Good morning Gissom and welcome to Aces High!... See you only have 4 posts so I infer your new...
I have a little gentlemens disagreement with the CT staff.. a minor quibble.. I would prefer they use three sides.. If fact if you look at some spits and that.. they have Polish markings.. There's something about the number 3.. Is it a prime number?.. A whole number?.. I don't know.. I do know that AirWarrior, Warbirds, Fighter Ace all use three countrys.. So this terrain is designed to be used in a varity of ways.. CT, Sceniaros, hell you could throw it into the main arena if you wanted without any modification.
To answer your other question, click on "Z" for zone and the veh icon.. As you can see, not many spawn points from the airfields but plenty from vehicle bases.. These make the vehicle bases suddenly strategically very valuable. I thought of that so beefed up defenses at these vh bases. Er.. went a lil' too far on V11 and D23.. as in they can't be captured.. (a bug, I'm looking into it). The spawn points are exactly 8 miles. A little farther than other terrains but hey.. you mostly get a road to drive down.. doesn't take long. At exactly at the 4 mile mark, you will see a farming compound.. (typical for central Europe) these are set as "barrier" so you can't blast these buildings. You can use these compounds as a sort of field command post, plan your flanking tactics from here.
I found out from CT Staff they turn off "Strat Re-Supply"... Bah! Why?.. Why?... Let me explain.. In other terrains the strat is mostly owned by country, here they are owned by the zone master field.. In this case depots, so you capture the zone master.. ALL THE STRAT FOR THAT ZONE FLIPS OVER! In theory, what's supposed to happen is all the trucks/barges/trains stop making their deliveries.. in effect starving the satilite fields.. It takes them much longer to rebuild... So what you have, if your a chess player, is a big fat CHECK
... posible checkmate.
Anyway Gissom glad to see you've discovered the CT.. I hope to see you up soon.