Author Topic: UnReal2  (Read 540 times)

Offline AKS\/\/ulfe

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« on: February 12, 2003, 06:50:53 PM »
Holy crap!

On the website it says it's going to hit the store shelves 4th of Feb in North America and 7th of Feb in Europe... I'm gonna find out for sure tommorrow.
-SW

Offline Mathman

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« Reply #1 on: February 12, 2003, 06:52:17 PM »
Its out already.

Offline Russian

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« Reply #2 on: February 12, 2003, 06:58:35 PM »
From my intel, it sucks.

Offline Turdboy

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« Reply #3 on: February 12, 2003, 07:12:19 PM »
Already beat it!

It's OK but I had problems. It would freeze up from time to time  and kick me out of the game.

Load times can be long and they show the same scenes over and over again.

Offline Russian

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« Reply #4 on: February 12, 2003, 07:30:18 PM »
I don't like to play FPS, not enough time (except for BF42, 1 or 2 hours a week) but from other forums and review it didn't sound too great of a game. Here's a quote from one of the gamer.

Quote


I have two problems with the game. One, the plot seems completely unconnected to the game itself. It's like they built a bunch of levels, put a bunch of enemies in, then said "Ok, so why is the character doing all this?". There's no real sense of on-going story. Considering how well Half-Life did that, there's no reason to not expect it in a game like Unreal 2.

The second problem is somewhat related to the first - poor levels. The levels are designed so that there really is only ever one way to go. It's got to the point where I'll walk into a room with two doors, open the first, and know there's no point going to the second. If the first opens, I'm obviously "suppose" to go that way, meaning the second will be locked/barred/whatever.




edit:

600th post, WooHoo :)

Offline Kirin

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« Reply #5 on: February 13, 2003, 03:37:18 AM »
Just beat the game. And I had a hell of a time. Unlike the previous gamer I find the story very intense and well done. It unfolds slowly and the end is really worth a Hollywood movie. The levels are gorgous and absolutely amazingely well designed. Reminds me much of HalfLife - which btw was also absolute linear. I don't find that a disadvantage. Gametime is a bit short with about 12 hours on "hard". But much like Max Payne you'll enjoy every minute of it - like a very good movie. Besides the few tactical defense missions it's a pure adrenaline pumpinb FPS with top notch gfx!!! Awaiting the community to spill out some multiplayer mods... :) And yup, the gfx is way ahead of UT03 (only played the demo though).

---

Unreal2 is a MUST for every action fan!
Real men fly Radial!

Offline StSanta

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« Reply #6 on: February 13, 2003, 05:29:55 AM »
Kirin, what specs are ya running it at?

My 1ghz is prolly gonna cry if I try it.

Oh well, back to Morrowind. I've just gotten a Daedric waraxe. No Unreal2 weapon can beat that :D

Offline Wilfrid

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« Reply #7 on: February 13, 2003, 06:41:25 AM »
I'm playing it. It *is* very linear but sometimes thats ok. My main gripe is the save system - you have to quicksave a lot to make progress. Apart from the chore of pressing F6 everytime, this system absolutely destroys the immersion of the game.

They spent a lot of time making really nice looking levels with a consistent art style, bringing the player into the world...then they make you remember to press f6 to save your position. Why not have savepoints around the map, in the quiet periods between battles? Cos it's Unreal tech and they don't do save game very well.

But then, and this is the killer for me, when you *do* remember to hit F6, the screen goes black and the word "Saving" appears on screen. I dunno about anybody else, but one minute I'm immersed, on an alien planet battling the Skaarj and the next I'm back in my room in front of my PC looking at some words on an otherwise blank screen and the immersion is gone.

Offline SunKing

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« Reply #8 on: February 13, 2003, 02:35:00 PM »
its boring... Half Life's story  is still the king of single player 1st person shooters.

Offline AKS\/\/ulfe

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« Reply #9 on: February 13, 2003, 03:16:19 PM »
Well, I bought it last night after posting this message- realised EB games was still open (over priced like all hell)...

Gf4 Ti4200 64MB AGP 4x (was on 30.82, but updated to 41.09 because the game was simply unplayable)
768MB PC133 SDRAM
AMD Athlon XP 2000+
SB Live!

I have to run the game with EAX disabled (there's a patch apparently to fix this, but I haven't downloaded it yet)

I can run with shadows at medium, everything else at high EXCEPT the world textures have to be medium. If I set it to high, the game is simply unplayable... runs fine unless in a fire fight or on the ship in a room with another room underneath it (which you can see because there are only grates for the floor).

If anyone has any idea how to run the game with high detail world textures, I'd like to know! The game ran like absolute toejam out of the box, but luckily someone posted a better configuration for the D3D device driver on the U2 message boards and that significantly improves performance.

The levels are nice, the enemies are damn hard and move quick as toejam when playing on "hard" (I'm on 'Hell' right now, and they actually have aggressive wildlife there)... although the simple 2 kinds of planetary inhabitants is quite obvious. On Sanctuary there was a giant dinasaur looking creature and something that looks like a spacegoat. On Hell there is a trilobite and some kind of pissed off horned creature that keeps chasing me when I get near him. The snow effects on that planet are quite amazing, actually the effects for the entire game are quite amazing... although there is a significant difference between the atmosphere the first UnReal offered and this one. I'm liking it so far, but it can't touch the first UnReal in terms of story line/gameplay/worldly immersion. (and the first UnReal still looks pretty good with all details jacked up)

People who say Half-Life had a good story line/gameplay never played the first UnReal fully patched. That thing had everything, huge levels, took a VERY long time to complete and had all kinds of little details in it. "health" was actually in the form of a plant, you could pick up seeds, carry them around for as long as you wanted, throw them down and they'd grow right in front of you. You kill an enemy, and these gnats/flies would start buzzing around the dead body. UnReal was very well done in terms of atmosphere, and UnReal2 is leaving me a little discontented about that... I had hoped for more atmosphere, but I guess all their devel time went into the more apparent eye candy.

It's obvious that the game was released much like the first UnReal was- unoptimized, poorly setup and improperly prepared for release. After about 4 patches the first UnReal ran flawlessly and was still a blast to play 2 years after it's release (of course, it took about a year to get a system strong enough to run it at full details too).

Hopefully they'll release a patch soon that will greatly improve performance.
-SW

Offline SunKing

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« Reply #10 on: February 13, 2003, 05:59:25 PM »
"People who say Half-Life had a good story line/gameplay never played the first UnReal fully patched. "

Yes I did play that had a couple good scenes with monsters popping outta the dark but .. Half Lifes story is still better IMHO. Maybe because the enemies in Unreal are just too unbelievable ( big lizards with blades for hands).

Remeber the scene in Half Life where you are crawling through the vent and the enemy troops ventilate it right in front you.. Now that was good stuff.

Offline Staga

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« Reply #11 on: February 13, 2003, 06:33:45 PM »
First Unreal was the reason why I bought my first Voodoo 1 card and it really was a stunning game.
This new one didn't bring anything new to the genre, it was pretty short and... well... boring IMHO.

It was funny to read some sites and players saying that game was crashing all the time when they played it; I can't remember it ever did it to me :confused:

Offline Turdboy

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« Reply #12 on: February 14, 2003, 08:35:13 AM »
Is it just me or is anyone else hoping the naked patch comes out soon!

My son yelled at me cause I would only be looking at the girls chest the whole time she talked.

SHWIIIING!

Offline Kirin

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« Reply #13 on: February 14, 2003, 11:18:06 AM »
Santa, my specs:

AMD Athlon 2.4+
Gigabyte 7VRXP
512 DDR (PC2700)
Radeon 9700 Pro
Santa Cruz Turtle Beach

Runs like silk at 1280x960 everythin set high except shadows (starts to be a bit choppy when I enable FSAA - but that's D3D I guess). I found the flame effects most impressing! I just love my flamethrower - and the incindary ammo for the shotgun!

Wulfe - Hell was one of the best levels IMO - those big spiders jumper at you (notice the sound effect when they land) or being cramped in a ventilation shaft with 100 of those small buggers coming at you... :)

Can't see what people find so great in the HL story (it was revolutionary back then... but...) - scientists mess with other dimension, experiment fails, aliens pop in all over, military tries to cover it (in dust)... besides the suit type with the brief case - pretty standard. Unreal2 unfolds a story of treason, love, disappointement, corruption and a powerful alien artifact (well, that's OLD... :) ). I really like the main character and Aida of course - but Ne'Ban (spelling?) was the best!!! Dunno wanna spoil the story - but the end is really intense! I did not expect anything new from it but the gfx. And was pure enjoyment!

Hint Wulfe: The space goat will have a important part later on... ;)

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As said - waiting for the mod crew to bring out the best of Unreal2!
Real men fly Radial!

Offline Wilfrid

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« Reply #14 on: February 14, 2003, 12:41:28 PM »
Theres an italian texture artist in the office thats already made a nude Aida skin :D