Author Topic: Suggestion: Gun Jams  (Read 1094 times)

Offline Elfie

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Malfunctions galore
« Reply #30 on: January 30, 2003, 10:38:51 AM »
If you model gun jams then dont you have to model engine failures and a whole host of other mechanical failures? D-9 and N1k2 pilots would hate that as both those aircraft were plauged with reliablity problems due to excessive bombing on the Allies part ;)

If it cant be modeled based on historical data then dont do it at all I say. Randomizing would be the worst possible solution IMO.


Elfie
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Magoo

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Suggestion: Gun Jams
« Reply #31 on: January 30, 2003, 12:02:02 PM »
Elfie, thats a valid point.

And what about if OUR war in AH/ToD progresses differently? England gets the crap bombed out of it, the spits start falling to pieces, and ...hey wait...that ain't so bad:D

Magoo
A bandit on your six is better than no bandit at all!

Offline Puck

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Suggestion: Gun Jams
« Reply #32 on: January 30, 2003, 01:35:15 PM »
CAUTION:  Anecdotal evidence about to be presented...

My dad, as I say repeatedly, was a nose gunner on B24s.  During a training mission around Muroc the Navagator was required to shoot the nose guns as part of his quals (my dad's sentiment was "this guy couldn't find his bellybutton with both hands").  Anyway, dad tells the guy to fire short bursts, so he gets in the turret, jams the triggers down, and fires off about half the can of ammunition.  When he was done the guns were so hot rounds were cooking off in the chamber.  The Nav gets out of the turret (and by now they're starting to fly over populated areas) and tells my dad he'd "better do something" about the guns cooking off (dad just popped the top plate).  

I've never heard of fighter guns getting hot enough to cook off ammo in the chamber, but it would seem to be just as likely after a prolonged burst.  When I get home I'll look through dad's old gunnery manual and see if it says anything about hazards of prolonged fire.
//c coad  c coad run  run coad run
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,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
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Offline Elfie

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Gun Jams
« Reply #33 on: January 30, 2003, 01:52:50 PM »
As a former USAF weapons mechanic I have to say this also: aircraft that I worked on came back from missions with engine or radar problems far more often than they came back with any weapon system problem including gun jams. Although when an M61A1 rotary cannon (think Gatling gun)  jams it can be a mess:) The worst gun jam I ever saw happened when a 20MM rnd didn't fire in the barrel, it went off after it had left the gun on its way back to the ammuntion drum. The entire system (gun, conveyor assembly and ammo drum) had to be  brought in shop with the rnds still in them (one rnd was chambered). We had to eletrically ground each component and disassemble it to manually unload it.

Inherent design problems were generally found and fixed. Guns that jammed regularly would have been inspected and the reason for jams found and then fixed. Guns HAD to work to ensure a pilots chance for survival.

Sure gun jams happened, so did engine failures and a slew of other problems. I'm sure HTC will make AH2 an even better game than AH is.....whether or not they choose to include mechanical problems :)


Elfie
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.