Author Topic: WBs3 allows user created 3D modeling  (Read 981 times)

Offline Yeager

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WBs3 allows user created 3D modeling
« on: July 23, 2000, 11:43:00 AM »
Understanding the different programs used to create 3D art between competing developers, I still find the concept of allowing 3D models created by the community a very interesting, if possibly flawed, approach!

BigRed has created these models and submitted them to iEN:
 http://home.austin.rr.com/sentai27/members/gallery/index.htm  

Comments please!

Yeager

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[This message has been edited by Yeager (edited 07-23-2000).]
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline minus

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WBs3 allows user created 3D modeling
« Reply #1 on: July 23, 2000, 12:54:00 PM »
let see if u have your own mesh, send  to HTC  maybe nate can use it ?  

Offline HABICHT

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WBs3 allows user created 3D modeling
« Reply #2 on: July 23, 2000, 01:07:00 PM »
that's the only thing making me worried
about wb3 vs AH. on this side, AH will loose.
but i saw the Wb3 films and wasn't impressed.

hope HTC will bring up new planes as fast as
possible.

btw, the 3d modells are great!


funked

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WBs3 allows user created 3D modeling
« Reply #3 on: July 23, 2000, 01:56:00 PM »
I'll believe it once one of those models is playable in WB.  iEN has already demonstrated that their word means nothing.

[This message has been edited by funked (edited 07-23-2000).]

Offline Vulcan

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WBs3 allows user created 3D modeling
« Reply #4 on: July 23, 2000, 03:56:00 PM »
3D model ain't worth toejam unless they got the physics to go with it.


Offline Macchi

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WBs3 allows user created 3D modeling
« Reply #5 on: July 24, 2000, 02:45:00 AM »
What a roadkill Vulcan.
physic model and 3d model are 2 complete different things. You can model a cow and give it P51 characteristics and it will fly like a P51.
I like the opportunity to get things into the game if the models are good and accurate. It also gives a small company with limited man power an easier life. You'll be surprised how many players here have good artist skills and are willing to support their favourite game.
Look at SDOE and then tell me all the planes and things players made for the game are complete useless.
Macchi

     



[This message has been edited by Macchi (edited 07-24-2000).]

Offline Fishu

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WBs3 allows user created 3D modeling
« Reply #6 on: July 24, 2000, 04:32:00 AM »
 
Quote
Originally posted by Vulcan:
3D model ain't worth toejam unless they got the physics to go with it.


Psysics aint worth toejam without 3D model either  

Yosus

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WBs3 allows user created 3D modeling
« Reply #7 on: July 24, 2000, 06:07:00 AM »
Hehe ... it seems to me that you have missed what my vulgar (  )cousin from across the pond is saying Macchi, which is this:

Unless the decent 3D graphics is supported by a decent physics engine, it is for all intents and purposes useless from a flight simmers point of view.

I agree with him. Given an ultimatum, I would prefer to be 'flying' stick graphics with an awesome physics engine, rather than flying an incredibly detailed graphical simulation with a StarWars physics engine.

There is also the possibility in the witty one liner, an insinuation that WBIII has a 'lovely physics model'. However, we won't know for sure if that is what he is insinuating, because the statement leaves those shades of meaning deliberately vague while sounding rhetorical.

Of course these days we are approaching a reasonable compromise for both physics and graphics   .

Fishu, you basically restated cuz' Vulcan's comment ... akin to saying 'yes, but it's not black and therefore it's white' after cuz said 'it's white therefore it isn't black'.

I apologize for intruding on this thread, but it pains me when 'furriners' don't get the gist of what our Kiwi cousins are trying to elucidate. They are afterall inhabitants of my backyard   .

Cheers
Yosus

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?One day, flight simulation will be so realistic, that you?ll need to wear brown corduroy ? ?
Phoenix Squadron.

[This message has been edited by Yosus (edited 07-24-2000).]

Offline Westy

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WBs3 allows user created 3D modeling
« Reply #8 on: July 24, 2000, 10:00:00 AM »
 So who gets yelled at when folks find FM flaws? Or is this an open submission for player 'skins' to be used for existing aircraft??
 I hope never to see such a thing in AH. Skins sure, but enitre aircraft modeling submitted by community menbers? No. It "grays out" the accountability for the end product. If I have issues with an aircrafts performance I like to know I can go straight to HTC and get resolution or clarification.
 No way do I want 'open' source aircraft in any sim I'm paying decent money for.

 -Westy

Offline Macchi

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WBs3 allows user created 3D modeling
« Reply #9 on: July 24, 2000, 10:19:00 AM »
Westy,
a 3d model has nothing to do with a flight model. These are both things which are linked together by the programmer.
iEN isnt going to an open source product, they only saying that they would accept models and skins and then check them if they are in such condition they could be used in the Sim.
Never think your P51 or 109 is a P51 or a 109  
If it would be possible then i would give your plane delta wings and you wont notice any changes except visual feedback while looking out of your cockpit, the performance of the plane would stay the same, because the FM for that model wasnt changed.
So, if you are a small company and you know cheap sources to get things into your product, why you should not use them if they are good enough?

Macchi
 

[This message has been edited by Macchi (edited 07-24-2000).]

Offline Westy

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WBs3 allows user created 3D modeling
« Reply #10 on: July 24, 2000, 10:48:00 AM »
 So you are talking about "skins" then. I'm all for that. AW has had that ability for several years andit REALLY got better when AW 3 entered the 3D realm. The community submitted some fantastic work that really gave the sim and extra year or two of life blood.
 
 -Westy

 


Offline Ram1

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WBs3 allows user created 3D modeling
« Reply #11 on: July 24, 2000, 06:36:00 PM »
Westy:

Its the skins only. It will allow you to customize your plane with squad logo's handles etc.

Vulcan: The physics are already there, so now its time to add the fancy stuff.

Hiya Yeager, Allied vs Axis arena is the cat's meow. You'd really enjoy it.

Ram1

Offline Jigster

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WBs3 allows user created 3D modeling
« Reply #12 on: July 24, 2000, 07:51:00 PM »
 
Quote
Originally posted by Ram1:
Westy:

Its the skins only. It will allow you to customize your plane with squad logo's handles etc.

Vulcan: The physics are already there, so now its time to add the fancy stuff.

Hiya Yeager, Allied vs Axis arena is the cat's meow. You'd really enjoy it.

Ram1

*cough* 80 year old terminology *hack*

 

- Jig
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My car gets thirty rods to the hector and thats the ways we likes it!



Offline Vulcan

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WBs3 allows user created 3D modeling
« Reply #13 on: July 24, 2000, 08:11:00 PM »
Maybe what I should have said is the 3D models in Quake are great because everyone has the same performance (FM) (I think!).

So whats the point of open-sourcing the 3D Models in a sim? Who writes the performance parameters? Do you just slap the Spits FM in and say there ya go another generic plane rolled out?

3D Models is only half the solution.

Whoop de doo... you got a whole pile of 3D models without someone accurately writing their FM and modelling their performance. Probably good for the Fighter Ace crowd, but I think the AH guys are looking for a bit more.

p.s. to our inbred-convict-descendent-Cousins across the Tasman, we whipped yo tulips in da Rugby!

-vlkn- running and ducking for cover



[This message has been edited by Vulcan (edited 07-24-2000).]

Yosus

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WBs3 allows user created 3D modeling
« Reply #14 on: July 24, 2000, 08:41:00 PM »
<whine mode on>
The average All Black (or whatever team the Kiwi's field these days) neanderthal is way over-modelled anyway!  
<whine mode off>

Cheers
Yosus




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“One day, flight simulation will be so realistic, that you’ll need to wear brown corduroy … “
Phoenix Squadron.