Author Topic: Gameplay Issue - Map Rotation in the MA  (Read 1334 times)

Offline Dago

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Gameplay Issue - Map Rotation in the MA
« on: February 03, 2003, 08:07:24 PM »
Due to work constraints and other factors, I haven't been playing AH as much as usual.  I logged on today to find the Pizza map up.  It was up the last time I played to.

I noticed players coming on the game complaining about the Pizza map being up again.  Some mumbled something about Skuzzy doing a reset and putting it right back on the pizza.  

Lets be honest here, even if you like the pizza map, you probably dont want to play it all the time.  It seems to take far and away the longest to get a reset when the pizza is up.

I would like to suggest that no map be allowed to stay up past a certain length of time.  I am thinking 24hrs, maybe even 48hrs.  If no country has reset the map within 24hr (or 48hrs) of it's appearance, then the game should give an automatic 10 minute warning and move on to the next map in the rotation.

Anyone agree this might help the map stagnation?

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Innominate

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Gameplay Issue - Map Rotation in the MA
« Reply #1 on: February 03, 2003, 08:20:14 PM »
All "map stagnation" means is that one country hasn't been gangbanged hard enough to get a reset.
I blame the rooks for giving up thier role as lapdog to whichever team is winning.  :p

Offline palef

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Gameplay Issue - Map Rotation in the MA
« Reply #2 on: February 03, 2003, 09:29:44 PM »
The gameplay issue is that teamwork is needed to reset Pizza.

The BishKnit alliance needs to try harder!:p

palef
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Offline GPreddy

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Gameplay Issue - Map Rotation in the MA
« Reply #3 on: February 04, 2003, 07:03:50 AM »
Until today the teamwork in bishopland has been a little laggish. We have been getting a lot of help from each other but there have been a lot of noobs on recently and they just dont know what to do. Then theres the "I need an m3" calls. You dont know what field they want the m3 for or where to start from.

Well today we got it together and reset pizza in less then 24hrs. So it can be done.

Bishops and well done! :D

Offline lazs2

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Gameplay Issue - Map Rotation in the MA
« Reply #4 on: February 04, 2003, 08:17:48 AM »
the problem is that there are 3 or 5 knits that care about who wins the war now.  I wish they would go bish and we could get some resets.   It is very disturbing to see knits not getting the reset simply because the bish will "win"..... win what?  The stupid thing just hangs up on the last 3-5 fields..
lazs

Offline Saurdaukar

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Gameplay Issue - Map Rotation in the MA
« Reply #5 on: February 04, 2003, 08:43:38 AM »
I am all for this.  Im not a strong proponent of Pizza, but I dont want to play ANY map for the 3-4 day stretches we've been seeing from time to time.

Offline DREDIOCK

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Re: Gameplay Issue - Map Rotation in the MA
« Reply #6 on: February 04, 2003, 09:11:41 AM »
I totally adore the Pizza map, certainly over any of the others. (WAY too small for the numbers)and I absolutely detest the map the immediately preceeds the pizza map(note I live with and deal with it without whining)but yea even I like a change of pace.
thing is, if you want to change maps. think "team" not "furball"
One thing I hear claimed in complaints about the Pizza map is  in finding a fight. LOL try attacking a base, any  seemingly undefended base for any length of time and you will find more fight then you can handle most of the time.
but in any arena. if you think more in the way of team, then in furball not only will you see more resets. but you will actually WIN more resets.

Quote
Originally posted by Dago
Due to work constraints and other factors, I haven't been playing AH as much as usual.  I logged on today to find the Pizza map up.  It was up the last time I played to.

I noticed players coming on the game complaining about the Pizza map being up again.  Some mumbled something about Skuzzy doing a reset and putting it right back on the pizza.  

Lets be honest here, even if you like the pizza map, you probably dont want to play it all the time.  It seems to take far and away the longest to get a reset when the pizza is up.

I would like to suggest that no map be allowed to stay up past a certain length of time.  I am thinking 24hrs, maybe even 48hrs.  If no country has reset the map within 24hr (or 48hrs) of it's appearance, then the game should give an automatic 10 minute warning and move on to the next map in the rotation.

Anyone agree this might help the map stagnation?

dago
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Dago

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Gameplay Issue - Map Rotation in the MA
« Reply #7 on: February 04, 2003, 09:19:37 AM »
Thanks Saurdaukar for bringing this thread back to the topic.

I am looking for responces regarding the idea of a time limit for any one map to stay up.  Who likes the idea, who doesn't?  Any suggestions from anyone on a way to keep the game from stalling on one map.

AND, a way not put us back into a week long pizza marathon when HTC needs to reset the server.

This isnt posted as a complaint, but rather looking for a solution to something that really does bug a lot of players.


dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Mini D

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Gameplay Issue - Map Rotation in the MA
« Reply #8 on: February 04, 2003, 09:22:28 AM »
Quote
Originally posted by lazs2
the problem is that there are 3 or 5 knits that care about who wins the war now.  I wish they would go bish and we could get some resets.   It is very disturbing to see knits not getting the reset simply because the bish will "win"..... win what?  The stupid thing just hangs up on the last 3-5 fields..
lazs
Bingo.  It happened 3 times on this rotation that I know of... probably more.  Both Bish and Knits did it.

MiniD

Offline lazs2

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Gameplay Issue - Map Rotation in the MA
« Reply #9 on: February 04, 2003, 12:04:05 PM »
Ok so wouldn't it be better if we just put out the announcement that anyone who sees the "big picture" should fly for the dildo worshipers and if that didn't work maybe we could just declare the dildo worshipers the 'winner' after a set number of days say 2?
lazs

Offline ALF

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Gameplay Issue - Map Rotation in the MA
« Reply #10 on: February 04, 2003, 12:33:39 PM »
A time limitation would reduce the incentive to try for the reset (I do not think that is a good thing).  A a member of the Bucket Brigage for the past week (thats pronounced Rooks), I have been eagerly awaiting the reset.  Im not sure what the solution is, but there is a growing push for something to keep the rotation going because of the stagnation that occures sometimes.

on a side note....this thread clearly needs to be in the gameplay forum :D

Offline Ripsnort

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Gameplay Issue - Map Rotation in the MA
« Reply #11 on: February 04, 2003, 12:40:29 PM »
Quote
Originally posted by lazs2
It is very disturbing to see knits not getting the reset simply because the bish will "win"..... win what?  lazs


For the Perks!  Just think, those 30 Fighter perks you get for a reset!  (You can earn 30 perks in two flights with a F4U-1 ;)

Offline Dago

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Gameplay Issue - Map Rotation in the MA
« Reply #12 on: February 04, 2003, 12:41:30 PM »
Quote
on a side note....this thread clearly needs to be in the gameplay forum


My sincerest apologies to the "proper forum patrol" members, but a lot of players dont visit that forum.

Quote
A time limitation would reduce the incentive to try for the reset


Possibly, and a good point. If the current perk points aren't enough of an incentive to win the map, maybe the perk numbers should be larger?

Either way, something to prevent map stagnation should be done.  When players are switching sides to help reset just to get off a map, you gotta know something is wrong.

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Furious

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Gameplay Issue - Map Rotation in the MA
« Reply #13 on: February 04, 2003, 02:26:15 PM »
crap.  Does anyone remember when the maps never changed, and then only once per tour?

Now you want it once every 24 hrs.  It's just silly.


...and Lazs, no more for bish.  We got too many as it is.  I say send 'em to rooks or create another team.

Offline Dago

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Gameplay Issue - Map Rotation in the MA
« Reply #14 on: February 04, 2003, 02:39:56 PM »
Quote
crap. Does anyone remember when the maps never changed, and then only once per tour?


Thanks for your pathetic attempt to flame.  I also remember hearing about when people listened to the radio because they didnt have televisions or computers.  You want to go back to those days?

Just because "thats how it was in the old days" doesnt mean we can't look at ways to make improvements or move forward.  Sorry, your response Furious makes me wonder if you are a dork.

The facts as I see it are:

We sometimes stagnate on a map,

A lot of players dont like certain maps, and don't like being stuck with them day after day,

Everytime HTC resets the game, we go back to a map that is the hardest and takes the longest to get a reset on.

I am just wondering if there is some way to keep things fresher, or at least keep the day to day game from getting stuck and stale on one map.

Please, if you have a good idea, suggestion or opinion about changing the map rotation offer it.  If you have nothing constructive to add, don't feel obligated to add something anyway.

thanks

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"