Author Topic: Plane Factory proposal for AH  (Read 701 times)

Offline whels

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Plane Factory proposal for AH
« on: January 18, 2003, 01:22:45 PM »
In AW we  had a plane factory the produced Spits. kill that factory
no spits for 30 mins to an hour.

we need a Plane Factory in AH. it could be a high value strat for buffs to earn perkies and make the enemy defend it to keep thier planes. place it close to HQs and move the 163 there as its staging base.  dont put just 1 plane type   there for production, put 3 4 or 5. could use the top 5 most used, or top 5 in kills so that it could change every tour which planes would be there.

right now the top 5 would probably be spit9, niki, La7, P51 and Tiffy.  below would be an example of how a version of the
factory complex could be done.

Big brown  squares would be the production  hangers, each 1 producing a different plane. destroy it, no plane of that type for a period of time. each Hanger would take like 20k or so to kill so it would take multiple buffs to kill them.

the blues represent fuel for 163, and other targets for bombs.
could make it even  bigger and add more prodution hangers for each plane type so that you would  have to kill more then 1 hanger to stop the prodution of it.

this would give the buffers something to hit that could have a direct effect on the enemies war capabilities.

whels

Offline Pongo

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Plane Factory proposal for AH
« Reply #1 on: January 18, 2003, 03:41:13 PM »
I think that proposals like this just make it tougher on the guys that allready have it tough. Being in the bucket is bad enough without having to fight in a plane you dont like.

Offline Revvin

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Plane Factory proposal for AH
« Reply #2 on: January 18, 2003, 04:55:46 PM »
Good idea Whels. Being a bomber right now does'nt fill the heart with much enthusiasm, the strat targets don't really seem to effect the war effort at all and the only one that did has been made more or less immune to bomber attack. Something like this might give the bomber's a purpose.

Offline J_A_B

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Plane Factory proposal for AH
« Reply #3 on: January 18, 2003, 05:02:41 PM »
I think Whels is trying to point out that strat in AH doesn't have enough of an impact on the game for people to actually want to hit it.  AH has a great strat system; unfortunately it's for the most part wasted effort because almost nobody uses it except when milkrunning an overrun depot or something of the sort.


I like the aircraft factory idea, and in AH it could even have a twist....if you want to use a plane for which the factory is destroyed, it could be perked at like 10-15 points until the factory rebuilds.  30 minutes of paying 10 perks for a plane wouldn't drastically alter the game.  The factories could be spaced in areas around a country's "main" airfields and hence help the "in the bucket" country by virtue of having more AAA in the area.

Also, thanks to the new "perk multiplier", the country in the bucket would be less affedcted by such a system, yet have more incentive to hit the OTHER guy's factories.

J_A_B

Offline Pongo

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Plane Factory proposal for AH
« Reply #4 on: January 18, 2003, 09:25:25 PM »
Just another way to make the bucket deeper in my opinion.

Offline cobra427

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Plane Factory proposal for AH
« Reply #5 on: January 18, 2003, 09:38:50 PM »
no it probably would be better if ...say at each base was maby warehouses or planes that sit near the runway but it wouldent be a warehousr or plane for every type of plane   maby a warehouse for the most popular as said above ....... or maby  planes near the runway that would disable that single plane at the field till the object respawns

but to do that correctly you would probably have to have some things changed like    maby long range fighters/buffs at the outer fields and the med range then close range
but also to do that HTC would have to make it so when the front line of bases are capped then the new front line would change the enabled planes on its own


and if that was done then the fields could probably have limited amounts of planes at a field and a rps

Offline J_A_B

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Plane Factory proposal for AH
« Reply #6 on: January 18, 2003, 10:19:13 PM »
rps = death of AH (and is also OT from this thread so I'll leave it at that)

J_A_B

Offline empty

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Plane Factory
« Reply #7 on: January 18, 2003, 11:14:14 PM »
I had suggested something similar to kesmai long ago.

Instead of specific structures relating to airplane types, relate percent of damage to factory and technology level.  Aircraft models and variants became available from approx. 1939 to 1945.  So for every 20% of damage to the factory, reduce the available technology level by 1-year.

A variation to this theme would be to reduce the availability of these aircraft at the front line fields.  That'd be typical, REMFs always have the good stuff.

It would put some additional purpose into attacking and defending the strategic targets, other than HQ.

Offline DREDIOCK

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Maybe a better idea
« Reply #8 on: January 23, 2003, 08:42:16 AM »
Instead of having factories for spits bombers etc.
Have those bombable strat factories targets be for the "perked" Items.
Tigers, 262's etc etc.

And/or depending on how damaged a facility is let it have an effect as to how many are available at any one time.

Drediock
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Offline Don

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Plane Factory proposal for AH
« Reply #9 on: January 24, 2003, 08:28:14 AM »
Whels:

I like the idea, in part because I am familiar with it, and know that it can work.  I disagree with their location though.  I wouldn't place it anywhere near an HQ complex, because it would make it too easy to decimate a country which, may already be in the "bucket" as someone pointed out.  And any 40k dweeb in a buff could strike that kind of dagger into the heart of an already pressured country, simply by overflying contested areas and then descend into the rear of a country.
I would place the factory(ies) in a rear area but, perhaps west or east of the HQ. Of course the map would have to be big enough also, yet not as big as the Pizza map.

Offline maxtor

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Plane Factory proposal for AH
« Reply #10 on: January 24, 2003, 08:49:58 AM »
Quote
Originally posted by Pongo
Just another way to make the bucket deeper in my opinion.


A valid point, but easy enough to work around.  First idea that comes to mind it to tie regeneration time and building strength to player numbers the way perks are now.

In fact this would not be a bad idea to implement for all target even now. (variable building strenght and strat regeneration time tied to player numbers)

Offline hazed-

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Plane Factory proposal for AH
« Reply #11 on: January 24, 2003, 10:50:50 AM »
I dont think id like to arrive in a country only to find 5 planes denied me.

I could accept 1 type of aircraft to be missing if it was forever changing automatically.

perhaps the most overused model in the country becomes the aircraft to be produced at the factory.

This way whatever aircraft one country uses the most will be easy for other countries to target. Say for instance you are fighting the rooks(just an example!) and you happen to see loads of spitfires and then attack the target whels suggests you can make them unavailable for a short period (like a penalty preriod).

Im not sure its a good idea to allow this and also if its at all right to force any player to not fly what he likes purely because its the most overused model.P-51 fans are just that, they dont necessarily fly them because they happen to ge a good fighter, it can be as simple as they like the look of them. To then deny them the chance to fly it might make some quit playing altogether.

Perhaps these people would agree to a cerain limit of use rather than a total ban. Something like: If you wabt to fly one during the 'down-time' of this target you can launch but if you dont land it safely you cannot take a 2nd of that same type.

The more you think about it though it does seem to infringe on someones right to fly whatever they like but then overuse of certain types also tends to ruin a few peoples fun too.Those that like to fly the trickier types are forced to always fly against superior planes.Its a sticky one for HTC.

Offline SlapShot

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Re: Maybe a better idea
« Reply #12 on: January 24, 2003, 10:52:17 AM »
Quote
Originally posted by DREDIOCK
Instead of having factories for spits bombers etc.
Have those bombable strat factories targets be for the "perked" Items.
Tigers, 262's etc etc.

And/or depending on how damaged a facility is let it have an effect as to how many are available at any one time.

Drediock


This would counter-act the "perk" balance that HT just implemeted.

The stronger country will bomb the daylights out of these strats owned by the weaker country, so with HT's current "perk" balancing logic, the perk rides would be cheap, but not available.

Now we are back to where we were before HT implemented the new code !!!
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Offline Tilt

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Re: Plane Factory proposal for AH
« Reply #13 on: January 24, 2003, 11:47:50 AM »
There is a simpler way..........

AH now has a perk multiplier which is balanced by the arena numbers.....................

Supposing it could by adjusted by by a perk adder (note adding points not multiplying) based upon attrition at key facilities....... could even be the cities......... or even an overall attrition factor.......... or off new facilities (the 1st two do not require terrain changes)


It would work (inversely)off the ENY value................

maths would be as follows but numbers would vary to what ever gives the best balance.......

Eg using cities


Rounddown.(((90 - %)/ENY) - 2)    (neg number = zero)



Stuff with ENY's over 30 is always free

Stuff with ENY of 30 cost 1 perk @ 0% city health

Stuff with ENY's of 25 cost 1 perk @ 15% (and lower) city health

Stuff with ENY's of 20 cost 1 perk @ 30% city health rising to 2 perks at 10%(and lower) city health.

Stuff with ENY's of 15 cost 1 perk @ 45% city health rising to 4 perks at 0% city health.

Stuff with ENY's of 10 cost 1 perk @ 60% city health rising to 7 perks at 0% city health.

Actually bombing something to 0% is very rare.

Rides already perked get these added to them.

The side modifier is used after these numbers are added.
« Last Edit: January 24, 2003, 11:52:46 AM by Tilt »
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Offline SKurj

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Plane Factory proposal for AH
« Reply #14 on: January 24, 2003, 09:20:57 PM »
ok so I've been away awhile... BUT!!  strat targets are usually the last things hit after a team is already well in the bucket...  Something like this would possibly just add to the steamroller effect.

We fight the war backwards in AH.. with strat being hit usually after a team is already rolling on its heels.

Something to encourage strat to be hit first needs to be put in place...  

My thoughts

SKurj