Author Topic: the Rumble Mk II  (Read 647 times)

Offline Torque

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the Rumble Mk II
« Reply #15 on: July 25, 2000, 12:40:00 AM »
bah..if i paint it white am I in??

Offline Nash

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« Reply #16 on: July 25, 2000, 12:47:00 AM »
We gotta open up the plane set a bit more on this run I reckon.

Offline Hangtime

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« Reply #17 on: July 25, 2000, 01:01:00 AM »
No reason they can't roll out an IJN/USN Rumble is there??

Mitsu and Torque.. can u imagine??  as Ammo would say.. "Oh My!!"

I'll gladly ref that one.. the view would be priceless.  

Hang



[This message has been edited by Hangtime (edited 07-25-2000).]
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Toad

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« Reply #18 on: July 25, 2000, 01:03:00 AM »
Been reading "The Jolly Rogers" by Tom Blackburn who had VF-17.

Man, they had some great furballs up near Rabaul in F4U-1A vs Zekes.

Could be interesting. Think about one like that using our -1D and the Zeke.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Duckwing6

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« Reply #19 on: July 25, 2000, 01:46:00 AM »
HA would be glad to form on Torques wing if we have a MIGHTY BLUE against tiny slightly sickish green rice paper plane rumble  

Offline Torque

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« Reply #20 on: July 25, 2000, 02:01:00 AM »
Mitsu is one scarey dude mank!
I know F4uC was late model but did any Ds see any worthy engagements to recreate? sorry i'm a dweeb on this...doh

Offline maik

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« Reply #21 on: July 25, 2000, 04:17:00 AM »
If times right (Euro), I am IN!  .

How about that 109F4 - SpitVb thingy?

Maik
<JG54 Grünherz>

Offline LLv34_Camouflage

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« Reply #22 on: July 25, 2000, 05:52:00 AM »
Here's my suggestion for the next Rumble rules: http://www.hut.fi/u/vpitkane/LLv34/34vs5/duelrules.htm

Those are the rules that we used in our LLv34 vs 5 GIAP duel some time ago.  Here's the first part of the "engagement plan", in all its simpleness:

Engagement plan:

-Both teams form up and grab 15k over their base
-Icons must be turned off at this point
-All pilots turn film on at this point, off when frame over
-both teams call "ready at 15k"
-teams head for eachother at 15k until at dot range
  -> teams can not begin maneuvering / climbing before dot range
-one plane per pilot per frame - replaning forbidden



I tried to write the rules so that there is no room for "interpreting".  With some tweaking maybe this could be used as a base for the ROE?

Camo

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Camouflage
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 www.muodos.fi/LLv34

Brewster into AH!

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where they might be required to demonstrate their superior skill."
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Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline fd ski

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« Reply #23 on: July 25, 2000, 07:53:00 AM »
 
Quote
Originally posted by Vulcan:
Be there or I'll slap you... and it's "Don't count on me" (sort of reminds me of something out of Faulty Towers.... Manuel!!!! <SLAP> ).

-vlkn-


I wonder if RAM could record a WAV file for us... we could use it for the troops dropping sound..

RAM - record this:

"I am RAM, from Barcelona !!!"

<g,d,r>


------------------
Bartlomiej Rajewski
aka. Wing Commander fd-ski
Northolt Wing
1st Polish Fighter Wing
303 (Polish) Squadron "Kosciuszko" RAF
308 (Polish) Squadron "City of Cracow" RAF
315 (Polish) Squadron "City of Deblin" RAF

Turning 109s and 190s into scrap metal since 1998

Northolt Wing Headquarters

Offline RAM

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« Reply #24 on: July 25, 2000, 08:00:00 AM »
Bilbao, you fool, Bilbao, not Barcelona  

<G,D,R>

BTW sorry but I'm outta the rumble. Have had enough with this one.

If the second goes OK then I'll think in taking part on the third. But for now I'm out.

(GRRRRR FDSKI  )

Offline WarChild

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« Reply #25 on: July 25, 2000, 08:09:00 AM »
I'll take RAMS place as the first to get shot down...

catch me at kwood2@cfl.rr.com



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WarChild
VMF-323 ~Death Rattlers~
"Where's the Charmin!"

Offline fd ski

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« Reply #26 on: July 25, 2000, 10:55:00 AM »
Hey RAM check this out  

 

 

Du bist kaput  


------------------
Bartlomiej Rajewski
aka. Wing Commander fd-ski
Northolt Wing
1st Polish Fighter Wing
303 (Polish) Squadron "Kosciuszko" RAF
308 (Polish) Squadron "City of Cracow" RAF
315 (Polish) Squadron "City of Deblin" RAF

Turning 109s and 190s into scrap metal since 1998

Northolt Wing Headquarters

Offline Lephturn

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« Reply #27 on: July 25, 2000, 10:56:00 AM »
Camo,

Um... define "dot range"... who's dot range?

These are the details that can cause problems.

It would be best to either forget about altitude limits, or do as was suggested in another thread, pick a quadrant or two and call those as "open".  IE line everybody up in the adjecent quadrants at 15k, then call "go" and as soon as you cross into the square anything goes.

The best idea IMHO is to start everybody on the ground... no limits.  Everybody must be OTR with film running when GO is called.  After that, those that survive win.  You can disable re-planes and forbid folks to exit a certain area.  I would also set a time limit on it... a far-out one, but something to keep folks from trying the "take a pony with full fuel and run until they are all out of gas" trick.

How's this sound?:

Both teams form up OTR at designated field.
All pilots must turn film on before "roll" is called.
All pilots must stay within a specified area.
Replanes will not be allowed.
Time limit of 30 minutes.

Anybody see a way to "game" this?  I can see two possible ways.  Fuel and Ack.

Hopefully the time limit will discourage the fuel game.  The time could be changed if desired.

One side could TRY and hug ack I guess... but I don't think this would be a great tactic.  If you dive down low enough to be in ack, you are in serious toejam anyway and they will eventually get you.  

Comments?

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Offline Nash

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« Reply #28 on: July 25, 2000, 11:49:00 AM »
That sounds great to me Lephturn and Camo. No hot/cold pass - so no merge distinctions to be made. Fights on when roll is called... anything goes after that.

I *think* ack can be turned off. Just throw the switch on ack at the same time ya throw the no re-up switch. Not sure...

Is there a ceiling though? And regarding the fuel issue, is there anything we could do to discourage that kind of tactic (let them come to us, we'll play cat and mouse till they drop)? Perhaps we find a suitable area of the map with a landmark in the middle. All planes should make a good faith effort to be near it within' a certain time from rolling.

I dunno... but lets make this one bullet proof. Keep em comin'.


Offline RAM

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« Reply #29 on: July 25, 2000, 11:52:00 AM »
 
Quote
Originally posted by fd ski:
Hey RAM check this out  

 

Du bist kaput  



Sorry Fdski...in SpeetdweebXIV.com there is no picture