Author Topic: Plane Factory proposal for AH  (Read 659 times)

Offline empty

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Plane Factory proposal for AH
« Reply #15 on: January 29, 2003, 11:25:15 PM »
Rather than restrict plane types, restrict availablity of all the types.

If a factory at 100% provides 100-planes per hour at all fields, reduce this by 9% for every 10% of damage.

Fighter hanger damage/destroyed should also restrict available number of aircraft per hour at the effected field.

This of course does not help a country that is already on the ropes, but why reward failure.

This would certainly provide some incentive to defend and attack strat targets.
« Last Edit: January 29, 2003, 11:28:07 PM by empty »

Offline ALF

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Plane Factory proposal for AH
« Reply #16 on: January 29, 2003, 11:42:54 PM »
Thats just deepens the bucket for the losing side to the point of losing huge numbers of subscribers.  Imagine not being able to fly a plane beacuse some other schmoe got his idiot self vulched 25 times....


Oh yea....I see this happening.......ummmm no

Offline lazs2

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Plane Factory proposal for AH
« Reply #17 on: January 30, 2003, 08:19:43 AM »
Ok.. first of all... I rearely fly any of the planes that a reasonable person would expect to be affected but...

I think it's a terrible idea.   I also think killing the dar is a terrible idea and so is 25% fuel.

I have played since 1.03 and I have seen maybe 2 resets in the whole time I have been on.   I play about 20-40 hrs a month.  I bet that the hours I play is a lot more common than those who play 150 hrs a month or 8 hours in a day.

For most of us... getting on to enjoy an hour or two sucks if there is no dar or all the good fields near the action have 25% fuel.. It would be worse if there were 5 planes, or even 2 planes dennied to us but available to the other 2/3 of the players on.

the "strat" you are asking to affect people with is not affecting some guy that watched it all develop over the course of 5-10 hors like you did.... it is affecting some poor shmoe that just logged on.
lazs

Offline DrDea/Kvorkian

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Plane Factory proposal for AH
« Reply #18 on: January 30, 2003, 08:47:25 AM »
This is probebly better suited to the Mission arena planned for the future..........Move along people.Nothing to see here

Offline straffo

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Plane Factory proposal for AH
« Reply #19 on: January 30, 2003, 09:07:01 AM »
I'm with laz on this one

Offline Shiva

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Plane Factory proposal for AH
« Reply #20 on: January 30, 2003, 09:12:17 AM »
Quote
Originally posted by lazs2
the "strat" you are asking to affect people with is not affecting some guy that watched it all develop over the course of 5-10 hors like you did.... it is affecting some poor shmoe that just logged on.


The way to deal with that would require  more bookkeeping on the part of the host, but it eliminates the problem. What you do is have a 'bank account' for each player that keeps a count of the number of planes of each type available to that player. At intervals determined by the aircraft-production strat status of your country, your account for each plane type is incremented by 1, up to the maximum number set for that plane type. When you take off in a plane, your account balance for that plane type is decremented; it is incremented if you land successfully.

What this does is create a 'cushion' for a player, so that when they log in, it takes a moderately determined attempt at losing all their planes before they're driven down to having to wait for 'resupply' before getting more. So someone who's been on for five hours while his country has gotten pounded into rubble may be forced to take up less-popular planes while he waits for the shattered aircraft production to make more FW-190D-9s for him, while someone who just logged on and hasn't been on since the preceding day has a full 'bank balance', so he can fly 190D9s until he's lost all of his balance.

Making the balance accumulation independent of the user's being online eliminates the people who would game the aircraft resupply by blowing their account balance, then logging out and back in to get a fresh balance. And HTC would be able to use the account limits to place more 'historical' limits on usage; using both plane availability and perk cost to prevent people from upping endless numbers of rare planes and losing them. It also deters the suicide jabos and bombers, in that a determined use of a plane type for suicide runs is going to run down a player's balance for them, where a player who was skilled or careful or both may not even notice that his country's aircraft factory is down.

Offline DrDea/Kvorkian

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Plane Factory proposal for AH
« Reply #21 on: January 30, 2003, 09:18:58 AM »
SO the newbies pay for not being able to fly?Nope.Like I said This is a good idea for the Mission arena,but but not really suited for the MA.Face it.Most people like to dogfight more than settel into more realistic endevors.While theres plenty of planes to pick from,The new guys tend to stick to a plane till they get a feel for it.Mainly spits,La7's Niks because there told there forgiving.Start throwing restrictiond on the spits and such,it might make them a little less inclined to play.Much more directed at a Mission arena style.Not the main   MHO

Offline empty

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Plane Factory proposal for AH
« Reply #22 on: February 01, 2003, 06:44:34 PM »
Lazs and others -

You are most correct.  In order to maintain playability for folks just entering the arena, limiting the plane sets do to strat would strongly effect subscriptions especially among the new players.  This type of strat would be much better suited to a game play that provides continuity.

It's bad enough logging on to find the RADAR down and you country down to 5-bases when 12-hours ago when you logged off your side was ruling the world.

This is a dead thread as far as the main arena goes.