Author Topic: What will bombing missions be like?  (Read 279 times)

Offline crowbaby

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What will bombing missions be like?
« on: January 22, 2003, 11:00:22 AM »
(Following on from 'what will missions be like?' another bunch of dreams and guesses - I kind of hoped this might spark some debate/discussion of features, etc.)

Another briefing, another hush hush, top secret bombing mission. The information at briefings is detailed and vital, and obviously they’re mandatory for pilots. Crew can sit in on them too, but more often than not they simply wander along to the plane shortly before take off. ( or join in flight – up to a point).

We’re to take our Lancs over low for a precise hit on German U-boat pens. A larger, less elite force made up of three-plane units will go over high just before us to hammer the air defences. (A mix of manned and AI, this is an easy blanket drop, but fighter defence will be fierce. A pilot will be considered to have survived if he gets a single plane home out of his three.) Our take off time and route are planned to ensure that we arrive after they’ve finished their work. Too early and we’d fly into a hail of flak and friendly bombs, too late and the Nachtjagdgeshwaders will have refueled and reupped. The Planned route is a dogleg, we’re to cross the coast south of the target, and then turn on a canal, using that to guide us straight to the port. Then it’s on to the detailed aerial reconaissance photos showing exactly where the pens are. Last comes a weather briefing; scattered cloud, full moon, mostly calm below five thousand. No danger of icing at the alts we’ll be flying.

I huddle with the others as we discuss the briefing, we’ve all flown as a unit before, in fact, we volunteered together for this mission. This kind of bombing mission requires planning. (perhaps route is not specified in briefing, but up to the pilots?) The maps are detailed, we note hills near the canal, towns that may have AA defences, etc. There’s merit in skirting around some of the larger towns, and we’re confident we can find the canal again on the other side. We each plot the route on our maps, and make a note of settings, speeds and altitudes for the formation. We decide to cross the French coast high for safety, angels ten, then drop down to look for the canal. We’ll try to keep tight formation as long as possible. The decision is taken to drop individually, rather than on a leader. We’ll each only have a single 4,000lb bomb and it’ll have to hit spot on to crack the reinforced concrete of the pens.

We roll out at twilight. The engines belch puffs of smoke as they each cough into life. The windsock hangs limp, we’re without the benefit of a headwind for takeoff so I crank the it up to +14in at 3,000rpm. Once all of us are airborne we join up, throttling back gradually to the agreed climb settings of +9in and 2,800rpm. Now it’s the boring bit, and an opportunity to brief my crew, review the maps, and have a brew. We level out at 10,000ft, already over the channel. It takes us a while to reformate in the darkness. From above all I can see of the others is moonlight reflected on canopies and the glow of exhausts. Worried as I am about colliding, I’m glad that this is all the Jerry fighters will see as well. Once we’re down at treetop level we won’t be silhouetted against either sky above or clouds below.

Crossing the French coast on time, we run into a rain squall, a nasty cloud full of contrary winds. We’ve already agreed not to climb out of any of these we meet. Equally well, we can’t drop down inside the cloud for fear of meeting the ground. Our altimeters aren’t accurate enough for treetop flying, and in any case there are some hills just behind the coast. I fly through on instruments, I suppose it provides cover if nothing else. Once we’re clear of it and in sight of each other again, we drop down to 500ft. Even on the way down I can see the shining ribbon of canal below. I check the compass, it’s direction matches the notes I made on the map. Now down low, I get one of my crew navigating for me as I concentrate on flying. The other is in the top turret, keeping a sharp lookout.

“Jerry!” he suddenly shouts, and there’s a rush to the guns. This low, I’ve got to concentrate on flying, the best I can do to help is close up with the other Lancs. Guns flash and clatter, a bf110 slashes past our wing, still firing. At first I think he’s hit, then as his guns stop, I realise he’s streaming brass shell cases, not fuel. (A pair of 110s have been scrambled to go after eight bombers. The Lancs are down low, so a belly attack is out of the question. They have a fair chance of finding their enemy and getting a kill each.)

In the midst of the battle, none of us have been navigating, and we’ve followed the canal straight into a town. Ack starts up, even some 20mm tracers as we’re so low. The Lancaster rocks in the air with every close explosion. Uh-oh, a red warning light, and at the same time the top gunner shouts “Number 3’s on fire!” The prop’s already slowing down. I hit the extinguisher, I don’t know whether I’m more worried about the fuel in the wings going up, or being a big glowing beacon for the nightfighters. The fire goes out and I feather the prop. I can retrim easily enough for three engines, and maintain altitude, but if we lose another I’ll have to jettison the bombload, maybe even some fuel. On top of this, without No.3 there’s no hydraulic pressure for the front turret, or electrical power for the bombsight. What the hell, at this alt we can bomb blind with a fair chance of hitting. (I could RTB, but points lost for failure to drop within the target area would be nearly as much as points lost due to death. As a bomber, if I succeed in destroying the target and then die, I still come out with a small surplus of points.) A factory chimney sails past to starboard, with an engine dead we’ve lost altitude and are skimming the rooftops. I feed in power slowly and pull up. Then suddenly we’re in a cloud, just like that. Thank god. I still haven’t a clue where we are, but at least we should have given Jerry the slip.

Out of the cloud and look for landmarks, there are five of us left, one down to the fighters, one lost to flak and one RTB’d with damage. We line up, consult our maps and photos one last time and open bomb bays…

Offline crowbaby

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What will bombing missions be like?
« Reply #1 on: January 22, 2003, 11:01:20 AM »
and the other side....

Reporting in for duty I find that most of our aircaft were scrambled five minutes ago to intercept a major bombing raid on our U-boat pens. It’s another twenty-five minutes to the next major mission, but fortunately there’s a slot available for a fighter pilot. Radar stations have detected a small group of enemy aircraft crossing the coast at about 3,000 metres. Two of us will be sent up immediately to intercept. We both agree to take the bf110, with its massive firepower and experimental radar.

As we climb out, heading towards the coast my gunner tells me he has no radar contact with the enemy. He is unable to give me an accurate directional fix on them, though he can confirm that they were dropping in altitude when the ground stations lost them. ( As this is a simple intercept mission, my gunner is AI). After discussion with my wingman, we split up and search for the enemy planes. In fact, we can’t agree on a common course of action, but Nachtjagd tactics allow us to separate.

After searching fruitlessly for a five minutes we get a radio update. Four engined aeroplanes have been seen over a local canal. I’m given a compass bearing and distance to the sighting. At 1,000 metres I skim along, looking for signs of the enemy. As it happens, they open fire on me before I’ve even seen them. They’re low and almost invisible. I make a quick pass, with tracer from the bombers filling the sky around me. Overshooting badly, I pull up and circle, waiting for my wingman. We confer over the radio and attack simultaneously. This time, I dive paralell to the bombers and then turn toward them at high speed. The ground flashes past very close, but they shouldn’t be able to see me as well as before. I hold the trigger down and one of them lights up, his whole right wing on fire, he flies into the ground and explodes. Pulling up again I see bright flashes and tracers ahead. Anti aircraft fire, possibly the Lancasters’ target? I’ve no wish to follow them into the flak, but beyond it I can see low lying cloud. I discuss the situation with the other bf110 pilot. We could probably pick them up on the other side and, unlike bf109s, we have enough fuel to harry them all the way back to England if we want to. However, we’re facing the prospect of our own Flak, cloud, co-ordinated defensive fire from the bombers, and low flying at night. We decide to return home. I have a kill, and should be in time to join the next major mission.

Offline ccvi

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What will bombing missions be like?
« Reply #2 on: January 22, 2003, 02:44:08 PM »
Bombers will be AI :(

Offline devious

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What will bombing missions be like?
« Reply #3 on: January 22, 2003, 02:52:36 PM »
Who said so ?

Offline Keez

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What will bombing missions be like?
« Reply #4 on: January 22, 2003, 03:13:41 PM »
I've been wondering about that since HT said "bombers and GV's will be AI" ... will all bombers be AI?

I really hope that HTC makes it possible for us bombersquadrons to still do our stuff... I can imagine that some bomberraids would be AI controlled, but all of them? That would be a shame I think. The past few months in the MA, every time our formation was eaten up again by twenty jet engined ubercrafts, I'd say "come on lads! Just wait for the mission arena and our buffers life will be much better!" Now it seems that this might not be the case, at least not for our "buff" life... I hope HT will clarify this a bit more in the future... is there still a place for bombersquadrons in Aces High II: "Keez and the rest"? ;)
« Last Edit: January 22, 2003, 03:16:12 PM by Keez »

Offline Revvin

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What will bombing missions be like?
« Reply #5 on: January 22, 2003, 03:16:51 PM »
I got the impression AI would only serve to make up the numbers to make the whole experience more realistic, I'm sure HTC would not remove player flown bombers from the mission arena?

Offline hitech

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What will bombing missions be like?
« Reply #6 on: January 22, 2003, 03:40:44 PM »
Quote
is there still a place for bombersquadrons in Aces High II: "Keez and the rest"?


Yes

HiTech