Author Topic: anti voulch penality ;-)  (Read 448 times)

Offline ramzey

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anti voulch penality ;-)
« on: January 20, 2003, 09:29:52 PM »
idea its not my, and was used in one of  "tabu places"
but mby worth to plug in to AH.

Every player who t/o and crash or was killed in first 30 s after t/o
will have disabled flight from this airfield for 1 minute.
If he die again  after secound t/o  in 1 minute , his flight will be disable for 3 min /only on this airfield/
If player stay alive more then one minute, he can t/o again
Time of penalite can be changed/1 min or more/less/

Player can move to any other airfield and t/o without delay

Pluses:
-no more lemmings ostwind/m16, spowned in one place

-no more dumb t/o planes when base is voulched

opinions?

greetings

ramzey

Offline Innominate

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anti voulch penality ;-)
« Reply #1 on: January 20, 2003, 09:33:50 PM »
Why should anyone be penealized for giving me free kills?!

Offline ramzey

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« Reply #2 on: January 20, 2003, 10:04:44 PM »
Innominate,

Old stud like U;)  know rule "dont take off when base is voulched/under attack"

most of victims are newbie, who dont know whats going on around, and why he die.

after that they start unlike AH and live game during 2 week trial.

MA rules /unwriten/ "voulch or be voulched" :D :D

This "free kills" are awsom, but by that HTC loosing new customers.

Not better to kill somone in air? much higher satisfaction

thats one.

Secound, when u attack one of last oponent side airfields, are u not piss of when hordes of gv's and fighters taking off.
U can kill them 10-20 times but 21 can bring u down /32 visual players limit are importand too/

ramzey

Offline Innominate

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anti voulch penality ;-)
« Reply #3 on: January 20, 2003, 10:10:25 PM »
What 32 player limit?

The only time hordes get airborn is when the vulchers slack off, or start doing stupid things. (Such as not killing the VH when it pops up, or ignoreing manned ack, or suiciding trying to beat someone else to a kill)

Any player too lazy to figure out whats going on when hes getting vulched, is far too lazy to learn the game anyways, so who cares?  I have no sympathy for people who's problems are caused by being too lazy to learn the game.

The MA isn't even about air combat anymore. It's about numbers, being in the right place, and ganging.  Any chance I've had for a "good fight" over the past couple of months has been interrupted by some high pilot coming in for an easy shot.  (Either a friendly or an enemy)

Most air to air kills in the MA are as one-sided as vulching.


---
On a side note, the mission arena is seeming really cool to me, since it will encourage survival over getting the kill on someone. (Rather than the MA, which is more often the other way around)
« Last Edit: January 20, 2003, 10:20:27 PM by Innominate »

Offline ramzey

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anti voulch penality ;-)
« Reply #4 on: January 20, 2003, 10:33:09 PM »
all that to save this lazy stupid people who not learn game, and living AH befor he see how good game Ah is.


And not only voulch is valuable here.

And thats one of reason why AH is not about air combat anymore.

Why u should learn ACM if u easy can fly to enemy airfield and become ace in voulch?

Why most of player are pisss of on arena? bicose they are voulched /by the true, after good voulch everyone have good humor;)/

Game is named Aces HIgh, and we should not rename her  to Aces Voulched

And ppls should be penealized bicose he give u "free kills" :D :D

ramzey

Offline Innominate

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anti voulch penality ;-)
« Reply #5 on: January 20, 2003, 10:47:57 PM »
Quote
Originally posted by ramzey

Why u should learn ACM if u easy can fly to enemy airfield and become ace in voulch?


The MA is not conducive to ACM.   In the MA the quick kill is the most important thing.  Thats why HOing is such a good tactic.  I don't get credit when I outfly someone only to have a friendly blast them.  ACM in the MA isn't uncommon because people don't know it, it's uncommon because it's rare that it helps.

Offline ramzey

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anti voulch penality ;-)
« Reply #6 on: January 21, 2003, 12:07:12 AM »
HO are other story, for that u need 2 players /allmost allways 2/
dont change topic.

All the rest is why penality is need, to enlight som people, to bring "bored" back to fly.

Every first enter player should have writen big letter on the screen.

"Now, are u enter ww2 online simulator, try not die too stiupid"

Its more fun voulch or make som good fights?

mby we need other rank system
whichone not favorize  dumbest flight, and som ppl should have writen on icon range "im HO-men, ram me pls"
or "im Voulcher and im good only on that.

Most of ppls who come here first time dont know allmost nothing about acm, airplanes performance, rules.

Trainers cant educate them so fast, som settings on arena should decrese "dumb behaviour" and increse SA.

Practice of new good flying pilot any sim cant be quick. Need 3-6 months to learn ACM , SA and many other things to become good pilot.

Penality should help in that too
Penality should give som ppl time to cool, after fight /less stress , no heart attack, when somone piss off ;)
Penality bring pice of fear, one thing whichone cant be simulated in online sim and was main part of flying during ww2.

We now pay for our errors when loose perk plane, why time should not be price for dumb act's?

Noone can change whole community by one cut, small steps can bring back us to right  railways

ramzey
« Last Edit: January 21, 2003, 12:09:53 AM by ramzey »

Offline Pongo

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anti voulch penality ;-)
« Reply #7 on: January 21, 2003, 12:19:29 AM »
What offensive penaltly will you add to the game to ballence this overwhelming defensive penalty you are proposing?

Offline ramzey

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« Reply #8 on: January 21, 2003, 12:46:42 AM »
Quote
Originally posted by Pongo
What offensive penaltly will you add to the game to ballence this overwhelming defensive penalty you are proposing?


strange, but very interesting question

I not think about penalit in that category /offensive-defensive/

Its not  good penality to fly again to same place when u die over target. And spend another 10 minutes on that way?

ramzey

Offline hitech

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anti voulch penality ;-)
« Reply #9 on: January 21, 2003, 07:42:51 AM »
Gentlemen this tread has a high probability of degrading into a whine fest. I sugest you discusse issues with out labling types of flying.

HiTech

Offline Mini D

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anti voulch penality ;-)
« Reply #10 on: January 21, 2003, 07:55:02 AM »
Vulching exists because respawning exists.  They are two fundamental flaws with the game that revolve around having base capture as the ultimate goal.

It seems HTC has already found a way to fix that... just not in the MA.

MiniD

Offline Nifty

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« Reply #11 on: January 21, 2003, 11:05:22 AM »
no thanks.  Sometimes I can actually get a Zero or a Spit V up in a vulch fest and turn the tables around.  All it takes is knocking down one or two planes per death to get the vulching down to where it's possible.

The second thing is...

I don't care about my deaths or your kills in the grand scheme of things.  Score and stats aren't important to me.  In a regular sortie, yeah, I want to win the fight, live, and RTB safely.  In insanely porked situations, I just want to take out as many as I can before they take me out (or frustrate as many as I can before one of them gets a good angle.)

Inom...  no ACM in the main?  ;)  I thought we had a little bit of that when your 109 came across me in a Hellcat a few weeks ago on Mindanao.  :D  (but that fight illustrates your point perfectly.  You had the E advantage and were working me down when that damned N1K2 came along with 2 of my country mates.  I had to HO the N1K2 to kill him fast and you waxed one of the knitwits before RTBing.)
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Modas

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Re: anti voulch penality ;-)
« Reply #12 on: January 21, 2003, 11:05:33 AM »
Quote
Originally posted by ramzey
idea its not my, and was used in one of  "tabu places"
but mby worth to plug in to AH.

Every player who t/o and crash or was killed in first 30 s after t/o
will have disabled flight from this airfield for 1 minute.
If he die again  after secound t/o  in 1 minute , his flight will be disable for 3 min /only on this airfield/
If player stay alive more then one minute, he can t/o again
Time of penalite can be changed/1 min or more/less/

Player can move to any other airfield and t/o without delay

Pluses:
-no more lemmings ostwind/m16, spowned in one place

-no more dumb t/o planes when base is voulched

opinions?

ramzey


So what you are suggesting is that after a BISHORD/NITEHORD :D (sorry, I've always wanted to say that) drops down on a undefended base from 30K :D (sorry, had to say that too) in their tiffies and deacks, porks it, we poor rooks aren't allowed to up at that base to try to defend it because we are going to get vulched?

Are you Kidding??  

If I want to be a vulch victim, and pad someone's score, that should be my Cod's given right.  Of course, I've been playing for a while and I know better.  I'm gonna come up at the nearest base in my f4u4 and drop down on THEM from 30K when they are on the deck, low and slow.

Vulch me once, shame on you.  Vulch me twice shame on me.

The only thing that your suggestion will give us (bish and nite included) is the inability to defend a base after its been porked.
Although, if the bish/nites can't defend a base, that wouldn't be ALL bad :D :D :cool:

Offline hitech

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« Reply #13 on: January 21, 2003, 12:21:32 PM »
Hmm wonder what I made bomber hangars, fighter hangars, and VH's for?

HiTech

Offline Innominate

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« Reply #14 on: January 21, 2003, 01:20:56 PM »
Quote
Originally posted by hitech
Hmm wonder what I made bomber hangars, fighter hangars, and VH's for?

HiTech


To look pretty?:D