Author Topic: Getting serious now  (Read 1290 times)

Offline Voss

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« on: January 27, 2003, 04:09:11 AM »
Is there a way to take the terrain we have into the terrain editor and export a height_field? or black and white bitmap (same thing)? Let's say the Baltic map for instance?

Offline gatso

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« Reply #1 on: January 27, 2003, 05:11:26 AM »
no.

Gatso

Offline Voss

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« Reply #2 on: January 27, 2003, 05:34:00 AM »
Gotta reinvent the wheel! :)

Offline hitech

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« Reply #3 on: January 27, 2003, 08:33:40 AM »
Wouldn't do that voss. You can export terrains if you have the source files. Touching the .res files would get you removed.

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Offline Voss

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« Reply #4 on: January 27, 2003, 04:31:27 PM »
Didn't mean I was going to do that HT. I meant I'll have to recreate some of the terrains. I like the look and feel of a couple of them, but they're just too small anymore. I guess the ony way is to use screenshots and rasterization, but I'll put some more thought into it.

Offline Wotan

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« Reply #5 on: January 27, 2003, 06:01:08 PM »
if you wanna make a bigger baltic map just get ogres mapmaker

http://www.cris.com/~reaper/mapmaker

then get the USGS Ground cover data

http://edcftp.cr.usgs.gov/pub/data/glcc/globe/gusgs1_2.img.gz

Then go here and dl the the map data for the area ya need

http://edcdaac.usgs.gov/gtopo30/gtopo30.html

Theres config file for orges map maker you can dl. Supposedly it will let you adjust the map size. But it doesnt work AFAIK.

So your map will be 512 x 512

it you dont like that size you can use rasterization then use the akbmp2map.

In akbmp2map you need to set a 1024 x 1024 black back ground, resize the map you rasterize and past in the center of the 1024 x 1024 background.

Offline Voss

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« Reply #6 on: January 27, 2003, 07:26:58 PM »
Wotan, I'll look into Ogre's stuff but I think there's another method that I'm more familiar with already. The baltic was just an example.

Offline BenDover

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« Reply #7 on: January 28, 2003, 02:03:59 AM »
Quote
Originally posted by hitech
Wouldn't do that voss. You can export terrains if you have the source files. Touching the .res files would get you removed.

HiTech


Uh?

Do you mean you'll ban us if we even THINK of trying to crack the .res format to find whats in it?

Offline NHawk

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« Reply #8 on: January 28, 2003, 08:15:37 AM »
Quote
Originally posted by BenDover
Uh?

Do you mean you'll ban us if we even THINK of trying to crack the .res format to find whats in it?



What's there to crack? Anyone with any programming knowledge knows that a .res file is a resource file for the program. It contains all of the bitmaps and data for the terrain.
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Offline BenDover

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« Reply #9 on: January 28, 2003, 12:22:01 PM »
but it might have some top secret hush hush things in it.....



or do you, hitech, mean you'll do it because it'll be possible to 'hack'/cheat by changing the elevations and such so mountains now become flat grass lands?

Offline CptTrips

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« Reply #10 on: January 28, 2003, 12:27:55 PM »
Quote
What's there to crack? Anyone with any programming knowledge knows that a .res file is a resource file for the program. It contains all of the bitmaps and data for the terrain.



Uhh...same extension but completely different kind of file.

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Offline LLv34_Camouflage

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« Reply #11 on: January 28, 2003, 12:59:51 PM »
Quote
Originally posted by BenDover
because it'll be possible to 'hack'/cheat by changing the elevations and such so mountains now become flat grass lands?


Exactly.  I remember in the film viewer in the beta days, if you didnt have a terrain loaded it showed the default beta terrain in the film viewer, and planes flew through the mountains etc...

Some time ago in H2H you could also have a different terrain than others, if you renamed it to that name.

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Offline NHawk

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« Reply #12 on: January 28, 2003, 03:21:09 PM »
Quote
Originally posted by AKWabbit
Uhh...same extension but completely different kind of file.

Wab


I don't think so. Think about it. The .res files for AH carry any custom bitmaps, elevation data, terrain type data, plane data and field locations.

They may carry some verification data to be sure everyone is using the same terrain file, but in essence they are resource files (resource files can be used by every programming language).

Beyond that speculation, I'll end this thread here. I don't want to start treading on thin ice with HT. :)
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Offline BenDover

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« Reply #13 on: January 28, 2003, 04:50:39 PM »
I still think its a compression format, or something like that

Care to clarrify HT?

Offline 10Bears

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« Reply #14 on: January 30, 2003, 05:05:31 PM »
Wotan, I'll look into Ogre's stuff but I think there's another method that I'm more familiar with already. The baltic was just an example.


Voss, alot of the utilitys you show us are great.. very powerful programs.. I like terragen,  but if they don't export as .typ and .elv files.. how can we use them?

Orge simply wrote a config file for mapmaker.. Maybe you can examine that config and see if it could be applied to other utilities.

As far as looking at the source files for baltic map... Why don't you just ask Hitech for them... It's no secret how they make these things.

If you could find a program that works with
ASTER DEMs that would be great!.. They much better than the 30 sec arch DEMs we use..