Kind of missing the idea here Hazed. True, nuthin sux more
than to see a nme panzer smoking and disabled land safely
on YOUR airbase, just before whacking the snot out of him.
But thats the idea of a safe landing zone. The vehicle has
to be ABLE to get there. He cant sit and kill until the
last second and then hit the tower button to land safely.
he has to determine when to flee,and then successfully flee.
Yes, this isnt realistic, but spawn points themselves are
star trek era fantasies.
But this is necessary or there would be no AH GV battles, to
speak of. It is just not feasable to expect a guy to
travel 1 or 2 or 3 hrs to an nme aribase then the same back
home.
It is also not reasonble, within the flavor of the game, to
expect every GV sortie to end in death. There has to
be a compromise.
I think time constraints are the worst nme of 'realism' and
some creativity should be allowed to deal with this.
From a GV standpoint, I need to be able to carry out the
mision, and at least, hope to return to base (land safely),
or it just turns into a suicide jabo thing which, in my humbel
opinion, turns the GV modeling into a big waste of time.
Any body can plan a suicide attack, but few can plan a
full mission, from takeoff to land.
To limit every GV mission to base capture or death is going to
cut out MANY GV sorties. Killing fuel, or barraks, or ammo,
and scrambling to safety is textbook Special ops/commando
raids and it would be a shame to eliminate this aspect of the
game.