Author Topic: Gameplay Issue - Map Rotation in the MA  (Read 1331 times)

Offline hazed-

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Gameplay Issue - Map Rotation in the MA
« Reply #30 on: February 05, 2003, 02:14:47 PM »
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Originally posted by Dago
Thanks for your pathetic attempt to flame.  I also remember hearing about when people listened to the radio because they didnt have televisions or computers.  You want to go back to those days?

Just because "thats how it was in the old days" doesnt mean we can't look at ways to make improvements or move forward.  Sorry, your response Furious makes me wonder if you are a dork.

The facts as I see it are:

We sometimes stagnate on a map,

A lot of players dont like certain maps, and don't like being stuck with them day after day,

Everytime HTC resets the game, we go back to a map that is the hardest and takes the longest to get a reset on.

I am just wondering if there is some way to keep things fresher, or at least keep the day to day game from getting stuck and stale on one map.

Please, if you have a good idea, suggestion or opinion about changing the map rotation offer it.  If you have nothing constructive to add, don't feel obligated to add something anyway.

thanks

dago



dago furious has a perfectly valid point if you consider for a second that SOME players  actually like a longer duration for a map. If furious is playing a map and enjoys it lasting a couple of days then hes entitled to disagree with you. consider others please.
Having said that I also agree with you personally that some maps seem to last too long(pizza+mindanao) whilst others seem to come and go in less than a day (uterus map) which basically equates to me logging on and 90% of the time finding mindanao or pizza. Your idea to limit their duration would only be fair if we all agreed on how long 'too long' is. I cant see people agreeing on that ever! :)
My opinion? anything over 2 (possibly 3) days is a tad too long.

What i suggested long ago was would it be possible to put the short maps on more often.

as it is now we have a list like:

Pizza
baltic
islands
mindanao
uterus

and it just repeats. Meaning we have a breif look at the small maps. How about we make a list like this:

Pizza
baltic
uterus
Islands
mindanao
uterus
baltics
Islands

this way we play the smaller maps 2 times for every 1 time we play pizza or mindanao. It should in theory mean we play these maps for 'roughly' the same length of time. Again though,Im sure many would disagree.

Offline Puke

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Gameplay Issue - Map Rotation in the MA
« Reply #31 on: February 05, 2003, 05:02:31 PM »
Dago,  I for one do not mind the Pizza Map nor do I mind that a map might actually be on the charts for a few days so I'm here to say you do not speak for me.  If you are really looking for ways to keep the game fresher, why don't you try flying something other than a Spitfire over and over and over again.

Quote
I am just wondering if there is some way to keep things fresher, or at least keep the day to day game from getting stuck and stale on one map.

Offline Dago

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Gameplay Issue - Map Rotation in the MA
« Reply #32 on: February 05, 2003, 05:52:44 PM »
Puke said:
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so I'm here to say you do not speak for me



Puke, how about we review some of my quotes in this thread:

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Please, if you have a good idea, suggestion or opinion about changing the map rotation offer it.


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This isnt posted as a complaint, but rather looking for a solution to something that really does bug a lot of players.


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Anyone agree this might help the map stagnation?


Nowhere did I say I speak for all or speak for any.  I speak for myself.  I mention something that does bother a lot of players, this can't be denied as so many have made the complaints before, and still.

Just because a few might like the pizza map, I doubt anyone wants to play it to the exclusion of all the other maps.  I think the pizza map stays up way to long due to it's size and difficulty getting a reset on it.

The mere fact that differant countries have to agree to work together just to get the map changed should tell people something.  This game wasn't designed to have countries work together.  Players on one country working together yes, but not with another country.  Having to ally with another country not for points, but just to get a damn map changed would seem to indicate a situation needing at least a review.

I respect everyones opinion, and thats why I asked for it.  I have the right to mine, just because someone doesnt agree doesnt make me wrong.

We need a way to keep the map rotation from stalling for anything past 2 or 3 days so game strategy doesnt have to be altered.

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Puke

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Gameplay Issue - Map Rotation in the MA
« Reply #33 on: February 05, 2003, 08:01:49 PM »
Quote
Just because a few might like the pizza map, I doubt anyone wants to play it to the exclusion of all the other maps. I think the pizza map stays up way to long due to it's size and difficulty getting a reset on it.


Who said it's to the "exclusion" of all other maps.  Again, it lasts a few days and your complaint is not shared by me...thus, I have nothing to contribute to your poll of ideas.  It should fine that I post that I disagree that there is a problem in the first place, or are you only looking for "yes-men."  If you think sitting on a map for a few days makes things get old for you, I gave you a suggestion and noted that for months you only fly the Spit9 or the Seafire and think you ought to try a new aircraft.  And here's a new idea, why not try the CT.  They have beautiful maps that are exclusive to that arena.  

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I respect everyones opinion, and thats why I asked for it. I have the right to mine, just because someone doesnt agree doesnt make me wrong.

Right.  So why are you getting so defensive?  The reverse is true too, you are polling thoughts.

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We need a way to keep the map rotation from stalling for anything past 2 or 3 days so game strategy doesnt have to be altered.

I strongly disagree.   I personally think it's ludicrous how quickly the maps are won.

Offline Dago

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Gameplay Issue - Map Rotation in the MA
« Reply #34 on: February 05, 2003, 10:21:38 PM »
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It should fine that I post that I disagree that there is a problem in the first place, or are you only looking for


I apologize that I wasnt more specific.  I meant to say "that was a really stupid comment, that I dont speak for you".  I never said I spoke for anyone.  Not sure where you pulled that one from. I started this whole thing with an idea, and opened it up for discussion.  

Yes, I normally only fly the Spit.  I like it, it suits the style of fighting I like to do, but I have in fact at some point tried all of the other planes.  The big differance that you seem don't seem to grasp is, I can fly any plane at any time.  For example, I flew the hog a day or so ago.  

But,

I do not have any choice of terrain. The pizza map was and is an interesting leap forward, but not a perfect leap.  It is bland in color, and I think still a little big for the numbers.

Why do players mainly play in the MA?  Why is the CT always so low on numbers?  Because by and large, players want fast satisfaction, they want instant action.  Despite the high concept, even on the pizza map a lot of players end up in one of about 3 furballs.  Thats what most guys like.  We dont need a huge map for that.  We don't need a map that is virtually never rotated. Specially one that is visually boring as hell.

This thread is not about what one player chooses, it's about something the individual player has little control over.  It would be easy, though not too bright or farsighted to say "if you dont like the map, work on field captures to change it", but that would ignore the obvious.  Instead, just have the maps rotate occasionally on a timed basis when the gameplay has not been such as to cause a reset.

dago
« Last Edit: February 05, 2003, 10:25:21 PM by Dago »
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Puke

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Gameplay Issue - Map Rotation in the MA
« Reply #35 on: February 05, 2003, 11:20:57 PM »
Dang.  I think you take "you don't speak for me" too literally and negatively.  There is nothing negative about it.  Maybe read it with a different tone.  I'm just saying that don't take what you say as representing what I say.  I oppose your problem with the maps and do not agree with you.  

I think the maps rotate too quickly, but it's clear I don't speak for you and thus we differ on this matter.

And I guess you do not like my suggestions either.

Offline Don

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Gameplay Issue - Map Rotation in the MA
« Reply #36 on: February 06, 2003, 11:34:26 AM »
I have to admit it was a lil disappointing to see the pizza map back :)
It seemed to me that the Rook nemesis' Bish and Nits just couldn't seem to get past their ineptness to put the Rooks away.
It was truly sorrowful last week to be down to less than 4 fields, and still manage to recapture bases. I mean what were you all doing during the daylight hours when few Rooks were up? :confused:
So Rooks get together and wipe all of you way past our borders, giving the spankings you so richly deserve, and we have the pizza  map for another 2 or 3 days. Sheesh! If yer gonna join forces then do it with some kind of style, panache and effectiveness. If not, let out a big radio call on countrywide: "come kill me pleeze!!!" LOL

Offline bockko

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Gameplay Issue - Map Rotation in the MA
« Reply #37 on: February 06, 2003, 02:04:06 PM »
Hmmm, intersting post. However, nothing will improve if we put a time limit on the map...then the base takers will post the "no purpose to the game" post. Personally, I fly for fighting the fighters. Many people enjoy the pursuit of base taking, fine by me. Many people enjoy the gv thing..fine by me (unless they kill me landing grrrr). While I dislike the many little knowitall generals (as opposed to people like grimm), the base taking serves as a rallying point for either offense or defense and imparts some intensity to the game.

If anything, perhaps adding a few more maps to the mix would be nice, but otherwise let it roll!

bockk

Offline Shiva

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Gameplay Issue - Map Rotation in the MA
« Reply #38 on: February 06, 2003, 05:01:37 PM »
Quote
Originally posted by bockko
Hmmm, intersting post. However, nothing will improve if we put a time limit on the map...then the base takers will post the "no purpose to the game" post.


Well, then, the solution is to impose a more subtle time limit. For example, whenever a country falls below 10 fields, a timer starts. After some predefined time is passed -- say, three hours -- if a reset has not occurred, whichevr of the other two countries has the most bases incurs, say, a 5% penalty to the reset perk award. So if the perk award were 50 points, and the Knights took the Rooks down to 9 fields, but three hours later no reset has happened, then depending on whether the Knights or Bishops had more fields, they would have their perk bonus reduced to 45. It happens again, the bonus drops to 41. Again, to 37. Assuming the Rooks are on the short end of the stick through all this, their potential reset award would still be 50 points.

This gives countries an incentive to press for the reset once they have another country on the ropes.

Offline bockko

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Gameplay Issue - Map Rotation in the MA
« Reply #39 on: February 06, 2003, 06:45:15 PM »
wow, a new map! hitech must REALLY listen to these posts!