Author Topic: Early War Plane Set Deficiencies  (Read 1761 times)

Offline M.C.202

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Early War Plane Set Deficiencies
« Reply #30 on: January 29, 2003, 11:44:57 PM »
Westland Whirlwind, entered service June 1940.

Offline MOSQ

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« Reply #31 on: February 01, 2003, 12:30:44 PM »
One of the most produced planes of WWII is missing from the early war planeset, the P-39.  9,546 of them were made.

We should have the P-39 Aircobra in U.S. colors, and the P-63 Kingcobra in Soviet Air Force colors.

Offline Kevin14

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« Reply #32 on: February 01, 2003, 01:18:59 PM »
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Originally posted by MOSQ
...We should have the P-39 Aircobra in U.S. colors, and the P-63 Kingcobra in Soviet Air Force colors.


But were the P-39 and 63 really that good? Why add airplanes that no one will fly because they're not that good?  We could use a Ki-84 (and the Italian G.55 or R.2005) that people would actually fly.

Offline Puke

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« Reply #33 on: February 01, 2003, 01:25:57 PM »
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There's a REASON why you have to force the majority of players into the early rides. There is a REASON why early-war arenas cannot attract players when a late-war setup is available. There is a REASON why WB's lacks players compared to AH.

The early planes just aren't as popular. They're harder to fly, harder to fight in, and less rewarding. They have their place, but shouldn't be forced upon the majority of players to suit the minority. The CT in AH generally has early to mid-war setups available so check it out if that's the sort of gameplay you seek.   -JAB


Oh man, so wrong you are.  The reason why the early-war aircraft are not utilized more is because people want to win in the MA and that means people will be flying the later war rides.  A P-40B and F4F-4 does not match well at all with LA7s, Spit9s and P-51s.  You cannot make this a popularity contest and how can you say the early war aircraft are more difficult to fly?  Why do you think the ME262 is perked?  Because it is more popular than every other ride, or because people would use it in overwhelming numbers because it will give them an advantage to win?  I guarantee you, introduce an F-15, F-16 and FA-18 into this game and you'd rarely see a WW2 aircraft flying around.  So, would this then mean WW2 aircraft are unpopular?  Nooo, it's just about winning.  And do not compare the CT to the MA because there are other factors at work here... but the Special Events with early war aircraft do similarly with Special Events utilizing later war aircraft.  The CT often times runs late-war setups and they do no better than their early war setups in general, so there are other things going on.

Because you all fly your Spits, N1ks, Mustangs, Typhoons and LA7s, I cannot fly my P-40B and F4F-4, nor can others.

Offline Kevin14

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« Reply #34 on: February 01, 2003, 06:00:47 PM »
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Originally posted by Puke
Oh man, so wrong you are.  The reason why the early-war aircraft are not utilized more is because people want to win in the MA and that means people will be flying the later war rides.  A P-40B and F4F-4 does not match well at all with LA7s, Spit9s and P-51s.  You cannot make this a popularity contest and how can you say the early war aircraft are more difficult to fly?  Why do you think the ME262 is perked?  Because it is more popular than every other ride, or because people would use it in overwhelming numbers because it will give them an advantage to win?  I guarantee you, introduce an F-15, F-16 and FA-18 into this game and you'd rarely see a WW2 aircraft flying around.  So, would this then mean WW2 aircraft are unpopular?  Nooo, it's just about winning.  And do not compare the CT to the MA because there are other factors at work here... but the Special Events with early war aircraft do similarly with Special Events utilizing later war aircraft.  The CT often times runs late-war setups and they do no better than their early war setups in general, so there are other things going on.

Because you all fly your Spits, N1ks, Mustangs, Typhoons and LA7s, I cannot fly my P-40B and F4F-4, nor can others.


Very good! I commend your words along with the way you said them

Offline J_A_B

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« Reply #35 on: February 01, 2003, 07:04:50 PM »
"how can you say the early war aircraft are more difficult to fly? "

That's easy to answer.

Early planes have less power, which translates to less acceleration and less climbrate.  This makes E-loss in combat greater, which limits options.  The poor climbrate of a typical early-war plane also makes takeoff and climbout more time-consuming (and in a game time consuming = not fun).

In addition, early planes tend to have worse maneuverability at high speeds, further limiting their usefulness.   Not only that, but early planes frequently have less firepower and ammo load--less firepower means you're more likely to have to "saddle up" to get kills (further increasing the importance of turning ability), and having a smaller ammo load means you're not able to get as many kills before having to head home--this means you have to spend even MORE time on "non combat" flying.

Because of the various problems, BnZ and E-fighting tactics are generally harder to accomplish in an early-war plane, which is why fights between the early planes more often become contests of turning ability.  So to sum it up, flying an early plane usually means you have to take longer to get to operational altitude, then it's harder to pull off the sorts of maneuvers you're used to doing, for less reward because you have to RTB sooner.

That is why an early-war arena never draws as many players as arenas full of late-war planes do.  In the early arenas, you have to work harder for less reward which is against what most people want out of a game.  Believe me if you want, but my belief is supported by the fact that never in the history of online flightsims has an early-war arena been able to succeed long-term when placed beside a freely available late-war arena.  

Likewise, move too far "ahead" in technology and the reverse starts to happen; planes become "too good" and lose their parity, which reduces variety and makes the game less fun (nobody wants to fly in an arena full of 262's).   Balance, capability, and variety are the key factors, and for that the 1943/1944 era has the most choices available.


Still, I have absolutely nothing against those who LIKE the early airplanes.  Some players like the added challenge, or like some particular model of airplane, which is FINE. I just don't agree with those proposals which attempt to force it upon those of us who don't like it.  Propose inclusive ideas, like a separate place strictly for early-war planes (like the CT), or support Lazs "early war area within the MA" suggestion.  It's far better to try to make everyone happy rather than cater to only a few.  


J_A_B

Offline Arlo

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« Reply #36 on: February 01, 2003, 08:03:36 PM »
MA? More MA? Geez ... if all there was ....was MA ... then what's the need for any more planes at all? (shakes head - chuckles).

 I see HT talkin' `bout a whole new version of AH that will offer a whole new type of immersion. An AH where it's not just "jump in-rocket up and bling bling bling - I win!"

 And when rounding out the planeset to accomodate a greater degree of flexibility for portraying specific planesets to match the settings of scenario events we can't yet experience without substitutions, the battlecry "MA!" is once again echoing off the walls. :D :rolleyes:

Offline J_A_B

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« Reply #37 on: February 01, 2003, 08:14:27 PM »
"Mission Arena" is fine and all--choices are good--but not all of us want to re-live the past  :)

I'm all for more choices; I've always felt that lumping everyone into "one MA, all the time"is one of AH's major weaknesses.

J_A_B

Offline Puke

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« Reply #38 on: February 01, 2003, 08:26:03 PM »
"Fly" and "fight" are two different words.  The early-war aircraft in Aces High are no more difficult to fly than the late-war aircraft.  Yes, I will grant you, that when you compare an early-war aircraft fighting against a late-war aircraft that it will have a tough time of it.

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In the early arenas, you have to work harder for less reward which is against what most people want out of a game.

That makes absolutely no sense because everything is relative.   Your original statement was about the popularity of a time-frame being measured in the MA which is completely flawed reasoning and I hope I pointed that out.  I also disagree strongly with your statement that an early-war aircraft fighting an early-war aircraft is more difficult than a late-war aircraft fighting a late-war aircraft.  Now we do both agree (it sounds like) that an early-war aircraft fighting a late-war aircraft does make things difficult for the early-war fan because of the disparity in performance.  Yes, this is obvious to all and why some call for some system to make the early-war aircraft more viable but you tried to turn it around to show why early-war aircraft are not as popular...basically, I can't follow your reasoning on that.  And now you imagine that early-war fights are more complex, more difficult and less rewarding than late-war fights to support your position and I strongly disagree.

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Likewise, move too far "ahead" in technology and the reverse starts to happen; planes become "too good" and lose their parity, which reduces variety and makes the game less fun (nobody wants to fly in an arena full of 262's).

Again, you are speaking in relative terms.  "Too far ahead" and "too good" and "loss of parity."  But I can see you fly the P-51D exclusively and now I can see where you are coming from.  You want to fly your Mustang at the expense of an F4F-4 or P-40B fan's enjoyment of his favorite but you certainly do not want people free access to the ME262 because it's a jump ahead in technology of your P-51D.

I'm actually looking forward to Aces High II and it's time-frame specific TOD arena.  This means parity.  I do hope to see some early-war Pacific as well as [edit in "the"] late-war Europe that I'm certain will be the majority.
« Last Edit: February 01, 2003, 08:28:28 PM by Puke »

Offline Arlo

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« Reply #39 on: February 01, 2003, 08:30:29 PM »
I can't "re-live" the past. That one or my own. But there seems to be more and more who appreciate the idea of scenarios (thank cawd!). And not the same one over and over and over and over ....(I think you get my drift).

 Why does the MA need more planes? It ain't like every side doesn't have it's choice of 109,190,stang, spit,corsair ... or the perkie 262 ... or for buffs, 17s, lancs, etc. And who needs more than a Tiger tank when every side has em?

 But if you wanna start some serious scenario stuff then you need a more rounded out early bird set. And then, of course, the 24/7 TOD .... Axis vs Allies with something for everyone ..... even could use some things. How bout a Shermie? And fer cryin' out loud .... give my Japanese opponents in the Pac theater something to be excited about! ;)

Offline Arlo

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« Reply #40 on: February 01, 2003, 08:33:56 PM »
Which is one of the points I've tried to get across about the Spanish Civil War. (EG) Uber-bipes would rock! ;)

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Originally posted by Puke
... everything is relative.  "Too far ahead" and "too good" and "loss of parity."  

Offline Rasker

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« Reply #41 on: February 01, 2003, 09:29:36 PM »
how bout Shermies with formation option like the buffs?  :)

Offline J_A_B

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« Reply #42 on: February 01, 2003, 09:38:54 PM »
Puke--

Why do you want to put words in my mouth, or claim I think things which I don't actually think?  Are you looking for an argument which isn't really there?   Please respond to what I say, not what you think I say.

"You want to fly your Mustang at the expense of an F4F-4 or P-40B fan's enjoyment of his favorite but you certainly do not want people free access to the ME262 because it's a jump ahead in technology of your P-51D. "

Why do you invent things which are flat out UNTRUE?  Can't you respond to what I actually SAY without making stuff up?  WHERE do I say ANYTHING about limiting the fun of the F4F/P-40/109E guys?????

Far from saying that, I said quite clearly that I think those aircraft SHOULD have a place of their own, away from the 1943/44 era of the MA.    I WANT you to be able to have your fun.  I might say I'm not personally interested in it (just being honest), but NOWHERE do I think that you guys should suffer through the same MA the rest of us do (I have REPEATEDLY stated that I think stuffing everyone into one MA is one of AH's biggest faults).

Why do you ignore what I write and try to twist it into some different meaning?

Aren't you happy enough to support a proposal to have an area for the aircraft you like?  Do you feel that's not enough?  Do you want to limit what everyone else flies too?  Please explain.

Far from me wanting to limit your fun, I am starting to feel as you want to limit mine--what is wrong with having a separate arena/area for early planes?  Why does it have to be forced upon EVERYONE (which is exactly what an RPS is)?


--------------------------------------------------------------


Since you seem to have totally missed my point, I'll try to explain it again:

The early-war planes are harder to fly and fight in effectively.  I am not talking about an F4F versus LA7.  I am talking about 2 early planes fighting each other.

In you're flying say a 109E, you have to take FOREVER to get to combat altitude because of its crappy climbrate (2700 FPM, give or take--which is actually good for an early-war plane).  This time is boredom, which is not fun.  Making matters worse, your climbrate and acceleration is so crappy that you cannot maintain any E-advantage in combat for long.  Compounding that problem is the lack of firepower which means you'll likely either have to saddle up to get a kill or make several passes--extra passes which you can ill-afford since you cannot maintain your E-state for long.  Not only that, but gunnery passes are made tougher because the 109E, like most early-war planes, handles like crap at higher speeds.  Finally, you're likely to have to RTB after only a few kills because you have a pitiful ammo load.

It does not matter WHAT you fight--the 109E has those problems even if your opponent is in Spit 1's and Hurricanes and other 109E's or F4F's.  E-retention, ammo load and weapon effectiveness are unrelated to what your opponent is flying.

Now look at a typical late-war plane, the N1K2.  You can reach operational altitude MUCH faster, thanks to its having a 3500 FPM climbrate (over 4000 if you are willling to use a bit of WEP).  You have the acceleration, E-retention and climbrate to maintain a reasonable advantage over your target for an extrnded period of time, and the firepower to kill your target in 1 pass.  In addition, you have the ammo load to easily get multiple kills on one flight.

To sum it up, the guy in the 109E has to work harder to get the kills he gets because of the problems with his plane's performance, but has to make do with FEWER kills because of lack of ammo load/range.  Hence my statement--early-war planes are tougher to fly.  I'm surprised you don't agree; it's a pretty clear fact.    

Look at it in simple terms--is it harder for the N1K2 pilot to get 6 kills in one flight in the MA, or for a 109E pilot to get 6 kills on one flight in a BoB arena?  The answer is so obvious it's not really debatable.

That's why early-war arenas cannot attract the number of players that 1943/44 arenas do (not talking only about AH here, but EVERY flightsim I've played).....in an early-war arena, you have to work harder for less reward.  It's just not as much fun for the average player.

OTOH, if you seek a greater challenge, or longer-duration fights, then an early-war arena is the place to go, which IMO is why such arenas tend to attract a greater proportion of "veteran" players who have grown tired of the normal arena.  I am ALL FOR having such an arena; the CT tries but IMO it doesn't quite live to up the task.



As for late-war planes and the reduction of parity as you move too far ahead in tech--name every WW2 plane you can think of that has performance parity with the ME-262.  Maybe the Meteor....maybe; though by most accounts it's a worse plane.    Maybe the P-80, if you're willing to count it as a WW2 plane.  The 163 does, but can't count as a "useful" plane owing to its 5-minute flight duration.   So what do you have in your hypothetical WW2 jet arena that can actually fight with parity???  Wow, 3 whole planes--not too much fun.   Now name all the 1943-1945 planes with roughly equal parity to the P-51D....there's literally dozens.   That's simple fact.




Arlo--I am all for the "AH Mission Arena" and even wish you'd get your SCW arena.     I wouldn't use it personally, but I still support it.  I might like the "classic arena design" better than a "scenario"  format, but I am also aware that other players want a different sort of gameplay.  I think a game like AW or AH is perfectly capable of supporting different levels of gameplay and there's no reason to stuff everyone into one MA (big weakness of AH).  The "re-live past wars" comment was just an innocent jab, hence the smiley :)  .  Kapish?

J_A_B

Offline Puke

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« Reply #43 on: February 01, 2003, 10:15:49 PM »
JAB,  you started out saying early-war planes are less popular.  Untrue.  Now you say they are harder to fight with and that's why they are unpopular.  Untrue.  Now you say they create loads of extra time to get to altitude and that creates boredom and why they are unpopular.  Untrue.  I mean, c'mon...the difference in time is minimal.  (If that were the case, no one would fly a bomber.)  I haven't twisted a single thing you've said.  I don't really care what you generally think about an RPS, but this all started because I disagreed with your opinion that the MA is a barometer of people's time-period preference.  People will always select that which they can survive best in.  And then you changed your song and it went on from there.

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In you're flying say a 109E, you have to take FOREVER to get to combat altitude because of its crappy climbrate...

Most furballs occur on the deck.  Most people rarely climb above 10K' to get to a fight.  Being a pony pilot, I can see where you are coming from.

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Look at it in simple terms--is it harder for the N1K2 pilot to get 6 kills in one flight in the MA, or for a 109E pilot to get 6 kills on one flight in a BoB arena? The answer is so obvious it's not really debatable.

You can't use this argument unless the N1K2 is only fighting its own kind, and I'd guess that'd be other late-war stuff like P-38s, P-51s, LA7s and the like.  Then no, it's no easier for the N1K2 to kill like-planes than it is for an F4F-4 to kill like-planes.  Heck, I had some very good runs in the Wildcat in the CT a while back.  But there weren't any LA7s and Spits around to interfere.  I remember doing very well at times in the BoB CT setup as well.

I've never really stated my opinion here as to an RPS and that's really not what I'm arguing about.  On the one hand I like the idea...following the war in a linear motion where a player can have some parity for a short time, but I do recognize the limitations placed on those whose favorite aircraft is something from very late in the war.  I see the splitting of arenas as an option too, but partitioning this game would have negative affects as well.  I had a few months in Air Warrior and why I left that place for here was because I thought it ridiculous head-ons weren't enabled and basically for the better eye-candy over here.  I've never played Warbirds but I will say that I know many, many people who flew over there and the majority have not stated to me that their reason for leaving was for the rolling plane set.  Yes, a few have stated that to me, but it seems a small percentage to me.  I think pricing killed that place and the graphics and other novel implementations.  But now that I've seen some screenshots and a movie of Warbirds III, I'm very curious to check it out.

I think we'll just agree to disagree on a few things and move on.  Cheers and one domestic beer is on me if we ever meet.   lol

Offline J_A_B

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« Reply #44 on: February 01, 2003, 10:41:35 PM »
"JAB, you started out saying early-war planes are less popular. Untrue. "

Ok, prove it.    I come from years of experience in various flightsims--in EVERY case I EVER saw, when an early-arena is placed to a late-war arena, the early-war arena draws far fewer players.  This is the DEFINITION of unpopular.   Prove me wrong--it's easy to say it but come on, back it up!

"Now you say they are harder to fight with and that's why they are unpopular. Untrue. "

Far from being a different line of thought, my first comment is a statement--the fact that they are unpopular.  The second statement is WHY I think they're unpopular.

"Untrue. Now you say they create loads of extra time to get to altitude and that creates boredom and why they are unpopular. "

Once again, this is a statement which suggests WHY I think the early planes are less popular.  An LA7 gets to combat altitude a lot faster than a P-40B does--this is true regardless of what your opponents are.

"(If that were the case, no one would fly a bomber.) "

Exactly how many bombers do you see for every fighter in AH or WB or AW or whatever?  Not very many.




Two other points--

How many 6-8 kills flights do you have in a 109E or Spit 1?    When I've flown them in AH at various times, I find it difficult to get more than 2-3 due to ammo restrictions.  In an N1K2 or P-51 or whatever I find it easy to get 6-8 kills.  Yes you can be "successful" in a Spit 1 or 109E in a BoB fight, but "success" will mean 2-4 kills instead of 7-8, and you'll have to work harder for those (fewer) kills.


"Being a pony pilot, I can see where you are coming from. "

Bah, you're insinuating something that is flat out untrue.  I hate climbing to more than 8-10K and DESPISE going over 15; yes there are some morons who are known for flying P-51's around at 25-30K but it ain't me  :) Don't generalize.  


Good discussion  :)


J_A_B