....
that might also mean a wise-cracking smart prettythang would refuse to follow the mission lay outs the planner had in mind, and ruin a nice mission, inviting the enemy to have a nice good turkey shoot.
Following orders is a very important part of RPG concept designed to simulate combat conditions. Hey, there's a dic*head leading your squad, but what can you do about it?
While we aren't in the military, and no single player should have the power to force others into submission, still there should be some sort of incentive/penalty system that urges the players to willingly follow the orders of a squadron leader, no matter how stupid you think it is..
.... and with it, there should also be some sort of basic evaluation system to judge people fit for a squad leader.. so that unable, idiotic leaders will fall behind in rank or lose favor of other people, and will be ruled out/demoted/penalized over time.
..
The last thing anyone would want, if he should ever become a squad leader, is having a wing man who thinks he has control over something which he does not, wrecking havoc to the mission - refusing to cooperate, needless provocations, endless 'suggestions', 'little generals', idiotic behavior and etc etc.