Author Topic: 1.08 is an interesting concept, but not for me  (Read 1363 times)

Offline Voss

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1.08 is an interesting concept, but not for me
« on: October 06, 2001, 02:45:00 AM »
I think the latest version has porked the game to the FUBAR level.

HTC has never said a word about the easier then hell method of fleet elimination. Suicide dweebs have ruined the fleet.

Now we have towns at every field. WAY to easy to capture stuff. Worse, you can take off with nothing but a goon overhead, and die in your own ack. The field is up 100%, but you're dead! Too GAMEY HT!

In a game where cooperation is SO hard to come by, cooperation amongst countrymen is even more important now. The only way to get that is with massive numbers, from what I can tell. It ain't gonna happen.

I could probably get used to it. I might even stick around. BUT, I would like to hear what plans HTC has for this game. If it's staying like it is... I don't know. It seems to me HTC supports the fight and die concept. I will never enter a flight sim with that attitude.

highflyer

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1.08 is an interesting concept, but not for me
« Reply #1 on: October 06, 2001, 02:54:00 AM »
I think its a good update, but in a way, I feel a gamey ness too it all also   :confused:

Idunno what to really say.

Offline gatt

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1.08 is an interesting concept, but not for me
« Reply #2 on: October 06, 2001, 04:54:00 AM »
Yesterday we went for a city strike. It was a joke. I realized I was destroying big buildings with just the Mosquito's 4x7mm  :)
Something has still to be fixed, I guess.
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline FDisk

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1.08 is an interesting concept, but not for me
« Reply #3 on: October 06, 2001, 05:14:00 AM »
I don't think they porked the game. I think they changed the stratagy that we all called for. You have to remember that we've been useing the same strat since 1.03. Now it won't be so easy to sneak bases or to Jabo everything with one F4U-C. I say if it get us thinking and working together again, then good for you HTC. However, some of the choices for art are questionable.

BTW i think the houses and buildings in the town are just mostly for show.

Offline oboe

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1.08 is an interesting concept, but not for me
« Reply #4 on: October 06, 2001, 08:55:00 AM »
Quote
Originally posted by FDisk:
However, some of the choices for art are questionable.

I'm curious - what do you mean by this?

Also, perhaps the "fight and die/suicide is acceptable" mindset could be changed if we got a much higher Perk reward for returning to base alive?    Long way to go to get to 200 perks!

Offline jpeg

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1.08 is an interesting concept, but not for me
« Reply #5 on: October 06, 2001, 10:33:00 AM »
I think the ack in the cities and the city buildings should be made tougher. The buildings can be taken out with a  few shots of .50 cal mg

Offline FDisk

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1.08 is an interesting concept, but not for me
« Reply #6 on: October 06, 2001, 12:48:00 PM »
"questionable art" meaning bad art... I didn't like the trees.
I don't know if those building in the city do anything...

Offline Tac

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1.08 is an interesting concept, but not for me
« Reply #7 on: October 06, 2001, 03:44:00 PM »
I think the field capture we have now is better than the old one since now the carbombing and last minute spawn banzai fighters to strafe goons routine is gone.
It is much easier to capture fields now though, but you folks have to bear in mind that goons have to parachute the troops, as landing between the trees is very hazardous.

I SUGGEST the current system would be better if:

Towns affected the rebuild time of the base they are next to (just as cities affect global rebuild time). Cities would affect the rebuild time of the towns.

Put a VH and a map room inside the town.

Make towns twice as big (town size would increase depending on size of airfield).

Put a map room on the opposite side of the airfield (opposite to where the town is that is). Protect that map room with .50 cal acks and 2 mannable 37mm's. Put the Airfield VH be INSIDE the airfield, on the opposite side of where the town is. That way it will protect the airfield map room.

This way, the enemy will have to capture a field AND the town. If they capture the town then the enemy field its next to WONT rebuild unless its resupplied by players in goons or m3's. If the enemy captures the field but you still hold the town, you will be able to prevent that field from rebuilding as long as you hold the town, AND your VH inside the town will allow your side to counterattack using GV's. This, by the way, introduces the much lacking ground war into AH

Offline moose

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1.08 is an interesting concept, but not for me
« Reply #8 on: October 06, 2001, 03:46:00 PM »
tac, that sounds like a very good idea.

constuctively looking to improve a situation might be a better move then being critical.

although i've noticed that the new strat system just accelerates what happened before. now you have more 'back and forth' action and i think it's more high paced.
<----ASSASSINS---->

Offline DanielMcIntyre

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1.08 is an interesting concept, but not for me
« Reply #9 on: October 06, 2001, 08:21:00 PM »
Dang Voss?  Give em a break, HTC been slaving over this version for months, and you basically calling all their hard work toejam?

And bad art? imo the artwork in this game is excellent, when I first started playing I was like WOW? Holy toejame, WOW at the art, clouds etc.  I still have the occasional WOW too

New version of any software will have probs, bugs, things that need to be changed and I'm sure they will be (cept the N1K).  Been 1 day only, relax.

  :p

Offline Joc

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1.08 is an interesting concept, but not for me
« Reply #10 on: October 06, 2001, 08:40:00 PM »
Yeah,give em a chance,itll all be sorted out,to me,what we have now is a lotta fun,its only been out a couple of days,give em a break!!   :)
 
Joc

Offline Player Snapshot

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1.08 is an interesting concept, but not for me
« Reply #11 on: October 06, 2001, 10:38:00 PM »
Don'tr understand what voss was sayong about UFOs and goons and troops and stuff - but seems a good release.  AH is fun - but lets keep those stupid jets under control huh? Been down that 262 trail of woe in AW, WB and now lets see how AH handles it.

Offline Tac

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1.08 is an interesting concept, but not for me
« Reply #12 on: October 06, 2001, 11:21:00 PM »
something that DEFINETELY has to go is this crap with the AI ack having high caliber guns.

With the current system, ALL acks come up on the whoopee field the instant a train or sneak m3 resupplies it. That bullcrap. Have people on vulch duty only to have the gv slip NEAR the field (not IN it) , we cant see it since the icons are hidden and all the sudden WHAM all the acks are up and all those attacking that field fall like flies in 10 seconds.

GET RID of the singlepingkill ack. Replace it with .50's and let the PLAYER man the 37mm's. AI is the WORST possible thing ANY game can trust with powerful weapons. It only creates dependency on the AI. Hell, last night a Ta152 was RUNNING from my mossie, he ran STRAIGHT to his ack, without even trying to fight. He passed d4.0 to the right of SIX of his friends (with 8k alt adv) and didnt even fly to them to get help (and he was outrunning me, something he easily could have done).

Instead he went straight to the only GUARANTEED thing that would save his ass. The AI. And sure enough, the thing shooting at me through hangars and through the hill, had to break off, the 152 grew some balls then and came after me, out-sciscored it  and he went STRAIGHT to his ack AGAIN.

I can understand RUNNING if the pilot can't handle a fight, but running to AI is simply NOT acceptable. For that matter I could as well be playing EVERQUEST. Its moronic to have people depending on AI for anything, it makes an MP game screws the very REASON for playing an multi-PLAYER game.

HT please do something about this.

Offline Thorns

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1.08 is an interesting concept, but not for me
« Reply #13 on: October 07, 2001, 12:32:00 AM »
My hat's off to HTC...finest WWII Combat flightsim going.  Great support too.    :)

Thorns

Offline Voss

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1.08 is an interesting concept, but not for me
« Reply #14 on: October 07, 2001, 12:40:00 AM »
Hey, it was late when I posted that, and I had just returned from the heat of 10:1's for hours at a time (not to mention Creamo's B.S.). Relax.

What I meant was:

The capture system has me confused. There seems to be an imbalance in game play with regards to captures. Once the ack is down it is nearly impossible to DEFEND the field, because once the field is capped you can't launch without geting vulched and GV's can't make it to the town in time.

Mindanao seems like a very weird place to have roads, towns, cities, railroads and more depots then you can count. It's not WWII anymore for crying out load! The WWII aspect of this game is gone, except for the presence of period aircraft and vehicles.

The instant rebuild of the ack used to be nice, upon accomplishing a capture. What I don't like now is how you can launch and then die instantly upon a successful capture by the opposition. Why defend? You can't make it to the town and if ack pops up you die.

So, the only recourse is to hunt. I can handle that, but the entire reward system of this game implies team cooperation. You will only get that when you have superior numbers.

I am more then willing to wait for HTC to get things adjusted. What I am saying is that the current system does not seem to be optimum, somehow.

AND the suicidal dweebs on the fleet issue need to be considered. I thought it might be wise to allow the fleet controller to prohibit early launches, thus preventing any premature attackers from giving the fleet's presence away. Then, I remembered (was reminded) how Booky likes to CHEAT and come over to reclaim the Rook fleet by radioing its position. Perhaps, there is a solution to that as well. I don't know. I know THAT upsets me too.

I have come to use the fleets a lot myself. Recently, I have taken the fleets over many times to prevent dweebs from driving them willy-nilly about the map on useless missions. As of 1.08 I can no longer use more then a single fleet at a time. However, I look on the ship control menu and there's the same guy controlling two fleets simultaneously. Is this a bug? Then, tonight, whilst attempting to defend one fleet, I find the rear gunner position occupied when I need it the most. It's not firing. I turn the fleet, so as to make use of the front AAA. The attacker not only does not release his eggs (sees me turning I suppose), but leaves the sector entirely. I leave too. When I see he returns, I go back to the fleet. All AAA positions are occupied. No one is firing. I turn the ship. The attacker leaves the sector. This time I stay. The attacker returns, guns never fire, I turn the ship, and it sinks anyway. New tactic? I don't know...

I have enjoyed the new aircraft. The Hurricane seems to be a great addition. I love seeing those Mossie's beatin' it down low! But, something has taken the fun away. It's a challenge, it's great fun at times... I just don't know, yet, what to suggest...

I disagree with TAC though, I think the power of the ack is better. Preventing those resupplies is an issue to deal with. I just wish defending had an up side (some potential to defending anyway).

Finally,

Great release HTC! Man what a job! (applause)  :)

[ 10-07-2001: Message edited by: Voss ]