market, Yet have the most demanding needs.
You compound the problem when you factor in the "PC" element, since we now have the "Console crowd" competing in "On-Line", and 'Arena' play and threatening to unseat the PC game market.
(I mean, What game developer wouldn't LEAP at the chance to only write code that was compatable with 1 or 2 different types of user, instead of hundreds!?)
I've written to Saitek, Thrustmaster, and CH products, with the suggestion that they change their approach to this ever changing market with a method that would both reduce overall cost for them in R&D, and Production, while allowing for greater quality, and lower overall cost to the consumer.
That being; to offer "Consumer selectable features"
In other words: The buyer selects a basic controller type; (ie: wheel, JS, GamePad, or HOTAS, and/or Rudder/Peds), Then selects additional features/functions, or hardware/software etc. as needed/wanted.
This way, The customer gets EXACTLY the controller THEY want/need, and because the manufaturer isn't paying the cost of "Broad based appeal", The buyer can (should) get a BETTER controller.. CHEAPER.
Needless to say... NONE of the aforementioned companies have replied. AT ALL.
*sigh*
S!