Author Topic: Warbirds III movie  (Read 1084 times)

Offline save

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Warbirds III movie
« on: January 29, 2003, 05:48:00 AM »
Warbirds III Movie.

Hi guys.
Sorry for intruding but here is a
nice Warbirds III movie you might like to
watch.

all

http://bbs.warbirdsiii.com/showthread.php?threadid=7142

save
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline Revvin

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Warbirds III movie
« Reply #1 on: January 29, 2003, 06:23:35 AM »
One of the most impressive WB films so far and a nice choice of music.

Offline StSanta

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Warbirds III movie
« Reply #2 on: January 29, 2003, 06:39:48 AM »
If they fixed the horrible artificial inertia problem in planes, WBIII would have been a possible alternative to AH. A place to go when one tires of Hizookas and .50s.

As it is, they can do whatever they want with graphics and gameplay - when a 190 has an initial roll rate slower than a Cessna 172, I don't wanna play.

Downloading film...gonna be interesting to see how good one can make WBIII look.

Offline StSanta

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Warbirds III movie
« Reply #3 on: January 29, 2003, 06:59:56 AM »
Just saw the film. Graphics are very impressive - the hits on the plane, the explosions - a good deal better than AH.

Tracers are sucky though.

How nice it'd be if they corrected the inertia issue.

Offline Wotan

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Warbirds III movie
« Reply #4 on: January 29, 2003, 07:04:05 AM »
were those tracer made with ms paint?

Offline Wotan

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Warbirds III movie
« Reply #5 on: January 29, 2003, 07:09:57 AM »
Santa its not inertia its an actual a control response delay.

The way to do it is roll right stop then roll back stop etc....

If you roll right then slap back left theres a real delay in response.

If you stop the roll back opposite the delay is less. But still theres a delay. The ailerons dont immediatly return to nuetral when pressure is released.

The reasons that I have heard were from its that way to prevent stick stirring to "thats real".

Its clearly artificial and why its like that is beyond me.

Offline Daff

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Warbirds III movie
« Reply #6 on: January 29, 2003, 08:02:04 AM »
"Its clearly artificial and why its like that is beyond me."

And to most WB players. The onset, I can to a certain extend understand (taking into account stickforces, inertia and then add some warp protection on top)..but when you reduce stick input, it should stop rolling immediatly.

HS varied his explanation (Never openly admitted it was to stop warps), but mainly claimed it came from NACA data, which obviously, none of the other sims has seen.
HS has left iEN now, so there might be a change of improving it in the future.

The tracers can be modified (As can most of the effects, like smoke, fire and explosions) and this is using Phenix' own tracer texture.

Daff

Offline Cabby44

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Warbirds III movie
« Reply #7 on: January 29, 2003, 08:48:23 AM »
What Daff said.  WBIII's "tracers" are  the most "realistic" of any online sim, and are user configurable as far as size and appearance.  "Hit Sprites" the same.

As far as the "mushbirds" deal, this is a matter of stick scalings.  I have very quick control response with my scalings, the FM doesn't feel "mushy" at all to me.   For example, the WBIII P-38L rolls quite well, but "feels" like a 16,000 lb. twin engine prop fighter.  The F4U and 190 series have wicked roll-rates and i dont feel any "mushyness" at all.

WWIIOL, AH, and WBIII'S FM's are all pretty-much the same.  All the FM's have "holes",  that's the nature of the beast.  Little differences here and there but you can cover all three with a small blanket.   Which game you choose is a matter of personal preference  based on  price, graphics, gameplay,  system reqs, etc.

Cabby

Offline lazs2

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Warbirds III movie
« Reply #8 on: January 29, 2003, 08:57:59 AM »
so perhaps it is simply the boring axis vs allied thing that explains the difference between 500+ prime time players and 50+?
lazs

Offline Cabby44

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Warbirds III movie
« Reply #9 on: January 29, 2003, 09:01:17 AM »
^ I think it's price.   I'm guessing "Axis vs. Allies" is a foreign concept to most of the "500", not that there is anything wrong with that..........

C.

Offline lazs2

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Warbirds III movie
« Reply #10 on: January 29, 2003, 09:09:49 AM »
You don't think it's anything to do with the wheel-0-leathiality or FM of the week policy?  or... guess what your plane will perform like today sooopreeeze?  When I left... we could test for hours after pointing something bizzare out to them and they would say.... oh... we see...  it will be fixed today... then... something even more bizzare would pop up and they would deny that so you would test for hours while the original bug would pop up again...  
lazs

Offline beet1e

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Warbirds III movie
« Reply #11 on: January 29, 2003, 09:40:56 AM »
=SAVE=!   Last time I saw you was when we sat together on the bus on the way to the go-kart race at last year's Eurocon.  I hope to see you at the next Eurocon.

Offline Dago

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Warbirds III movie
« Reply #12 on: January 29, 2003, 09:47:43 AM »
Cool movie.

I gotta agree with lazs2, last time I played WB, the damage done by gones was always being changed, got to the point that 50 cals were more lethal than 20mms in a hurri2.  The flight modeling was everchanging, and warps were horrible.

I strongly felt that too many changes were made as a result of the whining from a vocal few, guys who wanted to make sure thier choice of ride was a super performer, and the other guys rides were lessened.

The flight modeling had certainly gotten way to mushy.

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Yeager

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Warbirds III movie
« Reply #13 on: January 29, 2003, 09:55:05 AM »
Explosions looked nice.  I thought the terrain and colour of the atmosphere would have been more stimulating but were rather uninspiring....european weather I guess.

Overall, looked nice but the tracers were the absolute worst.  Ruined an otherwise enjoayble cut.  Can they be turned off in game?
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline beet1e

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Warbirds III movie
« Reply #14 on: January 29, 2003, 09:56:50 AM »
Quote
Originally posted by Dago
The flight modeling was everchanging, and warps were horrible.

I strongly felt that too many changes were made as a result of the whining from a vocal few, guys who wanted to make sure thier choice of ride was a super performer, and the other guys rides were lessened.
Dago - for what it's worth, I agree with you 100%. These are some of the reasons I left.