Yes great article Andy, and I much appreciate it. I will point others to this article.
I took the same thing away from that article as you did Udie concerning the up view. I see what Andy means now about using it in the BnZ, but my initial read was similar to Udie's. The trick is that it is an absolutely critical view in TnB fighting, since if you will spend a bunch of time in-plane with the bandit and looking out the straight up view. I use it in BnZ as well, just not as much. I wouldn't call it a blind spot at all, it's one of the most common views I need to use. It is extremely important to map the up view to something that you can access easily. It can be somewhat awkward at first, but getting used to using the up view is critical in any sim that uses snap-views.
One other note, I don't think you point your lift vector at the bogey prior to firing, although you do put it in line with HIS lift vector. You point your nose ahead of him, but your lift vector will be 90 degrees away. I point my lift vector at a bogey to close with him and if I want to stay in plane with him. I see where the saying comes from though, as far as using that as a rule of thumb to keep you doing out-of plane manuevers when flying the E fight.
Good stuff!
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Lephturn - Chief Trainer
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[This message has been edited by Lephturn (edited 06-15-2000).]