Author Topic: Combat theatre has wrong planeset please fix  (Read 1060 times)

Offline Swager

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Combat theatre has wrong planeset please fix
« Reply #15 on: January 27, 2003, 08:05:49 PM »
Yea!  We want to have the correct historic plane set.  Everything should be historic like to park a cruiser fleet off and airfield and kill aircraft taking off!  That was done alot!!

Have a nice day!
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Offline Shane

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Combat theatre has wrong planeset please fix
« Reply #16 on: January 27, 2003, 08:22:39 PM »
Quote
Originally posted by Swager
Yea!  We want to have the correct historic plane set.  Everything should be historic like to park a cruiser fleet off and airfield and kill aircraft taking off!  That was done alot!!
Have a nice day!


actually if a crusiser managed to get within shelling distance, i doubt any planes would be getting off the ground, especially if the crusier had any sort of cap.  but i know what you mean and yeah, it can be annoying... keyword: annoying... the CR's are so easy to sink it... 2k of ord or so and poofy... hello ironbottom sound. just up from the next closest base, put up a little mission.

i do think however, that any map that has water, bases close within shelling distance, should at least have 1 or 2 shore batteries as well.

this current setup requires relatively intelligent use of fleet assets if you don't want them sunk and out of action for a couple of hours, especially if I'm on the opposing side.
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Offline eskimo2

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Combat theatre has wrong planeset please fix
« Reply #17 on: January 27, 2003, 09:06:34 PM »
Quote
Originally posted by Shane
heh, and with the usual less lethal ack settings, one can take an m3 and knock 'em all out for major points.

:p


but the idea is heading the right way; in general it's not a problem as most of us know by now - it's just that some thought the cv tgs would count as bases, when for reset purposes, they don't.

maybe always a disclaimer in the MOTD, "DO NOT TAKE LAST LAND BASE OF OPPOSING SIDES UNDER PENALTY OF MAD MONKEYS BEING SENT TO YOUR HOME."  or something.


Even better,
Put these bases on top of 40K spires!

eskimo

Offline brady

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Combat theatre has wrong planeset please fix
« Reply #18 on: January 27, 2003, 10:41:42 PM »
So far the best thing we have been able to come up with is closly montering the map to see that it does not reset. On some maps like this one in paticular it is almost imposable to do this 100% of the time do to the shalow depth of the Allied line.

  Also most made for CT maps have the odd country out issolated so far away that taking it is very unlikely, we also set the ACK leval at that country to Deth Star lethality setings, basicaly if you spawn with bad intent it will kill on the runway.:)


 Thier is another "Unknow" issue of reset's occuring do to HTC related maintance or bugs were are not aware of that defy description and happen on rare ocashion, If A tree falls in the woods kinda thing...

 Realy The Best bet for avoding all 3 types of reset's are close montering by the Staffer's, we try to make shure it runs smoth howeaver the fickle finger of fate often is the middle one and we screw the pooch from time to time.:)