Originally posted by AKDejaVu:
Have offered the OPPORTUNITY for someone to improve k/s... not been generated for that purpose. That is where you completely miss the point.
This is where
you keep missing
my point. I can't believe that you honestly think I don't understand what you're saying here, DejaVu. What I keep trying to tell you is that regardless of whether or not the original INTENT was to allow for rearm while fighter hangars are down while allowing for the OPPORTUNITY to improve K/S, the fact is that a vast majority of the time now the rearm pads are used solely for improving K/S. Changes to strat that substantially decrease hangar downtime only exacerbate this.
Of all the times I've used the re-arm pad... about 95% were because the base was at some level of destruction that would have limited my ability to spawn, load fuel or load ammo.
That tells me what I use the rearm pad for. Or are you going to say that 5% now makes something de facto?
Come on, DejaVu, you know you're exceptional in this respect; you're generalizing your own personal experience to the entire player base. Do you honestly believe that anything other than a minority of players studiously adheres to this use of the rearm pads? I think they would out of necessity (i.e. if their base is taken out), but they'd just as soon rearm whether the fighter hangars were down or not. Do you think the original poster is the exception rather than the rule in AH?
So exactly what I'm saying is that K/S has become the de facto reason why most players use rearm pads
regardless of their original intent. For better or worse.
Look what I said again... and look at the original post. Now look how you are trying to twist it to "make me understand".
Well, let me twist this to "make you understand." Thanks to the powers of the revised search function, I was able to do a search on the forum for the term 'rearm.' What I came up with was a direct quote from Pyro in
this thread in which he states:
"The main reason why we keep the sortie alive [after rearm] is for scoring and prestige purposes."
In other words, prolonged sorties were not a silly side effect that "[weren't] deamed to be important enough to stop implimentation" of rearm pads as you claim. HTC acknowledged that K/S was in fact one of the reasons for designing rearm pads this way. Hence, even if the primary purpose of rearm pads was to allow for rearm when hangars were dead, a secondary purpose was to improve scoring and prestige based on higher kill totals. In this context, the original poster was well within the spirit of things.
-- Todd/Leviathn