Originally posted by Keez:
You landed: 2 x 1 = 2 perks
You discoëd (disconnected): 2 x 0.25 = 0.5 perks
You bailed: 2 x 0.5 = 1 perk
You ditched: 2 x 0.75 = 1.5 perk
You were captured: 2 x 0.4 = 0.8 perk
You were killed: 2 x 0.25 = 0.5 perk
You crashed: 2 x 0.25 = 0.5 perk
Sorry, but this is all wrong.
If you have a missing in which you shoot down 2 of what you are flying and thus have 2 perk points, the following modifiers take effect depending on how your mission ends:
You landed: 2 * 1.25 = 2.5 perks
You disconnected: 2 * 1 = 2 perks
You bailed: 2 * 1 = 2 perks
You ditched: 2 * 1 = 2 perks
You were captured: 2 * 1 = 2 perks
You were killed: 2 * 1 = 2 perks
You crashed: 2 * 1 = 2 perks
If you are flying an Me262 (200 perk point aircraft) and shoot down another 262, your points are modified as follows for mission endings:
You landed: 1 x 1.25 = +1.25 perks
You disconnected: 1 * 1 - 200 = -199 perks
You bailed: 1 * 1 - 200 = -199 perks
You ditched: 1 * 1 - 200 = -199 perks
You were captured: 1 * 1 - 200 = -199 perks
You were killed: 1 * 1 - 200 = -199 perks
You crashed: 1 * 1 - 200 = -199 perks
In short, the
only modifier is a 25% bonus for landing a mission.