Author Topic: Possible solution to vehicle 'Safe landings'  (Read 575 times)

Offline WhiteHawk

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Possible solution to vehicle 'Safe landings'
« on: March 23, 2003, 08:27:59 AM »
Now that vehicles cant land safely on nme airstrip, how about
being able to land safely on any roads one can make it too.
  that seems to be a good compromise.
that should go for airplanes also.

Offline SKurj

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Possible solution to vehicle 'Safe landings'
« Reply #1 on: March 23, 2003, 11:28:13 AM »
Yeah but.... abandoning your aircraft or vehicle behind enemy lines could/would still mean you stood a good chance of never making it home again....


The return to a spawn point idea for GV's at least sort of represents returning to a position within your own lines..


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Offline hazed-

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Possible solution to vehicle 'Safe landings'
« Reply #2 on: March 23, 2003, 12:30:29 PM »
Quote
Originally posted by SKurj


The return to a spawn point idea for GV's at least sort of represents returning to a position within your own lines..


SKurj

people would use this to avoid being killed. Just as before they used to race to the base and sit within range of the safe exit so that if they are damaged they can still exit safely.Theres nothing more annoying than defeating an enemy and getting nothng for it.

if the make an exit point at the same place as they spawn loads will just sit there firing away knowing they risk little while they stay there.It will mean its not a good idea to fight off an enemy and try to contain them at the spawn.If you do you will lose kills and that just isnt right.

I say you get imcapacitated you lose a life/kill to the one who shot you. No more of this exiting without any scores registering.

The fact is theres NO REASON to allow vehicles in enemy territory to exit and get safe landings. If everyone who plays faces the same problem of dieing/ditching in enemy territory then EVERYONE scores the same accordingly. So given this, why do we have to invent a special area for those who have been disabled or whatever to exit and rob whoever managed to hurt them of the kill and score? JUST DIE LIKE YOUR SUPPOSED TO WHEN YOU CAN NO LONGER FIGHT!! :D

you wont lose anything for it, your rank will stay the same because everyone faces the same problem.

Capture the base and you wont have to worry will you ? :)

Offline WhiteHawk

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Possible solution to vehicle 'Safe landings'
« Reply #3 on: March 23, 2003, 05:04:10 PM »
Kind of missing the idea here Hazed.  True, nuthin sux more
than to see a nme panzer smoking and disabled land safely
on YOUR airbase, just before whacking the snot out of him.
  But thats the idea of a safe landing zone.  The vehicle has
 to be ABLE to get there.  He cant sit and kill until the
last second and then hit the tower button to land safely.  
  he has to determine when to flee,and then successfully flee.
Yes, this isnt realistic, but spawn points themselves are
star trek era fantasies.
  But this is necessary or there would be no AH GV battles, to
speak of.  It is just not feasable to expect a guy to
travel 1 or 2 or 3 hrs to an nme aribase then the same back
home.
  It is also not reasonble, within the flavor of the game, to
expect every GV sortie to end in death.  There has to
be a compromise.  
  I think time constraints are the worst nme of 'realism' and
some creativity should be allowed to deal with this.
  From a GV standpoint, I need to be able to carry out the
mision, and at least, hope to return to base (land safely),
or it just turns into a suicide jabo thing which, in my humbel
opinion, turns the GV modeling into a big waste of time.
  Any body can plan a suicide attack, but few can plan a
full mission, from takeoff to land.
  To limit every GV mission to base capture or death is going to
cut out MANY GV sorties.  Killing fuel, or barraks, or ammo,
and scrambling to safety is textbook Special ops/commando
raids and it would be a shame to eliminate this aspect of the
game.
« Last Edit: March 23, 2003, 05:11:50 PM by WhiteHawk »

Offline Frost

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Possible solution to vehicle 'Safe landings'
« Reply #4 on: March 23, 2003, 08:10:06 PM »
I haven't seen one spawn point that would allow someone to sit at the spawn point and rack up kills (unless someone is camping the spawn point).  GVs should be allowed to return to the spawn point and land safely.  The spawn points are far enough out to make it an effort to return just like planes have to make an effort to return to base.

Offline 715

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Possible solution to vehicle 'Safe landings'
« Reply #5 on: March 23, 2003, 09:12:12 PM »
As an aside: have safe GV landing points been added to Tank Town?  I exited there a couple of days ago and got a safe landing message instead of a ditch.  Unfortunately I don't remember where I parked and I haven't been able to repeat.  Anyone else have this happen?

Offline SKurj

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Possible solution to vehicle 'Safe landings'
« Reply #6 on: March 23, 2003, 09:20:31 PM »
Well the current 'safe landing' zones are kinda screwy...

Take trinity for example... A141 or A136 I forget which but I was able to exit safely 2k away from the field between the field and a spwan point.

I had also heard exiting on spawnpoint now counts as a safe landing, unless you have been hit...

I just don't know...


SKurj

Offline Replicant

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Possible solution to vehicle 'Safe landings'
« Reply #7 on: March 24, 2003, 04:40:07 AM »
I don't know if it was Trinity being buggy but the GV spawn points were not allowing a landing successfully yesterday.  I spawned at wrong base, lost Tiger perks - I despawned thinking it was safe to do so.  Had a similar incident at another field.
NEXX

Offline WhiteHawk

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Possible solution to vehicle 'Safe landings'
« Reply #8 on: March 24, 2003, 07:13:58 AM »
Hmmm..maybe Ive missed something here.  I didnt think you
could land at a spawn point safely?  Cuz I spawned a tiger,
didcovered I was at the wrong location, immediatley went to
tower and lost my perks.  maybe this was a buggy one eh?

Offline john9001

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Possible solution to vehicle 'Safe landings'
« Reply #9 on: March 24, 2003, 11:04:41 AM »
this is what little info i have on "safe landing"

i think the "safe landing" zone is inside of the triangle of the spawn point arrowhead, but when you spawn you do not always end up INSIDE of the arrowhead, mostly it's near the point of the arrow and outside of the safe zone. thats why if you spawn then exit you get no safe landing.

try this, before you exit, zoom the clipboard map to max, bring up the spawn arrows, then using the map drive into the middle of the triangle, then exit.

let us know how that works

Offline Shiva

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Possible solution to vehicle 'Safe landings'
« Reply #10 on: March 25, 2003, 09:25:15 AM »
There is also the consideration that a number of the spawn points -- particularly the ones to and from vehicle bases in the mountains on Trinity -- are in positions that make it difficult if not impossible to retun to the spawn point (i.e., on a 45° slope. However, if it is possible to spawn to an enemy field without having to drive all the way to that field, it should be possible to despawn away from that field without having to drive all the way back.

I think that the safe-landing conditions should be regularized to resemble the spawning conditions. A mobile vehicle should be able to despawn successfully from near an enemy base if it fulfills both of the following conditions:

1. It is at least as far from the nearest enemy base as the closest friendly spawn point to that base.

2. It is out of view of any enemy plane, vehicle, or ground AA gun.

When you attempt to exit, you would be told whether you would be exiting or ditching, and given the opportunity to cancel your exit if it would be a ditch.

The first condition requires the GV to get at least as far away from the base as it had to drive to the base in the first place, preventing lossless 'drive up, shell, despawn, repeat' attacks. The second condition abstracts removing yourself from combat before retiring to your base; the observation condition applies to both GVs and aircraft to prevent people from exiting while under air attack.

Exiting from an immobilized vehicle should be scored as a kill for the attacker(s) and a bail for the vehicle crew the same way that bailing is figured for pilots. Even if you bail close enough to your base for your side to recover and repair your vehicle later, it's still a victory for the other side. Undamaged and damaged but still mobile vehicles should be allowed to exit normally (i.e., as it is now) at any friendly base, but damaged vehicles that exit successfully should be counted as assists for the person who did the most damage to the GV.

Offline WhiteHawk

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Possible solution to vehicle 'Safe landings'
« Reply #11 on: March 25, 2003, 05:38:11 PM »
Thats an excellent point shiva.  There needs to be a dashboard
light (or something) letting the drviver know when he is a
kill, ditch or a safe landing before he hits the button.  Due to
the apparent, uncertainty of the safe landings.  
  Maybe HTC could work on a definate outline on the
GV spawn and despawn thing. (not to say that there isnt
already, but it seems to be a bit foggy).

Offline Murdr

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Possible solution to vehicle 'Safe landings'
« Reply #12 on: March 26, 2003, 08:05:20 PM »
Quote
Originally posted by WhiteHawk
 There needs to be a dashboard
light (or something) letting the drviver know when he is a
kill, ditch or a safe landing before he hits the button.   [/B]


Yes red/yellow/green light at the very least.  Ive run into the same situations, and can find no method to the madness.

Offline Meatwad

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Possible solution to vehicle 'Safe landings'
« Reply #13 on: March 27, 2003, 08:46:58 AM »
In my experience, I have not had any problems losing perks while ditchign in a Tiger.

This was on Pizza map, but I was about 6K from our base and no gv's anywhere in sight. Got bored and hit then tower button and got a successful landing. I have been experimenting with this, and if there are no enemy and I am not damaged, I can land successfully if you are in friendly territory. Been out in the middle of nowhere in my tiger and still can land successfully without the fear of losing my perks.
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