Author Topic: Game server flaw poses attack threat  (Read 278 times)

Offline Jag34

  • Copper Member
  • **
  • Posts: 129
Game server flaw poses attack threat
« on: January 21, 2003, 12:37:34 AM »
Has anyone read this from CNET's web site?  "Game server flaw poses attack threat"

 HTC, are we at risk?

http://news.com.com/2100-1040-981255.html?tag=lh

Jag34

Offline Innominate

  • Gold Member
  • *****
  • Posts: 2702
Game server flaw poses attack threat
« Reply #1 on: January 21, 2003, 02:04:29 AM »
no

Offline devious

  • Nickel Member
  • ***
  • Posts: 703
      • http://www.jg301-wildesau.de
Game server flaw poses attack threat
« Reply #2 on: January 21, 2003, 02:35:24 AM »
This is a typical case of a well-known exploit making it to some reporter's attention and then getting pushed as a end-of-the-world scenario.

Yep, it's easy to do (won't go into details here script-kiddies)

No, it's not that severe a problem (you can block packets/notify the gameservers ISP to shut it off)

And it's not the only way to run (D)DOS attacks, there are much more subtle methods

AFAIK, AH sends MUCH less data on querys, so it's more a problem with Quake/BF1942 servers that post way more data than the query to the server has.
« Last Edit: January 21, 2003, 02:38:02 AM by devious »