Originally posted by ergRTC
I would disagree. I think much of the war was about keeping planes running, and depending on the theatre this was very important...
See my original post...
I don't want to rely on some 'random' thing that might have happened based on untold variables..
1. mechanic was sick, left 2 bolts loose on intake manifold.
2. weapons loader dropped ammo belt in the mud and didn't have time to clean everything up prior to the mission.
3. a tiny crack in the engine block caused during a casting operation in a manufacturing plant.
or any other failures that a player has no control over.
Originally posted by ergRTC Like I said, make it real. Its a sim.
Check the boards. You will see that I am one of the more outspoken proponents of realism in this sim. Realism, however needs to be based on palyer controllable actions or interactions.
1. I am for gun jams based on player actions such as continuous firing or firing during high G maneuvers.
2. I am for engine damage (power loss) caused by over-stress, such as prolonged WEP or when the engine takes a bullet.
3. I am for structural failures caused by high G maneuvers when a component has been damaged (i.e. a P-51 should not still be able to pull 5+ Gs if the ailerons and flaps have been shot off. One would have to think that the rest of the wing is probably hanging on by a thread and the plane should be nursed home as soon as possible, not sticking around to stay in the fight.)
4. I am for limiting a pilot's ability to bail out succesfully under high G loads, extreme spins, or past critical velocity.
5. I am for removing 'exact' range from icons and changing them so they alpha-fade in and out depending on distance.
6. I am for adding a strat system that uses limited supplies and resources to prevent insta-spawning and endless vulching/suicide raids
7. I am for limiting player lives (in the MA) to a fixed number per hour, again to limit suiciding.
There are a lot of other realism features that I am for, but random failures that are beyond my control are NOT one of them.