Author Topic: GREAT FUN IN COMBAT THEATER  (Read 323 times)

Offline Manxer

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GREAT FUN IN COMBAT THEATER
« Reply #15 on: November 19, 2001, 03:47:00 PM »
Perhaps adding more strategic elements in there isn't a bad idea. I noticed a lot of different suggestions on how to make a strategic arena a week or so ago that might find a potential home here. This way the MA can stay for the furballers, and this arena can be reserved for those with a more 'purposeful' fight. It could be incorporated fairly easily, and might bring in some interest without stepping on anybodies toes.

Offline Aiswulf

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GREAT FUN IN COMBAT THEATER
« Reply #16 on: November 19, 2001, 04:05:00 PM »
Guess I'm gonn ahave ot check out CT finally.
Sounds like it may be fun  :)

Offline Manxer

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GREAT FUN IN COMBAT THEATER
« Reply #17 on: November 19, 2001, 04:11:00 PM »
We'll need some buy in from Hitech for this unfortunatelly. Perhaps Tuck can send one of his sheep from his harem over as payment.

Silly fact is, if we don't try playing in the arena...it won't get fixed. The arena isn't fixed yet, so people won't likely want to play there. Terribly cyclical problem. We need people to take a risk and play there hoping someone notices. If people notice 60 or so people in the evenings on, they'll likely go in and check out what's happening.

Offline zarkov

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GREAT FUN IN COMBAT THEATER
« Reply #18 on: November 19, 2001, 04:16:00 PM »
The problem with CT is that there is no strat.  There is nothing but historically matched furballs.  No one flies buffs because there is no reason to bomb anything since field captures are not enabled.  Yes, field captures are dweebish - but currently, that's the only "strat" the game has and that is the only reason for bombing - to close fields so that they can be captured. So bombers have no purpose, so all you see are fighters who want to fly the shortest route possible to get to the fight...so you end up with furballs just off the Pas de Calais.

Enable field captures.  Replace it with something else once that something else is implemented into AH.