No, I didnt say the tracers were realistic

WB got some sort of colour problem with the tones in the game, making it that either you get tracers that looks good against the ground, but invisible to the sky or vice-versa...this is less obvious when the horrible clouds are turned of.
It's like drawing a glowing (say yellow) object on a white background. In real life, a glowing tracer against the sky would be clearly visible, but it seems hard to translate into a computer screen.
These tracers are, if nothing else, functionable, which is my main concern when shooting...not ideal, but it works.
I also disagree with Cabby about the control delay...it's horrible, but you get used to it

...FWIW's AH got similar, but on the elevator only...it might be the best way to get around the maneuver warp problem.
Daff