Personally, I don't care how they model gun jams as long as it doesn't happen more than 10-20% of the time. I know I'll be doing a gun check immediately upon takeoff just to ensure my ground crew's hangover didn't affect my ability to reach out and touch someone

If they jam from G forces or a spazmodic trigger finger then at least I have a choice to make.
The focus of the game will be to complete the mission and coordinate with your countrymen as much as getting a kill, so it's not like the sortie would be a total washout if you get a jammed gun. Even if you do, the bad guys don't know it! I also think that all the guns won't jam simultaneously unless there is a problem with the trigger mechanisms (if they even model that).
Let's not forget about other mechanical problems either. Talk about being at the mercy of the randomizer. No matter what, you won't be the lone ranger out there when it comes to these type problems.
Imagine trying to figure out if the reason that Farkin' wolf that's 200 yds off your six ain't firing because his guns are jammed or it just seems that way because he didn't load any tracers and he's just a lousy shot. Kinda adds a new dimension the the virtual experience.
If you can't warm up to not always having your guns work then maybe AH2 Tour of Duty isn't for you. I do know if they ever tried that stuff in AH Classic I'd be the first to squeak.
I wonder if we'll be using a progressive plane set that updates as the theater ages? I guess that's another thread...
Magoo
The Blind Sniper