Author Topic: reuqest for a few more 'things to do when damaged'...  (Read 865 times)

Offline hazed-

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reuqest for a few more 'things to do when damaged'...
« Reply #15 on: March 06, 2003, 08:40:33 PM »
Glad people like the idea behind these suggestions.

I can understand peoples aversion to gun jams. No one wants to fly to a target only to find their guns dont work.And like you guys said it opens up the huge 'my gun was less prone to jamming because it says so in this pilot story' debates:D might be best avoided for a peacefull BB hehe

The GPS thing is merely for bullets damaging the instruments and of course if you have not damamge you would have the map working just as it is now.

anyhow anyone else want to add some stuff to the list of things here? may as well throw in as many ideas as we can and HTC can pick and choose any they like the sound of.

I thought of one to discourage using aircraft that werent designed for extreme altitudes from flying really high and that is canopy 'icing'. The higher you go the more the icing or misting creeps up the coanopy until it restricts your veiw a fair amount to cause a problem to your SA.(this should only take affect at heights way above the average fighting alts so as not to interfere with the majority of fights) Of course any aircraft that had heated hoods or de-misting equiptment should gain a benefit here.The specialised pressurised cockpit aircraft will really show their worth this way, after all they were developed because of just such an advantage to their employment in the design of these specialised aircraft.

Offline thrila

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reuqest for a few more 'things to do when damaged'...
« Reply #16 on: March 06, 2003, 09:46:54 PM »
Some ideas-


When a pilot is wounded instead of what we have now i would like a different effect.  Have any of you guys played the Raven Shield demo?  When you get hit by tear gas your vision is really freaky- well that's the sorta thing i would like but less extreme.  Also, i would like it if the pilot couldn't yank back on the stick- maybe they could only use 75% of the force they could have (perhaps it could get worse over time as they bleed to death).


When people check their six the head should move slower depending on how many G's you are pulling.  I really can't imagine a pilot looking over his shoulder when pulling a 6g's in an instant.
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Purzel

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reuqest for a few more 'things to do when damaged'...
« Reply #17 on: March 07, 2003, 08:40:27 AM »
Sounds good. I like especially #4.

Right now a Wing e.g. is damaged or not. If the fatal hit is just one 7mm shot away, you can still turn with as much G as with a completely healthy plane.

But then there should be as well some sort of damage-check. If in RL a pilot sees more holes than wing if he looks to the right, he knows he wants to go home. Slow. Without stress.

So as there is no special amount of bullets needed to rip off a wing off a certain AC, the Pilot should be able to estimate the amount of DMG already done, to act accordingly.

Maybe when you hit Ctrl-D you not only see red and green writings, but also the blend over of the RGB-Values. Best would be not a certain Percentage, because this would be too exact again. Like range-icons.

But good ideas in general.

Maybe for AH2?

Offline acepilot2

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reuqest for a few more 'things to do when damaged'...
« Reply #18 on: March 09, 2003, 04:31:41 PM »
I really like that wounded idea.  I think it is pretty unrealistic the way youve been shot in the arm and you can still fly your plane fine with only a few blackouts every now and then.  I agree-vision screw-ups and a weak pilot would be cool.

Offline ergRTC

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reuqest for a few more 'things to do when damaged'...
« Reply #19 on: March 10, 2003, 10:11:32 AM »
This aversion to gun jams really seems strange to me.  This is one of the reasons rifle caliber guns were on planes.  They worked.  I think this would only add depth.  I look forward to this additional realism.  The guys that cant handle it can stay in the MA.  

The problem is getting good failure rate data.  I am sure it is out there though.

Offline Jospe-Home

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reuqest for a few more 'things to do when damaged'...
« Reply #20 on: March 10, 2003, 11:29:28 PM »
Quote
Originally posted by ergRTC
This aversion to gun jams really seems strange to me.  This is one of the reasons rifle caliber guns were on planes.  They worked.  I think this would only add depth.  I look forward to this additional realism.  The guys that cant handle it can stay in the MA.  

The problem is getting good failure rate data.  I am sure it is out there though.


I like the idea's Hazed.  In another sim I flew the guns would jam in hi-G manuvers you had to hit a button a number of times to try to unjam.  Sometimes it worked sometimes not.    I dont think it needs to modeled to the extreme though ?

Also, and I am sure this has been mentioned.  Engine overheat.
No more full throttle all the time.   Damaged engine w/ oil all over windscreen = bail out ?  Or skew the view out oneside or the other ?

Jospe

Offline ergRTC

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reuqest for a few more 'things to do when damaged'...
« Reply #21 on: March 11, 2003, 08:53:30 AM »
I am really looking forward to some more engine management.  Like a throttle that can travel far enough to destroy the engine.  That is the way it should be.

Offline 2Hawks

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The aversion...
« Reply #22 on: March 11, 2003, 02:43:46 PM »
I think the Aversion to gun jams is due mostly to the reason ppl pay to play. The focus of our aggression is directed through the trigger finger. Why would I pay to express my frustration when I might be randomly denied the pleasure of a kill?

War had gun failures and sucked for those intending to defend their lives. Why attempt to replicate a situation in a simulation when the overall objectives are so diverse? WWII Combat was life or death, I want to sit in my living room killing things, but not be so immersed in reality that all I do is fly for hours taking screenshots of waether and formations. (as often happened in WWII)

Hell if you want to get real about it, you might as well design a USB device that delivers a Taser or fatal shock when shot down...

2Hawks

Offline ergRTC

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reuqest for a few more 'things to do when damaged'...
« Reply #23 on: March 11, 2003, 02:58:22 PM »
2hawks I have to disagree.   I am in this game to fly a ww2 sim, not an arcade game.  That is why this new setup is so nice, you can continue to pop your quarters into the MA,  I however want as many aspects of realism as possible (without making it impossible to fly).  Many of these sorts of variables will probably only exist in the mission arena.


Also, you may be missing the fact that most fighters had more than one forward firing gun.  For example you have eight of em on a p47.  Not likely you would end up with more than 1 jammed.

Offline BenDover

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reuqest for a few more 'things to do when damaged'...
« Reply #24 on: March 11, 2003, 03:07:12 PM »
this is a sim???

Offline BGBMAW

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reuqest for a few more 'things to do when damaged'...
« Reply #25 on: March 11, 2003, 03:23:00 PM »
lol YES ..LETS SHOCK THE PLAYERS WHO GET SHOT DOWN!!! TAZER!!!!!!!!!!!!!!!!!!!!!!!!


lolo i love tht one..may be some legal problems tho...You guys with your pace makers and but plugs


Other then that i like these ideas..and would be sweet..well no gun jams for me please..


Salute
BiGB
xoxo

Offline 2Hawks

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Gun Jams as an option.
« Reply #26 on: March 12, 2003, 12:05:14 AM »
Perhaps we can ask that gun jams, (ASSuming they are implemented.) be made a switchable option with a check box, with values for severity like killshooter, hit damage etc.


Quote >

"You guys with your pace makers and but plugs "

Quit yer whinin MAW, You suck! :p

2Hawks!