Originally posted by NHawk
OK, I think I see what you're saying. You already have a city layed out on your sketch and it's let's say for argument's sake 1 mile square. You want to be able to zoom in on the clipboard map to see that 1 square mile so you can re-create it on the terrain editor window.
That's where a hard copy of your sketch comes in handy. Anyone else have any ideas?
2 ways to do what you are trying to do, if I understand you correctly.
First way
1) Take you sketch of your City.bmp and resize it 512 X 512 and make sure it is set as 256 color and not 24bit.
2) Now rename it terr0016.bmp ( we are going to use the SNOW tile for this example )
3) Make a new folder call texsrc and place this folder in the folder of the terrain you are working on. If you are using the Default ( MyTerr ) then you would see this: C:\Program Files\HTC\aheditor\terrains\MyTerr\texsrc
4) Take the terr0016.bmp and place it in the texsrc folder.
5) Run the TE and select the center of one of you grid squares and set type as SNOW
6) You'll see your CITY.bmp sketch.
Second way
1) Get the CITY.bmp and CITY_a.bmp files. ( do this by selecting the CITY shape and then Save Textures while in the Object section of the TE ).
2) These 2 file will be found in a folder called savetex in which the TE automatically makes. C:\Program Files\HTC\aheditor\terrains\MyTerr\savedtex
3) Open the CITY.bmp with a Paint program
4) you'll notice that the ( default ) size is only 64 X 64.
You could always increase the size ( 64, 128, 256, 512, 1024 ) but remember this increases the size of you finish .RES file.
5) Delete these 2 City.... files.
6) Since this is a test, resize your CITY.bmp sketch to one of those sizes. It must be renamed CITY.bmp and placed into your texsrc folder.
7) Open your CITY.bmp and colour it all pure black and then save it as CITY_a.bmp to the same texsrc folder.
8) REMEMBER!!! .bmp files must be 256 color, if they are 24 bit your TE will crash.
9) While in the Object mode of the TE , select and place the CITY shape.
10) You'll now see your City sketch.
Note! All .bmp's that are placed in the texsrc folder override the default bmp's of the same name.
Pokie