Author Topic: Tank city suggestions...  (Read 855 times)

Offline SKurj

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Tank city suggestions...
« on: February 07, 2003, 08:51:32 AM »
spawn points more random/larger area..
spawn camping too easy

Tougher hangars!

Keep the fun longer!

yeah ok, rooks got kicked out of the city +(


SKurj

Offline moot

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Tank city suggestions...
« Reply #1 on: February 07, 2003, 10:22:29 AM »
Since planes don't come around too often (except for lazy tankers asking for spotting), how about moving the spawn points to behind a thick forest, not really possible with the single vertical trees of now, but if there were top and front (facing the view from the town to the spawn points) semi transparent sprites like Nuttz and others have made.

This way there is cover from above for planes, and a bit less (in density) from around for tanks coming to camp. There is enough around, you're not completely blind, but a camper would be as much a sitting duck to tanks spawning around him: there is only enough visibility to see point blank range, not enough to effectively plug five spawning tanks at a time.

Ideally there is more elevation variation within the spawn>town forest zone so you don't have to rely on too many tree cover sprites, but that's maybe not possible with the TE as it is, maybe put indestructible structures instead in a ring around the actual tanker town; of course not in a simple disposition that makes it easy to snipe across, but dispersed at random like the inside of the town.

so a balance between covering sprites and 3d structures and giving less interest to the path of least resistance of going out of one's way to go spawn camp.
« Last Edit: February 07, 2003, 10:25:41 AM by moot »
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Offline Baine

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Tank city suggestions...
« Reply #2 on: February 10, 2003, 09:24:33 AM »
Good suggestions SKurj. We definitely need tougher hangers, or more than one at a vehicle base. It's just too easy now to take a base down.
Something also needs to be done to address spawn campers (something I felt a lot more strongly about until I happened onto a spawn point last night and managed to run up my score in a matter of minutes). I don't know what can be done, but it would make things a lot more fun if you actually had a chance to move your vehicle before someone plugged ya.

Offline NoBaddy

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Re: Tank city suggestions...
« Reply #3 on: February 10, 2003, 10:08:30 AM »
Quote
Originally posted by SKurj
spawn points more random/larger area..
spawn camping too easy

Tougher hangars!

Keep the fun longer!

yeah ok, rooks got kicked out of the city +(


SKurj


I talked to HT yesterday about changing the gv fields and spawns at Crater City. Here is what should happen. Each country should have 1 (primary) field within driving distance of Crater City. These fields should be able to spawn to 3 different locations in the city (to help with spawn camping). The secondary gv fields are to be move closer to the edge of the crater. These fields will spawn to their country's primary field. The primary fields will also spawn to the secondary (confusing...isn't it :D).

One thing to keep in mind, the fields are close enough to the city that you can drive in if all the spawns are camped.

BTW, I'm not real fond of having the spawns in the forest areas. The problem is that the forests don't act as cover. They are only visible to the gv in them. In a forest, your view is often obstructed by the trees, those outside have an obstructed view of you.

Skurj, I would love to find a way to make the gv fields in the crater a little harder to take. Unfortunately, that probably mean making all of the gv fields harder. I'm not sure HT would want to do that.
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Offline Meatwad

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Tank city suggestions...
« Reply #4 on: February 10, 2003, 10:35:50 AM »
How about the part where some tanks spawn right in the middle of a building? lol
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Offline moot

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Tank city suggestions...
« Reply #5 on: February 10, 2003, 12:33:38 PM »
forgot about the tree sprites draw distance, but outskirts buildings could work with some good placement.

As it is the NE country has close fields to the town, while the country with vbases to the SW of the town are much further.
You talk about the changes as though they will not have any difference in distance vbaseVH-crater city.
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Offline SlapShot

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Tank city suggestions...
« Reply #6 on: February 10, 2003, 02:18:10 PM »
NB, HT, or whomever ...

Is it at all possible to make a landing spot or spots near the city so that one could land their kills. Can a Vehicle base or bases be created nearer the city that will allow landing but not allow spawning ? Is that possible thru settings ?

At the moment, one must drive quite a long distance (depending on the other vbases that they own) to land their kills (if you can get out of there alive). This problem is one main reason that all you really see are panzers, and the stats that Innom has on his stat site proves it. Spawning a Tiger there is a waste of perk points.

NB .. you are calling it Crater City, but in our squad it is fondly referred to as ...

"GV Fighter Town" :D

It is a total blast !!!
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Offline NoBaddy

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Tank city suggestions...
« Reply #7 on: February 12, 2003, 11:36:42 AM »
Quote
Originally posted by SlapShot
NB, HT, or whomever ...

Is it at all possible to make a landing spot or spots near the city so that one could land their kills. Can a Vehicle base or bases be created nearer the city that will allow landing but not allow spawning ? Is that possible thru settings ?

At the moment, one must drive quite a long distance (depending on the other vbases that they own) to land their kills (if you can get out of there alive). This problem is one main reason that all you really see are panzers, and the stats that Innom has on his stat site proves it. Spawning a Tiger there is a waste of perk points.

NB .. you are calling it Crater City, but in our squad it is fondly referred to as ...

"GV Fighter Town" :D

It is a total blast !!!


SRI...the 'landing spot' idea is something HT would have to do. I have suggested some possiblities to him. Time will tell....

When the map is updated, each country should start with 1 gv field within driving distance of the city. The 2nd gv field is there to use to recapture the first if it is lost. BTW, what is wrong with lots of panzers instead of lots of tigers? Hell, I think you get better fights without em :D.

Welp, I was calling it Crater City for 6 months before you guys ever saw it :D :D.
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Offline SlapShot

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Tank city suggestions...
« Reply #8 on: February 12, 2003, 01:50:43 PM »
NB,

Was there the other night and have heard it now being referred to as ...

"Tiger Town"  :D  But you are the creator so "Crater City" it is :(

But answer me this ..

You obviously know many, if not all the setting for theses GV hangers ... Is it possible, thru settings, to create a GV hanger that will not allow spawning, yet allow landings ?

It would be like the hanger is there (not physically destroyed) but via a setting make it act as tho is was destroyed, thus preventing the spawning of vehicles, but still allow landings.
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Offline NoBaddy

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Tank city suggestions...
« Reply #9 on: February 12, 2003, 02:05:15 PM »
Quote
Originally posted by SlapShot
NB,

Was there the other night and have heard it now being referred to as ...

"Tiger Town"  :D  But you are the creator so "Crater City" it is :(

But answer me this ..

You obviously know many, if not all the setting for theses GV hangers ... Is it possible, thru settings, to create a GV hanger that will not allow spawning, yet allow landings ?

It would be like the hanger is there (not physically destroyed) but via a setting make it act as tho is was destroyed, thus preventing the spawning of vehicles, but still allow landings.


That has possiblities. Since you can land at ANY base, put a hanger with no ack and no gv enabled in the middle of the city. Make it back there and you win :). I will try to talk to HT about it.

NB
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Offline NoBaddy

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Tank city suggestions...
« Reply #10 on: February 12, 2003, 04:58:30 PM »
I talked to HT this afternoon. He is working on coding an 'exit' for gvs. No timetable...it will be done when it is done :).
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Offline bj229r

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Tank city suggestions...
« Reply #11 on: February 16, 2003, 08:54:24 AM »
allowing an 'exit' would be tricky---HOW many times have yall hit the livin crap out of a gv (near his base)..and the weasel simply ditches...and ya get NUTHIN! (had more than 1 date like that as teenager)...and to make it worse..they come right back and shoot ya with their 100% tank? Of course..were it an 'exit only' affair..that last part wouldnt happen
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Offline NoBaddy

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Tank city suggestions...
« Reply #12 on: February 16, 2003, 09:18:53 AM »
Quote
Originally posted by bj229r
allowing an 'exit' would be tricky---HOW many times have yall hit the livin crap out of a gv (near his base)..and the weasel simply ditches...and ya get NUTHIN! (had more than 1 date like that as teenager)...and to make it worse..they come right back and shoot ya with their 100% tank? Of course..were it an 'exit only' affair..that last part wouldnt happen


Well, the plan is that you will have to be clear of enemy action before you can exit successfully.  HT didn't tell me how much distance has to be between you and the enemy before you can exit.
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Offline MRPLUTO

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Tank city suggestions...
« Reply #13 on: February 16, 2003, 01:25:33 PM »
Some buildings and farms outside the city would be useful and realistic.  Gotta have suburbs and farmland.

The camping at spawn points reached a new low today as two players landed 44 and 22 victories.  Many people wanted to fight in the city, but these two and several others just sat there and picked off everyone who spawned.  What sport!

I like the idea of spawning a short drive from the city in an area surrounded by trees and farms, driving by some low density residential and commercial buildings, and then into the city. [Wouldn't a good name be Radio City because of all the radio towers?]


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Offline NoBaddy

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Tank city suggestions...
« Reply #14 on: February 16, 2003, 03:03:26 PM »
Quote
Originally posted by MRPLUTO
Some buildings and farms outside the city would be useful and realistic.  Gotta have suburbs and farmland.

The camping at spawn points reached a new low today as two players landed 44 and 22 victories.  Many people wanted to fight in the city, but these two and several others just sat there and picked off everyone who spawned.  What sport!

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What is supposed to happen with the update is that each country will start with 1 field within driving distance of the city. Each of those fields will spawn to 3 different places in the city. Should all 3 spawns be camped, drive to the city and back shoot the vulchin bastards!!!
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