Nice one, Kweassa. Real-life pilots didn't get to respawn and try all over again if they suddenly found their planes and bodies riddled by enemy fire. Therefore they had a really REALLY big incentive to try to avoid getting knocked out of the air. And they were flying to orders, not as they pleased - thus less opportunity to practice, more incentive to get it right. In MA's in games like AH, what is the downside in praying and spraying? Nothing vital, is one answer. In RL, if you didnt nail the other person you alerted them to your presence, giving them a chanc to nail you. Permanently. No respawn, no new account next week, just a wooden box 6ft under.
And personally, I don't think learning deflection shooting per se is terribly difficult, despite which I'm not a great shot in AH. Why? because I'm often simply outflown by better pilots who have better awareness of what my plane and theirs can do under the circumstances, and they do better at avoiding letting me get a GOOD line-up than I do at working my way into a situation where I can kill them. Straightforward deflection shooting, aye, that I can manage. Throw a plane around well, that too. Situational Awareness... oooh, there's my Achilles heel. I misjudge more often than is healthy for me, when in fighters (especially as I don't get much practice in 'em these days)
So, as long as the ballistics is modelled acceptably well, seems to me that the answer is for folks to fly in more realistic organised games like the special events in AH - and otherwise work on your SA.
If Ah lets people get deliberate long-range kills more than once in a blue moon, though, my first thought would be that something is amiss with the ballistics/damage modelling, unless those kills are always against large planes that didnt see them and didnt either manouvre or shoot back. Like buffs with their pilot using the bombsight. Really MUST get Otto into buffs in AH! :-}
Esme