Author Topic: Ammo Counters: Why We Shouldn't Have Them.  (Read 588 times)

Offline Karnak

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #15 on: July 25, 2000, 02:40:00 PM »
miko2d,
I can't black out sitting in front of my monitor so that must be faked.  I can keep mental track of my ammunition, more or less, and so should not be faked by the sim.  We have just as much capability to keep mental track of our ammo as the real pilots did.

The pilots who flew these aircraft certainly had MUCH less gun time than we have.

The ammo counters are a handicap just like a padlock is.  We shouldn't have them here.

Sisu
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Offline SOB

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #16 on: July 25, 2000, 02:41:00 PM »
I like the idea  
Three Times One Minus One.  Dayum!

Offline wolf37

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #17 on: July 25, 2000, 03:16:00 PM »
hi all:

ammo counters...keep them, loose them, i will fly what ever.

Yeager, as for you and your remark on dweeds, you are nothing more then gutter slugde as far as i can see. yes there are people in this game that need ammo counters and even still, are not the best pilots, but they are here for fun, that is why it is called a game. now if they drop the ammo counters i am sure not as many of those dweebs will flutter and fold as you think. but i bet you will, been the wannabe that you are, and i can just hear you whinning now, *oh sure you got me, but only because i was out of ammo*

wolf37
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Offline miko2d

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #18 on: July 25, 2000, 03:39:00 PM »
 Have to disagree with you, Karnak.
 You can keep mental track of the ammunition like a real pilot only if you fly the same plane for a while like they did.
 If you switch types you will be at a disadvantage for a period of time.

 There are some planes not very popular that are needed in the scenarios and special events. People flying in them must play role of an experienced pilots, but they will be at disadvantage compared to those flying their familiar planes. So you will have much harder time persuading someone to switch sides in order to have a game balance for scenario.
 Same for any kind of a historical arena which we will get sooner or later.

 My squad 416 RCAF in WB flew spitfires but we were always ready to go fly IJN or LW if scenatio balance required it. CM would not even start a scenario until the balance was achieved.

 So we were at a disadvantage flying an aircraft we were not familiar with and may not even have remembered the ammo loadouts on the particular planes. Elimination of the counters would have affected us even more.
 Many people did not want to switch sides to fly an unfamiliar plane even though the whole event suffered. Their reluctance would increase even more without ammo counters.

 If you feel that ammo counters detract from your realism, just do not look at them. Just as blackout replaces missing G-forces, the ammo counter replaces the mental adaptation.
 In EAW you fly the same plane for quite a number of missions.

 I agree, analog counters would be closer to real experience, but I would not rate this issue as any kind of priority to waste valuable programming time.

 Speaking of realism (as a RL Gunner). I think that absence of barrel overheating is a major detractor from realism.
 On half the palnes you would shoot short bursts not to save ammo, but to prevent bullet wobble and/or gun malfunctions.

miko--

Offline Maniac

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #19 on: July 25, 2000, 04:21:00 PM »
I like it, this perhaps will draw more people toward the Axis plane set if we ever get an Axis vs Allies arena  

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Offline Hristo

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #20 on: July 25, 2000, 04:40:00 PM »
I believe I mentioned this once few months ago. Someone of HTC crew replied that it won't go away, and we need it for playability (just like flap indicators).

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Renfield

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #21 on: July 25, 2000, 05:40:00 PM »
Well, on most planes you can see the flaps - I'd say nix them too. I also think getting rid of the ammo counters is a good idea in all the planes where ammou quantity couldn't be visually verified.

But I also see having to strike a balance for playability. My vote is still to get rid of them though - good idea.

Offline spora

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #22 on: July 25, 2000, 06:15:00 PM »
I do not see how removing the ammo counters would improve the _game_ play?

Some planes had ammo coun... indicators (like 109), some did not, some used tracers for the last few shots.  So what?

What I've read from the various WWII memoirs it seems that 'out-of-ammo' always seemed to be a surprise for the pilot.  Fuel was mainly the reason to return to base.

So, having an accurate counter in this _game_ is fun (wow, I shot him down with only N shots).  That's all

Offline Karnak

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #23 on: July 25, 2000, 07:01:00 PM »
It also allows a very precise grasp of your situation.  This was not possible in a WWII fighter.

Lets put it this way, in reality I could simply and smoothly track a target with my head and neck.  Glancing away to check the situation and quickly looking back has a slight chance of losing my target, but I will probably reaquire him with a minimal effort.  The best way to simulate this is with a padlock.  This would recreate the feel of smoothly tracking a target.  Do we want this?  No.

I see the ammo counter as the same kind of handicap as a padlock.

Sisu
-Karnak

[This message has been edited by Karnak (edited 07-25-2000).]
Petals floating by,
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Offline Mark Luper

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #24 on: July 25, 2000, 07:11:00 PM »
I want the ammo counters, I totaly enjoy the dweebishness involved in seeing 1700 rounds listed twice in my P-47  

It would not do anything to improve the game in my humble opinion, however if it were something you could turn on and off, like icons, then I would go for it.

MarkAT
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Offline Hornet

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #25 on: July 25, 2000, 08:07:00 PM »
I'm defintely for HTC developing it as a feature in the game.

Whether to enable it in arena play or just save it for scenarios is another debate, but having the feature would be great, and would just add another reason that AH is a more complete experience than anything else out there.

-Hornet
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Zeiram

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #26 on: July 25, 2000, 08:36:00 PM »
 
Quote
Originally posted by Hornet:
I'm defintely for HTC developing it as a feature in the game.
-Hornet

Right Hornet
As you know AH has been started since Feb.
HTC tackle the major things first and then next.
AH is getting better day by day, version by version.
I'm sure that we will see like following Ammo Gauge in Fw190  

   


Zeiram

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #27 on: July 25, 2000, 08:42:00 PM »
Oh it's too small sorry
 



[This message has been edited by Zeiram (edited 07-25-2000).]

Offline Maniac

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #28 on: July 26, 2000, 01:54:00 AM »
I think it would indeed improve gameplay, people wouldnt spray n pray so much anymore.. Wich would result in more fun dogfights....

Regards.


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MadBomber

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Ammo Counters: Why We Shouldn't Have Them.
« Reply #29 on: July 26, 2000, 02:49:00 AM »
Aces High desperatly needs options.  Not on just one thing here or there but a lot of things.  Similiar to (Forgive me) WarBirds.
Offline mode should be more customizable to give the ability to practice.  But that's just one man's opinion.