Personally, I agree with Wotan.
True, we're not exactly enlisting to the military here. We're merely enjoying a game. However, as long as the goal of TOD is to "act out" the missions with a historical twist, there should be some sort of basic structure of influence a high ranking player can observe over low ranking ones.
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As long as in a mission, when the Flight Leader suggests, requests, or even orders someone to do something, a wingman should observe it.
Let's say, for instance, a very able pilot just entered the TOD recently. He joins a mission which an average pilot, who has a higher rank just because he came in earlier, is leading. The able pilot sees what the leader is doing wrong. He suggests something, but the flight leader denies it.
So, what happens then?
Exclaim, "Sorry, you're doing it wrong. I'm not gonna follow you and risk my neck and points for you" , and just run off from the mission, leaving his team behind?
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Or, for instance, a mission is in the brink of disaster, enemy fighters everywhere. Team mates screaming "help!" all over the radio. What do you do? What's to stop someone from just abandoning everyone and abandoning the mission to keep his own score and life up?
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One of the aspects of War, is that you can't always follow the orders you like. If you're assigned under an as*hole, still you must observe the orders. Also, you can't choose the situation you are in. When someone is ordered to carry out a mission which is dangerous, he's still gotta try and do it.
If there isn't anyway of punishment, or way to influence or discipline people to observe things the leader orders, nothing will stop the TOD theater breaking up into a small, local version of MA furball.