Author Topic: WBs3 allows user created 3D modeling  (Read 984 times)

Offline Cabby

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WBs3 allows user created 3D modeling
« Reply #15 on: July 24, 2000, 09:12:00 PM »
Vulcan, you are speculating.  You don't have a clue to what you are talking about.  Until WBIII hits the streets(if it ever does), the only people who know for sure, aint talking.

Cabby

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Renfield

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WBs3 allows user created 3D modeling
« Reply #16 on: July 24, 2000, 09:44:00 PM »
The concept is really cool - and I think it is the future.

Consider this - technical simulation is getting very very good. One day we will be able to build a 3D model of a plane (detailed - with weights, surface information, etc) and submit it to a simulation engine that will return condensed flight coefficients that can then be used in the FM.

The big aircraft companies already have the ability to do complex and accurate flight simulations based on the aerodynamics. I think they are brute forcing the calculations but there is nothing to say that an engine couldn't be developed that would return the simplified FM numbers needed for fast real-time flight simming on today's PC.

It just might be the future - build the most accurate 3D model you can and get the best possible flight model. Bet it happens.

Offline Vulcan

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WBs3 allows user created 3D modeling
« Reply #17 on: July 25, 2000, 12:09:00 AM »
 
Quote
Originally posted by cabby:
Vulcan, you are speculating.  You don't have a clue to what you are talking about.  Until WBIII hits the streets(if it ever does), the only people who know for sure, aint talking.

Cabby

OK, explain to me how it works and whos does the flight model to match the 3D model?

I'm just pointing out that, WBIII, AH or otherwise theres more to users designing a 3D model to get a plane into a sim. I have heard several people ask for variants of existing planes and HT/Pyro reply with an 'it ain't that easy'.

-vlkn-

Offline Macchi

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WBs3 allows user created 3D modeling
« Reply #18 on: July 25, 2000, 03:40:00 AM »
Vulcan
the flight model would be created by the company if they have enough technical data for the aircraft. If they dont have the data, then the 3d model a user has sended would be useless for them.

Macchi

Offline Ripsnort

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WBs3 allows user created 3D modeling
« Reply #19 on: July 25, 2000, 08:06:00 AM »
 
Quote
Originally posted by Ram1:

Hiya Yeager, Allied vs Axis arena is the cat's meow. You'd really enjoy it.

Ram1

Hehe, this is the stuff I would get flamed for on AGW if I were to say this about AH , the hipocrasy is simply amazing, ain't it Ram1? (Not you personally, just 'the chosen few' over 'there'  )


Offline Ripsnort

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WBs3 allows user created 3D modeling
« Reply #20 on: July 25, 2000, 08:07:00 AM »
 
Quote
Originally posted by cabby:
Vulcan, you are speculating.  You don't have a clue to what you are talking about.  

Cabby

Sheesh Cabby, is this really necessary?  I'm really disappointed in you...again!


Offline Macchi

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WBs3 allows user created 3D modeling
« Reply #21 on: July 25, 2000, 08:49:00 AM »
Why Rips?
Vulcan is wrong about such dependencies between a 3D model and its FM. The only thing related to the 3D model are the hit boxes you use for the hit detection (or you use the polygons to get angles and other stuff for what damage the weapon makes).
So he was only speculationg and he didnt know what he was talking about.

Macchi
P.S.: The wing root on the AH Macchi looks terrible   (Sorry couldnt resist)

Offline Torque

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WBs3 allows user created 3D modeling
« Reply #22 on: July 25, 2000, 08:58:00 AM »
Screw that I wanna model my pilot, big blonde curly hair waving in the breeze Kirk Douglas chin, Rock Hudson eyes, Charles Bronson physic, Jimmy Stewarts disposition, and Pee-Wee Hermans laugh this won't affect FM right?

Offline Ram1

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WBs3 allows user created 3D modeling
« Reply #23 on: July 25, 2000, 09:06:00 AM »
Torque's got the right approach  

Hey Rip1, yeah you would definitely get flamed for it. I was just ribbing Yeager a bit, but I'm sure if you guys had an Allied vs Axis arena you too would think it was fun.

I find nothing more challenging then flying against period matched planes. Free for all fighting is OK as well, but the change of pace to allied vs axis is very welcome, without any of the ICON debate  

Ram1


SpyHawk

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WBs3 allows user created 3D modeling
« Reply #24 on: July 25, 2000, 09:41:00 AM »
This is a great idea!

Look at all the great models that have come out for Rogue Spear since they released their 3DStudio Max 2.5 plugin. Granted it's a whole different ball game to mod for a "game" like that than it is to generate models for a "game" like this.

Check out my Rogue Spear models at http://members.xoom.com/SpyHome/rs/
I'd love to get to work on some models for HTC!

Also, I was one of the founding artist of the SAC for AW3. So I definnately know aircraft skins.

HTC! Let me at 'em!

Offline Torque

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« Reply #25 on: July 25, 2000, 09:45:00 AM »
max 3D 2.5? last version I saw of Max was 3.1?

Offline Revvin

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WBs3 allows user created 3D modeling
« Reply #26 on: July 25, 2000, 11:28:00 AM »
Macchi (or should I call you Lemsko) was it not your very fine models that were turned down by iEN, not because they were sub-standard..indeed they are incredible when I think about the time you showed me your first attempt at modelling in the not so distant past when you visited me in the UK. This from what I was told was more to do with politics at iEN which is why you are working on another sim is it not? If your incredible models (including some very good skins) were turned down what chance has the rest of the community got? I beleive the whole thing was just a good PR stunt by iEN  to make them look like they are tryign to involve the community.

SpyHawk

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WBs3 allows user created 3D modeling
« Reply #27 on: July 25, 2000, 11:36:00 AM »
Yep, the latest Max is 3.1, but RedStorm's pluggin's aren't compatible with that version. They were written for R2.5

No bother, I don't have access to the new version anyway.

Offline Vulcan

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« Reply #28 on: July 25, 2000, 06:22:00 PM »
 
Quote
Originally posted by Macchi:
Vulcan
the flight model would be created by the company if they have enough technical data for the aircraft. If they dont have the data, then the 3d model a user has sended would be useless for them.
Macchi

BINGO! OK now you guys are getting it. If there is no flight data, no physics for that particular aircraft then the model is "USELESS".

Now skins on the other hand is a cool idea, I guess they're just like oversized squad logos.

Hmmm I wonder if I could make a transparent skin for my 190???


Offline Macchi

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WBs3 allows user created 3D modeling
« Reply #29 on: July 26, 2000, 03:21:00 AM »
Revvin,
sadly you don't know nothing about the state at iEN. I do the things i think are best for me and my learning. Making models for different games is not a problem for me. I don't have any bad feelings if iEN won't accept my model, it is their decision not mine.
Personally i think its a good idea to be open to the power of your community. Like here in AH you always have talents around who are willing to do things to improove their game.
You can call me Lemsko where i have an account as Lemsko, here i opened my account as Macchi, so i am Macchi here.

Macchi
P.S.: Vulcan i don't know what you try to say. Because there exists planes where you dont have data for it is complete useless to use the power of your community? There are so many aircrafts not modelled in any sim even there is data available. I don't see your point, i only see you don't like to hear new about other sims and other ways of production.

[This message has been edited by Macchi (edited 07-26-2000).]