Author Topic: Perk system  (Read 144 times)

Offline Manedew

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Perk system
« on: January 16, 2003, 09:35:37 AM »
I feel it's bit to steep at times, the team balanncing scale.... With team changeing at a 13 hour limit this kinda annoys me;
i tend to like to play bhop, and i don't like changing my ways for 13 whole hours just because bhops have more noobs than knits... or has team change time limit been altered?  Haven't changed sides in 1.11 so maybe HTC changed that too..?

good idea for team balance- i just think team changes need to be at 2 hour limit or perk incentive needs to be tuned down.  Both sides of the system just seem too 'steep' for me.

BTW i think perks for team switch winning map should be 13 hours still tho :D


oh and good job with 1.11 HTC... this is the frist week i really got to play it.

Offline maxtor

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Perk system
« Reply #1 on: January 16, 2003, 04:30:36 PM »
The bishops still have about as many as the other side added together around 5PM EST most week days.  Other sides have alot of numbers at some other times.

The cheaper perks just makes the being outnumbered a bit mroe fun since you can make more perks.  Serious score players are going to stay where it is safest to fly.