Author Topic: 200 PERKS!  (Read 958 times)

Offline Voss

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« Reply #30 on: October 05, 2001, 06:20:00 PM »
Relax! Even if (and that's one giant IF) the 262 comes down in perk price, it will be because it is NOT the uber plane you think it is. Pyro has this perk system figured out, which is more then I can say for the most of you, so just relax!  :D

The number one killer in AH's skies is mindset. If, you put yourself in the mindset of: "Oh, NO! A 262 is gonna kill me!" He will kill you. Fly smart, use your plane to it's best advantage, and get kills.

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Offline Buzzbait

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« Reply #31 on: October 05, 2001, 07:37:00 PM »
S! Lazs

I had to laugh at your post.

Read it twice and it sounds like an argument for a Historical Arena.   ;)

I guess it depends on whose got the uber plane...

Offline lazs1

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« Reply #32 on: October 05, 2001, 07:44:00 PM »
voss... I'm not worried about the 262 killing me or anyone else.   I just think that it spoils the game.   It makes us play dodgeball all the time and it is flat annoying..  When guys learn that they can straffe runways in it they will be even more annying.   they break up fights and have no benifiecial effect on gameplay whatsoever unless you consider being able to kill buffs easily a benifiet.
lazs

Offline Voss

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« Reply #33 on: October 05, 2001, 09:08:00 PM »
I think what is spoiling the game, right now, is the little towns containing the map room. If these little towns getting captured means the field is forfeited, then I want to see angry farmers wielding pitch forks headed for the field, so I can strafe them.

Vultching aircraft of any description do not worry me.

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Offline martell0

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« Reply #34 on: October 05, 2001, 09:08:00 PM »
So let gain at an 262 pilot, 50 perk point just for a b17 kill.  ;)

Offline DanielMcIntyre

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« Reply #35 on: October 05, 2001, 10:11:00 PM »
yeah Voss, I think maybe the town being captured should'nt affect the airfield at all, could simply mean that anything destroyed on the field doesn't rebuild until the town is recaptured or if that would'nt work, then we need gv spawn points in the town for defense.  With the new dar settings, its gonna be too easy to lose fields.

errr this thread was about 262's thou, I like em, 200 perkies seems pretty prohibitive as it is.  You worried that guys gonna learn how to fly them and be unbeatable.  Well is'nt the Tempest like that, there are people in the MA who can up a Temp and are unbeatable.  Live with it, I have to.

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Offline gatt

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« Reply #36 on: October 06, 2001, 02:44:00 AM »
Jets should belong to another arena. Or to late 1944-45 Historical Scenarios. I remember how silly was the jet day in Warbirds.
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline Staga

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« Reply #37 on: October 06, 2001, 03:06:00 AM »
Just played couple hours and didn't see anyone flying Me-262 ?

Guess 200points is enough to keep it rare.

Offline Saintaw

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« Reply #38 on: October 06, 2001, 03:28:00 AM »
Well, not to worry ladies, 1/2 of JG54 Gruenherz already lost most of it's perk point last night by :

Disco
Wings rippin'
Disco
Compressing into Ground
Disco
Collision
Disco

So, now, we're back to flying me109f4 again  :D
Saw
Dirty, nasty furriner.

Offline lazs1

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« Reply #39 on: October 06, 2001, 09:37:00 AM »
buzz.. No.. An "historical" arena would be limitied to very few plane choices because of the silly axis vs allied thing.   An "area" arena with early, mid and late "area's" would be a lot better or... even a very modified RPS where there were 2+ days of early war, a big chunk of days for mid war and a small chunk for late war.   All adjusted to popularity (money making).

I like "area" best... infinite and easy choice but I know HTC still believes that the best is a bunch of seperate arenas when the numbers come up.... It's been years and I've never seen the numbers work out for seperate arenas except for some "easymode" experiments in WB.

Problem with what we got is it is becoming a "whatever is uber" arena all the time.  In this case it is the fastest and late war planes.   As more late war planes are added there is even less chance for variety and early war planes to be VIABLE (yeah, I know.. you regularly kill twenty P51's per sortie with your zeke but)...

Now we've got 262's... they are hopless in anything but a sneak up and run away style... Keep us on our toes?   Sounds ok but in reality they just spoil whatever area they are in.   The only cure with the present system is to make em prohibitively expensive so that no one flys em or... that they are annoying on rare occassions.   Also... it's hard to get good in something you don't fly much.

My point being that...The way the arena is set up... they don't even belong in the game.  either fix the arena or get rid of em... HTC has chosen to get rid of em by making em 200 perk points.   I think that may be a little cheap.

Now... was someone telling me that my -1 Hog is uber in the arena?  LOL... in a mid/late war setting it is a perfect fit.  faster than a lot but poor climb and acceleration and relatively weak guns..but.... able to turn well enough that you have the option of actually fighting down in the mud with everyone else...  A lot of the planes fit in this way, good at some things but not at others but overall very close...  They would fit nicely in a mid war RPS chunk or mid war "area".   Perhaps lag7, P51D, D9 Tempest etc. would fit into the late war RPS or "area".

Early war needs new planes.... then it would be a blast but it has to be isolated from the uber rides.
lazs

Offline Mathman

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« Reply #40 on: October 06, 2001, 11:40:00 AM »
NEWS FLASH!!!!!

ACES HIGH MAIN ARENA (AP) This just in off the news wire:  The sky is falling!!!!!!

Offline CJ

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« Reply #41 on: October 06, 2001, 07:44:00 PM »
Love the 262, but won't be flying it much.  My first mission in 1.08 was in a 262 after about 5 minutes of offline flying of it.  I got 5 kills as a lone wolf, including a b-17, a 262, a mossie, and a couple of something else.  It's a killer plane if you keep it fast and are ready to disengage if you loose your advantage.  The shotgun 30mm cannons help too!  :)  On the bright side, It's easy to evade if you're awake in any fighter.

CJ

Offline Player Snapshot

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« Reply #42 on: October 06, 2001, 10:46:00 PM »
You obviously don't know how to fly a 262, or at least didn't when you posted.

 
Quote
Originally posted by MANDOBLE:
262 is not a good fighter vs fighter plane, too fast, too short-ranged weapons. But it should be a perfect buff interceptor. The problem is that being killed by a B17 is too easy and most of the people wont risk it in the anti-buff role. The conclusion is that we have a plane really difficult to kill and really difficult to score kills. IMO, the ENY value of "1" and the cost of 200 perks makes this plane unuseful for its main supposed role.

IMO, what we should have is something that rewards kills in those planes where killing is extremelly difficult. For example, killing
a spit in a 262 should give me a lot of perks, being killed by a Spit should cost me a lot of perks. The actual system of giving/loosing perks depending only on the cost of the planes is not enough. Skill needed should be also a factor. And, as far as I've seen, killing a fighter in a 262 is 100 times harder than killing in a Spit.